--- a/viewport.c Fri Jan 07 12:33:28 2005 +0000
+++ b/viewport.c Fri Jan 07 17:02:43 2005 +0000
@@ -119,8 +119,8 @@
veh = GetVehicle(WP(w,vp_d).follow_vehicle);
pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
} else {
- int x = GET_TILE_X(follow_flags) * 16;
- int y = GET_TILE_Y(follow_flags) * 16;
+ int x = TileX(follow_flags) * 16;
+ int y = TileY(follow_flags) * 16;
WP(w,vp_d).follow_vehicle = 0xFFFF;
z = GetSlopeZ(x,y);
pt = MapXYZToViewport(vp, x,y, z);
@@ -1363,7 +1363,7 @@
}
void MarkTileDirtyByTile(TileIndex tile) {
- Point pt = RemapCoords(GET_TILE_X(tile) * 16, GET_TILE_Y(tile) * 16, GetTileZ(tile));
+ Point pt = RemapCoords(TileX(tile) * 16, TileY(tile) * 16, GetTileZ(tile));
MarkAllViewportsDirty(
pt.x - 31,
pt.y - 122,
@@ -1747,7 +1747,7 @@
/* scrolls the viewport in a window to a given tile */
bool ScrollWindowToTile(TileIndex tile, Window * w)
{
- return ScrollWindowTo(GET_TILE_X(tile)*16+8, GET_TILE_Y(tile)*16+8, w);
+ return ScrollWindowTo(TileX(tile) * 16 + 8, TileY(tile) * 16 + 8, w);
}
@@ -1772,7 +1772,7 @@
bool ScrollMainWindowToTile(TileIndex tile)
{
- return ScrollMainWindowTo(GET_TILE_X(tile)*16+8, GET_TILE_Y(tile)*16+8);
+ return ScrollMainWindowTo(TileX(tile) * 16 + 8, TileY(tile) * 16 + 8);
}
void SetRedErrorSquare(TileIndex tile)
@@ -1872,10 +1872,10 @@
thd = _thd_ptr;
thd->userdata = user;
- thd->selend.x = GET_TILE_X(tile)*16;
- thd->selstart.x = GET_TILE_X(tile)*16;
- thd->selend.y = GET_TILE_Y(tile)*16;
- thd->selstart.y = GET_TILE_Y(tile)*16;
+ thd->selend.x = TileX(tile) * 16;
+ thd->selstart.x = TileX(tile) * 16;
+ thd->selend.y = TileY(tile) * 16;
+ thd->selstart.y = TileY(tile) * 16;
if (thd->place_mode == 1) {
thd->place_mode = 3;
thd->next_drawstyle = HT_RECT;
@@ -1894,10 +1894,10 @@
void VpSetPresizeRange(uint from, uint to)
{
TileHighlightData *thd = _thd_ptr;
- thd->selend.x = GET_TILE_X(to)*16;
- thd->selend.y = GET_TILE_Y(to)*16;
- thd->selstart.x = GET_TILE_X(from)*16;
- thd->selstart.y = GET_TILE_Y(from)*16;
+ thd->selend.x = TileX(to) * 16;
+ thd->selend.y = TileY(to) * 16;
+ thd->selstart.x = TileX(from) * 16;
+ thd->selstart.y = TileY(from) * 16;
thd->next_drawstyle = HT_RECT;
}