--- a/src/network/network.cpp Thu Feb 01 16:48:38 2007 +0000
+++ b/src/network/network.cpp Thu Feb 01 21:04:40 2007 +0000
@@ -1275,6 +1275,7 @@
} else {
_udp_client_socket->ReceivePackets();
if (_network_udp_broadcast > 0) _network_udp_broadcast--;
+ NetworkGameListRequery();
}
}