table/train_cmd.h
changeset 222 b88456001397
parent 0 29654efe3188
child 2186 461a2aff3486
--- a/table/train_cmd.h	Sun Sep 12 20:28:52 2004 +0000
+++ b/table/train_cmd.h	Sun Sep 12 21:49:38 2004 +0000
@@ -1,43 +1,43 @@
 static const SpriteID _engine_sprite_base[] = {
-0x0B59, 0x0B61, 0x0B69, 0x0BE1, 0x0B71, 0x0B75, 0x0B7D, 0x0B7D, 
-0x0B85, 0x0B85, 0x0B8D, 0x0B8D, 0x0BC9, 0x0BD1, 0x0BD9, 0x0BE9, 
-0x0BED, 0x0BED, 0x0BF5, 0x0BF9, 0x0B79, 0x0B9D, 0x0B9D, 0x0B95, 
-0x0B95, 0x0BA5, 0x0BA9, 0x0BA9, 0x0BC1, 0x0BC5, 0x0BB1, 0x0BB9, 
-0x0BB9, 0x0AAD, 0x0AB1, 0x0AB5, 0x0AB9, 0x0ABD, 0x0AC1, 0x0AC9, 
-0x0ACD, 0x0AD5, 0x0AD1, 0x0AD9, 0x0AC5, 0x0AD1, 0x0AD5, 0x0AF9, 
-0x0AFD, 0x0B05, 0x0AB9, 0x0AC1, 0x0AC9, 0x0AD1, 0x0AD9, 0x0AE1, 
-0x0AE5, 0x0AE9, 0x0AF1, 0x0AF9, 0x0B0D, 0x0B11, 0x0B15, 0x0B19, 
-0x0B1D, 0x0B21, 0x0B29, 0x0B2D, 0x0B35, 0x0B31, 0x0B39, 0x0B25, 
-0x0B31, 0x0B35, 
+0x0B59, 0x0B61, 0x0B69, 0x0BE1, 0x0B71, 0x0B75, 0x0B7D, 0x0B7D,
+0x0B85, 0x0B85, 0x0B8D, 0x0B8D, 0x0BC9, 0x0BD1, 0x0BD9, 0x0BE9,
+0x0BED, 0x0BED, 0x0BF5, 0x0BF9, 0x0B79, 0x0B9D, 0x0B9D, 0x0B95,
+0x0B95, 0x0BA5, 0x0BA9, 0x0BA9, 0x0BC1, 0x0BC5, 0x0BB1, 0x0BB9,
+0x0BB9, 0x0AAD, 0x0AB1, 0x0AB5, 0x0AB9, 0x0ABD, 0x0AC1, 0x0AC9,
+0x0ACD, 0x0AD5, 0x0AD1, 0x0AD9, 0x0AC5, 0x0AD1, 0x0AD5, 0x0AF9,
+0x0AFD, 0x0B05, 0x0AB9, 0x0AC1, 0x0AC9, 0x0AD1, 0x0AD9, 0x0AE1,
+0x0AE5, 0x0AE9, 0x0AF1, 0x0AF9, 0x0B0D, 0x0B11, 0x0B15, 0x0B19,
+0x0B1D, 0x0B21, 0x0B29, 0x0B2D, 0x0B35, 0x0B31, 0x0B39, 0x0B25,
+0x0B31, 0x0B35,
 };
 
 /* For how many directions do we have sprites? (8 or 4; if 4, the other 4
  * directions are symmetric. */
 static const byte _engine_sprite_and[] = {
-7, 7, 7, 7, 3, 3, 7, 7, 
-7, 7, 7, 7, 7, 7, 7, 3, 
-7, 7, 3, 7, 3, 7, 7, 7, 
-7, 3, 7, 7, 3, 3, 7, 7, 
-7, 3, 3, 3, 3, 3, 3, 3, 
-3, 3, 3, 3, 3, 3, 3, 3, 
-3, 3, 3, 3, 3, 3, 3, 3, 
-3, 3, 3, 3, 3, 3, 3, 3, 
-3, 3, 3, 3, 3, 3, 3, 3, 
-3, 3, 
+7, 7, 7, 7, 3, 3, 7, 7,
+7, 7, 7, 7, 7, 7, 7, 3,
+7, 7, 3, 7, 3, 7, 7, 7,
+7, 3, 7, 7, 3, 3, 7, 7,
+7, 3, 3, 3, 3, 3, 3, 3,
+3, 3, 3, 3, 3, 3, 3, 3,
+3, 3, 3, 3, 3, 3, 3, 3,
+3, 3, 3, 3, 3, 3, 3, 3,
+3, 3, 3, 3, 3, 3, 3, 3,
+3, 3,
 };
 
 /* Non-zero for multihead trains. */
 static const byte _engine_sprite_add[] = {
-0, 0, 0, 0, 0, 0, 0, 4, 
-0, 4, 0, 4, 0, 0, 0, 0, 
-0, 4, 0, 0, 0, 0, 4, 0, 
-4, 0, 0, 4, 0, 0, 0, 0, 
-4, 0, 0, 0, 0, 0, 0, 0, 
-0, 0, 0, 0, 0, 0, 0, 0, 
-0, 0, 0, 0, 0, 0, 0, 0, 
-0, 0, 0, 0, 0, 0, 0, 0, 
-0, 0, 0, 0, 0, 0, 0, 0, 
-0, 0, 
+0, 0, 0, 0, 0, 0, 0, 4,
+0, 4, 0, 4, 0, 0, 0, 0,
+0, 4, 0, 0, 0, 0, 4, 0,
+4, 0, 0, 4, 0, 0, 0, 0,
+4, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0,
+0, 0, 0, 0, 0, 0, 0, 0,
+0, 0,
 };