--- a/engine.h Fri Nov 12 23:26:02 2004 +0000
+++ b/engine.h Fri Nov 12 23:59:51 2004 +0000
@@ -59,12 +59,12 @@
void StartupEngines();
-struct SpriteSuperSet {
+struct SpriteGroup {
// XXX: Would anyone ever need more than 16 spritesets? Maybe we should
// use even less, now we take whole 8kb for custom sprites table, oh my!
byte sprites_per_set; // means number of directions - 4 or 8
// Loaded = in motion, loading = not moving
- // Each superset contains several spritesets, for various loading stages
+ // Each group contains several spritesets, for various loading stages
byte loaded_count;
uint16 loaded[16]; // sprite ids
byte loading_count;
@@ -83,8 +83,8 @@
extern uint32 _engine_refit_masks[256];
extern byte _engine_original_sprites[256];
-void SetWagonOverrideSprites(byte engine, struct SpriteSuperSet *superset, byte *train_id, int trains);
-void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteSuperSet *superset);
+void SetWagonOverrideSprites(byte engine, struct SpriteGroup *group, byte *train_id, int trains);
+void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group);
// loaded is in percents, overriding_engine 0xffff is none
int GetCustomEngineSprite(byte engine, uint16 overriding_engine, byte cargo, byte loaded, byte in_motion, byte direction);
#define GetCustomVehicleSprite(v, direction) \