--- a/network_gamelist.c Sun Jan 23 19:33:42 2005 +0000
+++ b/network_gamelist.c Sun Jan 23 20:06:38 2005 +0000
@@ -9,25 +9,6 @@
extern void UpdateNetworkGameWindow(bool unselect);
-static void NetworkGameListClear(void)
-{
- NetworkGameList *item;
- NetworkGameList *next;
-
- item = _network_game_list;
-
- while (item != NULL) {
- next = item->next;
- free(item);
- item = next;
- }
- _network_game_list = NULL;
- _network_game_count = 0;
-
- UpdateNetworkGameWindow(true);
-
- DEBUG(net, 4)("[NET][GameList] Cleared list");
-}
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
{
@@ -92,19 +73,4 @@
}
}
-static void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online)
-{
- // We queried a server and now we are going to add it to the list
- NetworkGameList *item;
-
- item = NetworkGameListAddItem(_network_last_host_ip, _network_last_port);
- item->online = server_online;
- memcpy(&item->info, info, sizeof(NetworkGameInfo));
- ttd_strlcpy(item->info.hostname, _network_last_host, sizeof(item->info.hostname));
-
- UpdateNetworkGameWindow(false);
-}
-
#endif /* ENABLE_NETWORK */
-
-