--- a/misc.c Thu Mar 17 16:31:18 2005 +0000
+++ b/misc.c Thu Mar 17 23:12:23 2005 +0000
@@ -772,6 +772,11 @@
{&_station_tick_ctr, SLE_UINT16, 0, 255},
{&_random_seeds[0][0], SLE_UINT32, 0, 255},
{&_random_seeds[0][1], SLE_UINT32, 0, 255},
+ /* XXX: We save only a portion of the _cur_town_ctr, this should be
+ * fixed in the next revision bump. It does not hurt so much since
+ * it just gives a small single-time penalty to the towns with higher
+ * IDs at the load time. _cur_town_ctr is zeroed in InitializeTowns()
+ * so the higher octets do not interfere at this time. */
{&_cur_town_ctr, SLE_UINT8, 0, 255},
{&_cur_player_tick_index, SLE_FILE_U8 | SLE_VAR_UINT, 0, 255},
{&_next_competitor_start, SLE_FILE_U16 | SLE_VAR_UINT, 0, 255},