--- a/network_gui.c Tue Jan 02 18:40:37 2007 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,1706 +0,0 @@
-/* $Id$ */
-
-#ifdef ENABLE_NETWORK
-#include "stdafx.h"
-#include "openttd.h"
-#include "string.h"
-#include "strings.h"
-#include "table/sprites.h"
-#include "network.h"
-#include "date.h"
-
-#include "fios.h"
-#include "table/strings.h"
-#include "functions.h"
-#include "network_data.h"
-#include "network_client.h"
-#include "network_gui.h"
-#include "network_gamelist.h"
-#include "window.h"
-#include "gui.h"
-#include "gfx.h"
-#include "command.h"
-#include "variables.h"
-#include "network_server.h"
-#include "network_udp.h"
-#include "settings.h"
-#include "string.h"
-#include "town.h"
-#include "newgrf.h"
-
-#define BGC 5
-#define BTC 15
-
-typedef struct network_d {
- PlayerID company; // select company in network lobby
- byte field; // select text-field in start-server and game-listing
- NetworkGameList *server; // selected server in lobby and game-listing
- FiosItem *map; // selected map in start-server
-} network_d;
-assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(network_d));
-
-typedef struct network_ql_d {
- network_d n; // see above; general stuff
- querystr_d q; // text-input in start-server and game-listing
- NetworkGameList **sort_list; // list of games (sorted)
- list_d l; // accompanying list-administration
-} network_ql_d;
-assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(network_ql_d));
-
-/* Global to remember sorting after window has been closed */
-static Listing _ng_sorting;
-
-static char _edit_str_buf[150];
-static bool _chat_tab_completion_active;
-
-static void ShowNetworkStartServerWindow(void);
-static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
-extern void SwitchMode(int new_mode);
-
-static const StringID _connection_types_dropdown[] = {
- STR_NETWORK_LAN_INTERNET,
- STR_NETWORK_INTERNET_ADVERTISE,
- INVALID_STRING_ID
-};
-
-static const StringID _lan_internet_types_dropdown[] = {
- STR_NETWORK_LAN,
- STR_NETWORK_INTERNET,
- INVALID_STRING_ID
-};
-
-static const StringID _players_dropdown[] = {
- STR_NETWORK_0_PLAYERS,
- STR_NETWORK_1_PLAYERS,
- STR_NETWORK_2_PLAYERS,
- STR_NETWORK_3_PLAYERS,
- STR_NETWORK_4_PLAYERS,
- STR_NETWORK_5_PLAYERS,
- STR_NETWORK_6_PLAYERS,
- STR_NETWORK_7_PLAYERS,
- STR_NETWORK_8_PLAYERS,
- STR_NETWORK_9_PLAYERS,
- STR_NETWORK_10_PLAYERS,
- INVALID_STRING_ID
-};
-
-static const StringID _language_dropdown[] = {
- STR_NETWORK_LANG_ANY,
- STR_NETWORK_LANG_ENGLISH,
- STR_NETWORK_LANG_GERMAN,
- STR_NETWORK_LANG_FRENCH,
- INVALID_STRING_ID
-};
-
-enum {
- NET_PRC__OFFSET_TOP_WIDGET = 54,
- NET_PRC__OFFSET_TOP_WIDGET_COMPANY = 52,
- NET_PRC__SIZE_OF_ROW = 14,
-};
-
-/** Update the network new window because a new server is
- * found on the network.
- * @param unselect unselect the currently selected item */
-void UpdateNetworkGameWindow(bool unselect)
-{
- SendWindowMessage(WC_NETWORK_WINDOW, 0, unselect, 0, 0);
-}
-
-static bool _internal_sort_order; // Used for Qsort order-flipping
-typedef int CDECL NGameNameSortFunction(const void*, const void*);
-
-/** Qsort function to sort by name. */
-static int CDECL NGameNameSorter(const void *a, const void *b)
-{
- const NetworkGameList *cmp1 = *(const NetworkGameList**)a;
- const NetworkGameList *cmp2 = *(const NetworkGameList**)b;
- int r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
-
- return _internal_sort_order ? -r : r;
-}
-
-/** Qsort function to sort by the amount of clients online on a
- * server. If the two servers have the same amount, the one with the
- * higher maximum is preferred. */
-static int CDECL NGameClientSorter(const void *a, const void *b)
-{
- const NetworkGameList *cmp1 = *(const NetworkGameList**)a;
- const NetworkGameList *cmp2 = *(const NetworkGameList**)b;
- /* Reverse as per default we are interested in most-clients first */
- int r = cmp1->info.clients_on - cmp2->info.clients_on;
-
- if (r == 0) r = cmp1->info.clients_max - cmp2->info.clients_max;
- if (r == 0) r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
-
- return _internal_sort_order ? -r : r;
-}
-
-/** Qsort function to sort by joinability. If both servers are the
- * same, prefer the non-passworded server first. */
-static int CDECL NGameAllowedSorter(const void *a, const void *b)
-{
- const NetworkGameList *cmp1 = *(const NetworkGameList**)a;
- const NetworkGameList *cmp2 = *(const NetworkGameList**)b;
- /* Reverse default as we are interested in compatible clients first */
- int r = cmp2->info.compatible - cmp1->info.compatible;
-
- if (r == 0) r = cmp1->info.use_password - cmp2->info.use_password;
- if (r == 0) r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
-
- return _internal_sort_order ? -r : r;
-}
-
-/** (Re)build the network game list as its amount has changed because
- * an item has been added or deleted for example
- * @param ngl list_d struct that contains all necessary information for sorting */
-static void BuildNetworkGameList(network_ql_d *nqld)
-{
- NetworkGameList *ngl_temp;
- uint n = 0;
-
- if (!(nqld->l.flags & VL_REBUILD)) return;
-
- /* Count the number of games in the list */
- for (ngl_temp = _network_game_list; ngl_temp != NULL; ngl_temp = ngl_temp->next) n++;
- if (n == 0) return;
-
- /* Create temporary array of games to use for listing */
- free(nqld->sort_list);
- nqld->sort_list = malloc(n * sizeof(nqld->sort_list[0]));
- if (nqld->sort_list == NULL) error("Could not allocate memory for the network-game-sorting-list");
- nqld->l.list_length = n;
-
- for (n = 0, ngl_temp = _network_game_list; ngl_temp != NULL; ngl_temp = ngl_temp->next) {
- nqld->sort_list[n++] = ngl_temp;
- }
-
- /* Force resort */
- nqld->l.flags &= ~VL_REBUILD;
- nqld->l.flags |= VL_RESORT;
-}
-
-static void SortNetworkGameList(network_ql_d *nqld)
-{
- static NGameNameSortFunction * const ngame_sorter[] = {
- &NGameNameSorter,
- &NGameClientSorter,
- &NGameAllowedSorter
- };
-
- NetworkGameList *item;
- uint i;
-
- if (!(nqld->l.flags & VL_RESORT)) return;
- if (nqld->l.list_length == 0) return;
-
- _internal_sort_order = !!(nqld->l.flags & VL_DESC);
- qsort(nqld->sort_list, nqld->l.list_length, sizeof(nqld->sort_list[0]), ngame_sorter[nqld->l.sort_type]);
-
- /* After sorting ngl->sort_list contains the sorted items. Put these back
- * into the original list. Basically nothing has changed, we are only
- * shuffling the ->next pointers */
- _network_game_list = nqld->sort_list[0];
- for (item = _network_game_list, i = 1; i != nqld->l.list_length; i++) {
- item->next = nqld->sort_list[i];
- item = item->next;
- }
- item->next = NULL;
-
- nqld->l.flags &= ~VL_RESORT;
-}
-
-/* Uses network_ql_d (network_d, querystr_d and list_d) WP macro */
-static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
-{
- network_d *nd = &WP(w, network_ql_d).n;
- list_d *ld = &WP(w, network_ql_d).l;
-
- switch (e->event) {
- case WE_CREATE: /* Focus input box */
- nd->field = 3;
- nd->server = NULL;
-
- WP(w, network_ql_d).sort_list = NULL;
- ld->flags = VL_REBUILD | (_ng_sorting.order << (VL_DESC - 1));
- ld->sort_type = _ng_sorting.criteria;
- break;
-
- case WE_PAINT: {
- const NetworkGameList *sel = nd->server;
- const char *arrow = (ld->flags & VL_DESC) ? DOWNARROW : UPARROW;
-
- if (ld->flags & VL_REBUILD) {
- BuildNetworkGameList(&WP(w, network_ql_d));
- SetVScrollCount(w, ld->list_length);
- }
- if (ld->flags & VL_RESORT) SortNetworkGameList(&WP(w, network_ql_d));
-
- SetWindowWidgetDisabledState(w, 17, sel == NULL);
- /* Join Button disabling conditions */
- SetWindowWidgetDisabledState(w, 16, sel == NULL || // no Selected Server
- !sel->online || // Server offline
- sel->info.clients_on >= sel->info.clients_max || // Server full
- !sel->info.compatible); // Revision mismatch
-
- SetWindowWidgetHiddenState(w, 18, sel == NULL ||
- !sel->online ||
- sel->info.grfconfig == NULL);
-
- SetDParam(0, 0x00);
- SetDParam(7, _lan_internet_types_dropdown[_network_lan_internet]);
- DrawWindowWidgets(w);
-
- DrawEditBox(w, &WP(w, network_ql_d).q, 3);
-
- DrawString(9, 23, STR_NETWORK_CONNECTION, 2);
- DrawString(210, 23, STR_NETWORK_PLAYER_NAME, 2);
-
- /* Sort based on widgets: name, clients, compatibility */
- switch (ld->sort_type) {
- case 6 - 6: DoDrawString(arrow, w->widget[6].right - 10, 42, 0x10); break;
- case 7 - 6: DoDrawString(arrow, w->widget[7].right - 10, 42, 0x10); break;
- case 8 - 6: DoDrawString(arrow, w->widget[8].right - 10, 42, 0x10); break;
- }
-
- { // draw list of games
- uint16 y = NET_PRC__OFFSET_TOP_WIDGET + 3;
- int32 n = 0;
- int32 pos = w->vscroll.pos;
- uint max_name_width = w->widget[6].right - w->widget[6].left - 5;
- const NetworkGameList *cur_item = _network_game_list;
-
- while (pos > 0 && cur_item != NULL) {
- pos--;
- cur_item = cur_item->next;
- }
-
- while (cur_item != NULL) {
- // show highlighted item with a different colour
- if (cur_item == sel) GfxFillRect(w->widget[6].left + 1, y - 2, w->widget[8].right - 1, y + 9, 10);
-
- SetDParamStr(0, cur_item->info.server_name);
- DrawStringTruncated(w->widget[6].left + 5, y, STR_02BD, 16, max_name_width);
-
- SetDParam(0, cur_item->info.clients_on);
- SetDParam(1, cur_item->info.clients_max);
- SetDParam(2, cur_item->info.companies_on);
- SetDParam(3, cur_item->info.companies_max);
- DrawStringCentered(210, y, STR_NETWORK_GENERAL_ONLINE, 2);
-
- // only draw icons if the server is online
- if (cur_item->online) {
- // draw a lock if the server is password protected.
- if (cur_item->info.use_password) DrawSprite(SPR_LOCK, w->widget[8].left + 5, y - 1);
-
- // draw red or green icon, depending on compatibility with server.
- DrawSprite(SPR_BLOT | (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), w->widget[8].left + 15, y);
-
- // draw flag according to server language
- DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, w->widget[8].left + 25, y);
- }
-
- cur_item = cur_item->next;
- y += NET_PRC__SIZE_OF_ROW;
- if (++n == w->vscroll.cap) break; // max number of games in the window
- }
- }
-
- /* Draw the right menu */
- GfxFillRect(311, 43, 539, 92, 157);
- if (sel == NULL) {
- DrawStringCentered(425, 58, STR_NETWORK_GAME_INFO, 0);
- } else if (!sel->online) {
- SetDParamStr(0, sel->info.server_name);
- DrawStringCentered(425, 68, STR_ORANGE, 0); // game name
-
- DrawStringCentered(425, 132, STR_NETWORK_SERVER_OFFLINE, 0); // server offline
- } else { // show game info
- uint16 y = 100;
- const uint16 x = w->widget[15].left + 5;
-
- DrawStringCentered(425, 48, STR_NETWORK_GAME_INFO, 0);
-
-
- SetDParamStr(0, sel->info.server_name);
- DrawStringCenteredTruncated(w->widget[15].left, w->widget[15].right, 62, STR_ORANGE, 16); // game name
-
- SetDParamStr(0, sel->info.map_name);
- DrawStringCenteredTruncated(w->widget[15].left, w->widget[15].right, 74, STR_02BD, 16); // map name
-
- SetDParam(0, sel->info.clients_on);
- SetDParam(1, sel->info.clients_max);
- SetDParam(2, sel->info.companies_on);
- SetDParam(3, sel->info.companies_max);
- DrawString(x, y, STR_NETWORK_CLIENTS, 2);
- y += 10;
-
- SetDParam(0, _language_dropdown[sel->info.server_lang]);
- DrawString(x, y, STR_NETWORK_LANGUAGE, 2); // server language
- y += 10;
-
- SetDParam(0, STR_TEMPERATE_LANDSCAPE + sel->info.map_set);
- DrawString(x, y, STR_NETWORK_TILESET, 2); // tileset
- y += 10;
-
- SetDParam(0, sel->info.map_width);
- SetDParam(1, sel->info.map_height);
- DrawString(x, y, STR_NETWORK_MAP_SIZE, 2); // map size
- y += 10;
-
- SetDParamStr(0, sel->info.server_revision);
- DrawString(x, y, STR_NETWORK_SERVER_VERSION, 2); // server version
- y += 10;
-
- SetDParamStr(0, sel->info.hostname);
- SetDParam(1, sel->port);
- DrawString(x, y, STR_NETWORK_SERVER_ADDRESS, 2); // server address
- y += 10;
-
- SetDParam(0, sel->info.start_date);
- DrawString(x, y, STR_NETWORK_START_DATE, 2); // start date
- y += 10;
-
- SetDParam(0, sel->info.game_date);
- DrawString(x, y, STR_NETWORK_CURRENT_DATE, 2); // current date
- y += 10;
-
- y += 2;
-
- if (!sel->info.compatible) {
- DrawStringCentered(425, y, sel->info.version_compatible ? STR_NETWORK_GRF_MISMATCH : STR_NETWORK_VERSION_MISMATCH, 0); // server mismatch
- } else if (sel->info.clients_on == sel->info.clients_max) {
- // Show: server full, when clients_on == clients_max
- DrawStringCentered(425, y, STR_NETWORK_SERVER_FULL, 0); // server full
- } else if (sel->info.use_password) {
- DrawStringCentered(425, y, STR_NETWORK_PASSWORD, 0); // password warning
- }
-
- y += 10;
- }
- } break;
-
- case WE_CLICK:
- nd->field = e->we.click.widget;
- switch (e->we.click.widget) {
- case 0: case 14: /* Close 'X' | Cancel button */
- DeleteWindowById(WC_NETWORK_WINDOW, 0);
- break;
- case 4: case 5:
- ShowDropDownMenu(w, _lan_internet_types_dropdown, _network_lan_internet, 5, 0, 0); // do it for widget 5
- break;
- case 6: /* Sort by name */
- case 7: /* Sort by connected clients */
- case 8: /* Connectivity (green dot) */
- if (ld->sort_type == e->we.click.widget - 6) ld->flags ^= VL_DESC;
- ld->flags |= VL_RESORT;
- ld->sort_type = e->we.click.widget - 6;
-
- _ng_sorting.order = !!(ld->flags & VL_DESC);
- _ng_sorting.criteria = ld->sort_type;
- SetWindowDirty(w);
- break;
- case 9: { /* Matrix to show networkgames */
- NetworkGameList *cur_item;
- uint32 id_v = (e->we.click.pt.y - NET_PRC__OFFSET_TOP_WIDGET) / NET_PRC__SIZE_OF_ROW;
-
- if (id_v >= w->vscroll.cap) return; // click out of bounds
- id_v += w->vscroll.pos;
-
- cur_item = _network_game_list;
- for (; id_v > 0 && cur_item != NULL; id_v--) cur_item = cur_item->next;
-
- nd->server = cur_item;
- SetWindowDirty(w);
- } break;
- case 11: /* Find server automatically */
- switch (_network_lan_internet) {
- case 0: NetworkUDPSearchGame(); break;
- case 1: NetworkUDPQueryMasterServer(); break;
- }
- break;
- case 12: { // Add a server
- ShowQueryString(
- BindCString(_network_default_ip),
- STR_NETWORK_ENTER_IP,
- 31 | 0x1000, // maximum number of characters OR
- 250, // characters up to this width pixels, whichever is satisfied first
- w, CS_ALPHANUMERAL);
- } break;
- case 13: /* Start server */
- ShowNetworkStartServerWindow();
- break;
- case 16: /* Join Game */
- if (nd->server != NULL) {
- snprintf(_network_last_host, sizeof(_network_last_host), "%s", inet_ntoa(*(struct in_addr *)&nd->server->ip));
- _network_last_port = nd->server->port;
- ShowNetworkLobbyWindow(nd->server);
- }
- break;
- case 17: // Refresh
- if (nd->server != NULL)
- NetworkQueryServer(nd->server->info.hostname, nd->server->port, true);
- break;
- case 18: // NewGRF Settings
- if (nd->server != NULL) ShowNewGRFSettings(false, false, false, &nd->server->info.grfconfig);
- break;
-
- } break;
-
- case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
- switch (e->we.dropdown.button) {
- case 5:
- _network_lan_internet = e->we.dropdown.index;
- break;
- }
-
- SetWindowDirty(w);
- break;
-
- case WE_MOUSELOOP:
- if (nd->field == 3) HandleEditBox(w, &WP(w, network_ql_d).q, 3);
- break;
-
- case WE_MESSAGE:
- if (e->we.message.msg != 0) nd->server = NULL;
- ld->flags |= VL_REBUILD;
- SetWindowDirty(w);
- break;
-
- case WE_KEYPRESS:
- if (nd->field != 3) {
- if (nd->server != NULL) {
- if (e->we.keypress.keycode == WKC_DELETE) { /* Press 'delete' to remove servers */
- NetworkGameListRemoveItem(nd->server);
- NetworkRebuildHostList();
- nd->server = NULL;
- }
- }
- break;
- }
-
- if (HandleEditBoxKey(w, &WP(w, network_ql_d).q, 3, e) == 1) break; // enter pressed
-
- // The name is only allowed when it starts with a letter!
- if (_edit_str_buf[0] != '\0' && _edit_str_buf[0] != ' ') {
- ttd_strlcpy(_network_player_name, _edit_str_buf, lengthof(_network_player_name));
- } else {
- ttd_strlcpy(_network_player_name, "Player", lengthof(_network_player_name));
- }
-
- break;
-
- case WE_ON_EDIT_TEXT:
- NetworkAddServer(e->we.edittext.str);
- NetworkRebuildHostList();
- break;
-
- case WE_DESTROY: /* Nicely clean up the sort-list */
- free(WP(w, network_ql_d).sort_list);
- break;
- }
-}
-
-static const Widget _network_game_window_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, RESIZE_NONE, BGC, 11, 549, 0, 13, STR_NETWORK_MULTIPLAYER, STR_NULL},
-{ WWT_PANEL, RESIZE_NONE, BGC, 0, 549, 14, 263, 0x0, STR_NULL},
-
-/* LEFT SIDE */
-{ WWT_PANEL, RESIZE_NONE, BGC, 310, 461, 22, 33, 0x0, STR_NETWORK_ENTER_NAME_TIP},
-
-{ WWT_INSET, RESIZE_NONE, BGC, 90, 181, 22, 33, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TIP},
-{ WWT_TEXTBTN, RESIZE_NONE, BGC, 170, 180, 23, 32, STR_0225, STR_NETWORK_CONNECTION_TIP},
-
-{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 170, 42, 53, STR_NETWORK_GAME_NAME, STR_NETWORK_GAME_NAME_TIP},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 171, 250, 42, 53, STR_NETWORK_CLIENTS_CAPTION, STR_NETWORK_CLIENTS_CAPTION_TIP},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 251, 290, 42, 53, STR_EMPTY, STR_NETWORK_INFO_ICONS_TIP},
-
-{ WWT_MATRIX, RESIZE_NONE, BGC, 10, 290, 54, 236, (13 << 8) + 1, STR_NETWORK_CLICK_GAME_TO_SELECT},
-{ WWT_SCROLLBAR, RESIZE_NONE, BGC, 291, 302, 42, 236, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
-
-{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 30, 130, 246, 257, STR_NETWORK_FIND_SERVER, STR_NETWORK_FIND_SERVER_TIP},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 180, 280, 246, 257, STR_NETWORK_ADD_SERVER, STR_NETWORK_ADD_SERVER_TIP},
-
-/* RIGHT SIDE */
-{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 315, 415, 246, 257, STR_NETWORK_START_SERVER, STR_NETWORK_START_SERVER_TIP},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 430, 535, 246, 257, STR_012E_CANCEL, STR_NULL},
-
-{ WWT_PANEL, RESIZE_NONE, BGC, 310, 540, 42, 236, 0x0, STR_NULL},
-
-{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 315, 415, 215, 226, STR_NETWORK_JOIN_GAME, STR_NULL},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 430, 535, 215, 226, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP},
-
-{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 430, 535, 197, 208, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL},
-
-{ WIDGETS_END},
-};
-
-static const WindowDesc _network_game_window_desc = {
- WDP_CENTER, WDP_CENTER, 550, 264,
- WC_NETWORK_WINDOW,0,
- WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
- _network_game_window_widgets,
- NetworkGameWindowWndProc,
-};
-
-void ShowNetworkGameWindow(void)
-{
- static bool first = true;
- Window *w;
- DeleteWindowById(WC_NETWORK_WINDOW, 0);
-
- /* Only show once */
- if (first) {
- char* const *srv;
-
- first = false;
- // add all servers from the config file to our list
- for (srv = &_network_host_list[0]; srv != endof(_network_host_list) && *srv != NULL; srv++) {
- NetworkAddServer(*srv);
- }
-
- _ng_sorting.criteria = 2; // sort default by collectivity (green-dots on top)
- _ng_sorting.order = 0; // sort ascending by default
- }
-
- w = AllocateWindowDesc(&_network_game_window_desc);
- if (w != NULL) {
- querystr_d *querystr = &WP(w, network_ql_d).q;
-
- ttd_strlcpy(_edit_str_buf, _network_player_name, lengthof(_edit_str_buf));
- w->vscroll.cap = 13;
-
- querystr->afilter = CS_ALPHANUMERAL;
- InitializeTextBuffer(&querystr->text, _edit_str_buf, lengthof(_edit_str_buf), 120);
-
- UpdateNetworkGameWindow(true);
- }
-}
-
-enum {
- NSSWND_START = 64,
- NSSWND_ROWSIZE = 12
-};
-
-/* Uses network_ql_d (network_d, querystr_d and list_d) WP macro */
-static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
-{
- network_d *nd = &WP(w, network_ql_d).n;
-
- switch (e->event) {
- case WE_CREATE: /* focus input box */
- nd->field = 3;
- _network_game_info.use_password = (_network_server_password[0] != '\0');
- break;
-
- case WE_PAINT: {
- int y = NSSWND_START, pos;
- const FiosItem *item;
-
- SetDParam( 7, _connection_types_dropdown[_network_advertise]);
- SetDParam( 9, _players_dropdown[_network_game_info.clients_max]);
- SetDParam(11, _players_dropdown[_network_game_info.companies_max]);
- SetDParam(13, _players_dropdown[_network_game_info.spectators_max]);
- SetDParam(15, _language_dropdown[_network_game_info.server_lang]);
- DrawWindowWidgets(w);
-
- GfxFillRect(11, 63, 258, 215, 0xD7);
- DrawEditBox(w, &WP(w, network_ql_d).q, 3);
-
- DrawString(10, 22, STR_NETWORK_NEW_GAME_NAME, 2);
-
- DrawString(10, 43, STR_NETWORK_SELECT_MAP, 2);
-
- DrawString(280, 63, STR_NETWORK_CONNECTION, 2);
- DrawString(280, 95, STR_NETWORK_NUMBER_OF_CLIENTS, 2);
- DrawString(280, 127, STR_NETWORK_NUMBER_OF_COMPANIES, 2);
- DrawString(280, 159, STR_NETWORK_NUMBER_OF_SPECTATORS, 2);
- DrawString(280, 191, STR_NETWORK_LANGUAGE_SPOKEN, 2);
-
- if (_network_game_info.use_password) DoDrawString("*", 408, 23, 3);
-
- // draw list of maps
- pos = w->vscroll.pos;
- while (pos < _fios_num + 1) {
- item = _fios_list + pos - 1;
- if (item == nd->map || (pos == 0 && nd->map == NULL))
- GfxFillRect(11, y - 1, 258, y + 10, 155); // show highlighted item with a different colour
-
- if (pos == 0) {
- DrawString(14, y, STR_4010_GENERATE_RANDOM_NEW_GAME, 9);
- } else {
- DoDrawString(item->title, 14, y, _fios_colors[item->type] );
- }
- pos++;
- y += NSSWND_ROWSIZE;
-
- if (y >= w->vscroll.cap * NSSWND_ROWSIZE + NSSWND_START) break;
- }
- } break;
-
- case WE_CLICK:
- nd->field = e->we.click.widget;
- switch (e->we.click.widget) {
- case 0: /* Close 'X' */
- case 19: /* Cancel button */
- ShowNetworkGameWindow();
- break;
-
- case 4: /* Set password button */
- ShowQueryString(BindCString(_network_server_password), STR_NETWORK_SET_PASSWORD, 20, 250, w, CS_ALPHANUMERAL);
- break;
-
- case 5: { /* Select map */
- int y = (e->we.click.pt.y - NSSWND_START) / NSSWND_ROWSIZE;
-
- y += w->vscroll.pos;
- if (y >= w->vscroll.count) return;
-
- nd->map = (y == 0) ? NULL : _fios_list + y - 1;
- SetWindowDirty(w);
- } break;
- case 7: case 8: /* Connection type */
- ShowDropDownMenu(w, _connection_types_dropdown, _network_advertise, 8, 0, 0); // do it for widget 8
- break;
- case 9: case 10: /* Number of Players (hide 0 and 1 players) */
- ShowDropDownMenu(w, _players_dropdown, _network_game_info.clients_max, 10, 0, 3);
- break;
- case 11: case 12: /* Number of Companies (hide 0, 9 and 10 companies; max is 8) */
- ShowDropDownMenu(w, _players_dropdown, _network_game_info.companies_max, 12, 0, 1537);
- break;
- case 13: case 14: /* Number of Spectators */
- ShowDropDownMenu(w, _players_dropdown, _network_game_info.spectators_max, 14, 0, 0);
- break;
- case 15: case 16: /* Language */
- ShowDropDownMenu(w, _language_dropdown, _network_game_info.server_lang, 16, 0, 0);
- break;
- case 17: /* Start game */
- _is_network_server = true;
-
- if (nd->map == NULL) { // start random new game
- ShowGenerateLandscape();
- } else { // load a scenario
- char *name = FiosBrowseTo(nd->map);
- if (name != NULL) {
- SetFiosType(nd->map->type);
- ttd_strlcpy(_file_to_saveload.name, name, sizeof(_file_to_saveload.name));
- ttd_strlcpy(_file_to_saveload.title, nd->map->title, sizeof(_file_to_saveload.title));
-
- DeleteWindow(w);
- SwitchMode(SM_START_SCENARIO);
- }
- }
- break;
- case 18: /* Load game */
- _is_network_server = true;
- /* XXX - WC_NETWORK_WINDOW should stay, but if it stays, it gets
- * copied all the elements of 'load game' and upon closing that, it segfaults */
- DeleteWindowById(WC_NETWORK_WINDOW, 0);
- ShowSaveLoadDialog(SLD_LOAD_GAME);
- break;
- }
- break;
-
- case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
- switch (e->we.dropdown.button) {
- case 8: _network_advertise = (e->we.dropdown.index != 0); break;
- case 10: _network_game_info.clients_max = e->we.dropdown.index; break;
- case 12: _network_game_info.companies_max = e->we.dropdown.index; break;
- case 14: _network_game_info.spectators_max = e->we.dropdown.index; break;
- case 16: _network_game_info.server_lang = e->we.dropdown.index; break;
- }
-
- SetWindowDirty(w);
- break;
-
- case WE_MOUSELOOP:
- if (nd->field == 3) HandleEditBox(w, &WP(w, network_ql_d).q, 3);
- break;
-
- case WE_KEYPRESS:
- if (nd->field == 3) {
- if (HandleEditBoxKey(w, &WP(w, network_ql_d).q, 3, e) == 1) break; // enter pressed
-
- ttd_strlcpy(_network_server_name, WP(w, network_ql_d).q.text.buf, sizeof(_network_server_name));
- UpdateTextBufferSize(&WP(w, network_ql_d).q.text);
- }
- break;
-
- case WE_ON_EDIT_TEXT: {
- ttd_strlcpy(_network_server_password, e->we.edittext.str, lengthof(_network_server_password));
- _network_game_info.use_password = (_network_server_password[0] != '\0');
- SetWindowDirty(w);
- } break;
- }
-}
-
-static const Widget _network_start_server_window_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
-{ WWT_CAPTION, RESIZE_NONE, BGC, 11, 419, 0, 13, STR_NETWORK_START_GAME_WINDOW, STR_NULL},
-{ WWT_PANEL, RESIZE_NONE, BGC, 0, 419, 14, 243, 0x0, STR_NULL},
-
-{ WWT_PANEL, RESIZE_NONE, BGC, 100, 272, 22, 33, 0x0, STR_NETWORK_NEW_GAME_NAME_TIP},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 285, 405, 22, 33, STR_NETWORK_SET_PASSWORD, STR_NETWORK_PASSWORD_TIP},
-
-{ WWT_INSET, RESIZE_NONE, BGC, 10, 271, 62, 216, 0x0, STR_NETWORK_SELECT_MAP_TIP},
-{ WWT_SCROLLBAR, RESIZE_NONE, BGC, 259, 270, 63, 215, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
-/* Combo boxes to control Connection Type / Max Clients / Max Companies / Max Observers / Language */
-{ WWT_INSET, RESIZE_NONE, BGC, 280, 410, 77, 88, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TIP},
-{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 78, 87, STR_0225, STR_NETWORK_CONNECTION_TIP},
-{ WWT_INSET, RESIZE_NONE, BGC, 280, 410, 109, 120, STR_NETWORK_COMBO2, STR_NETWORK_NUMBER_OF_CLIENTS_TIP},
-{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 110, 119, STR_0225, STR_NETWORK_NUMBER_OF_CLIENTS_TIP},
-{ WWT_INSET, RESIZE_NONE, BGC, 280, 410, 141, 152, STR_NETWORK_COMBO3, STR_NETWORK_NUMBER_OF_COMPANIES_TIP},
-{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 142, 151, STR_0225, STR_NETWORK_NUMBER_OF_COMPANIES_TIP},
-{ WWT_INSET, RESIZE_NONE, BGC, 280, 410, 173, 184, STR_NETWORK_COMBO4, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP},
-{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 174, 183, STR_0225, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP},
-{ WWT_INSET, RESIZE_NONE, BGC, 280, 410, 205, 216, STR_NETWORK_COMBO5, STR_NETWORK_LANGUAGE_TIP},
-{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 206, 215, STR_0225, STR_NETWORK_LANGUAGE_TIP},
-
-{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 40, 140, 224, 235, STR_NETWORK_START_GAME, STR_NETWORK_START_GAME_TIP},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 150, 250, 224, 235, STR_NETWORK_LOAD_GAME, STR_NETWORK_LOAD_GAME_TIP},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 260, 360, 224, 235, STR_012E_CANCEL, STR_NULL},
-{ WIDGETS_END},
-};
-
-static const WindowDesc _network_start_server_window_desc = {
- WDP_CENTER, WDP_CENTER, 420, 244,
- WC_NETWORK_WINDOW,0,
- WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
- _network_start_server_window_widgets,
- NetworkStartServerWindowWndProc,
-};
-
-static void ShowNetworkStartServerWindow(void)
-{
- Window *w;
- DeleteWindowById(WC_NETWORK_WINDOW, 0);
-
- w = AllocateWindowDesc(&_network_start_server_window_desc);
- ttd_strlcpy(_edit_str_buf, _network_server_name, lengthof(_edit_str_buf));
-
- _saveload_mode = SLD_NEW_GAME;
- BuildFileList();
- w->vscroll.cap = 12;
- w->vscroll.count = _fios_num+1;
-
- WP(w, network_ql_d).q.afilter = CS_ALPHANUMERAL;
- InitializeTextBuffer(&WP(w, network_ql_d).q.text, _edit_str_buf, lengthof(_edit_str_buf), 160);
-}
-
-static byte NetworkLobbyFindCompanyIndex(byte pos)
-{
- byte i;
-
- /* Scroll through all _network_player_info and get the 'pos' item
- that is not empty */
- for (i = 0; i < MAX_PLAYERS; i++) {
- if (_network_player_info[i].company_name[0] != '\0') {
- if (pos-- == 0) return i;
- }
- }
-
- return 0;
-}
-
-/* uses network_d WP macro */
-static void NetworkLobbyWindowWndProc(Window *w, WindowEvent *e)
-{
- network_d *nd = &WP(w, network_d);
-
- switch (e->event) {
- case WE_CREATE:
- nd->company = (byte)-1;
- break;
-
- case WE_PAINT: {
- const NetworkGameInfo *gi = &nd->server->info;
- int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos;
-
- SetWindowWidgetDisabledState(w, 7, nd->company == (byte)-1);
- SetWindowWidgetDisabledState(w, 8, gi->companies_on >= gi->companies_max);
- /* You can not join a server as spectator when it has no companies active..
- * it causes some nasty crashes */
- SetWindowWidgetDisabledState(w, 9, gi->spectators_on >= gi->spectators_max ||
- gi->companies_on == 0);
-
- DrawWindowWidgets(w);
-
- SetDParamStr(0, gi->server_name);
- DrawString(10, 22, STR_NETWORK_PREPARE_TO_JOIN, 2);
-
- /* Draw company list */
- pos = w->vscroll.pos;
- while (pos < gi->companies_on) {
- byte company = NetworkLobbyFindCompanyIndex(pos);
- bool income = false;
- if (nd->company == company)
- GfxFillRect(11, y - 1, 154, y + 10, 10); // show highlighted item with a different colour
-
- DoDrawStringTruncated(_network_player_info[company].company_name, 13, y, 16, 135 - 13);
- if (_network_player_info[company].use_password != 0) DrawSprite(SPR_LOCK, 135, y);
-
- /* If the company's income was positive puts a green dot else a red dot */
- if (_network_player_info[company].income >= 0) income = true;
- DrawSprite(SPR_BLOT | (income ? PALETTE_TO_GREEN : PALETTE_TO_RED), 145, y);
-
- pos++;
- y += NET_PRC__SIZE_OF_ROW;
- if (pos >= w->vscroll.cap) break;
- }
-
- /* Draw info about selected company when it is selected in the left window */
- GfxFillRect(174, 39, 403, 75, 157);
- DrawStringCentered(290, 50, STR_NETWORK_COMPANY_INFO, 0);
- if (nd->company != (byte)-1) {
- const uint x = 183;
- const uint trunc_width = w->widget[6].right - x;
- y = 80;
-
- SetDParam(0, nd->server->info.clients_on);
- SetDParam(1, nd->server->info.clients_max);
- SetDParam(2, nd->server->info.companies_on);
- SetDParam(3, nd->server->info.companies_max);
- DrawString(x, y, STR_NETWORK_CLIENTS, 2);
- y += 10;
-
- SetDParamStr(0, _network_player_info[nd->company].company_name);
- DrawStringTruncated(x, y, STR_NETWORK_COMPANY_NAME, 2, trunc_width);
- y += 10;
-
- SetDParam(0, _network_player_info[nd->company].inaugurated_year);
- DrawString(x, y, STR_NETWORK_INAUGURATION_YEAR, 2); // inauguration year
- y += 10;
-
- SetDParam64(0, _network_player_info[nd->company].company_value);
- DrawString(x, y, STR_NETWORK_VALUE, 2); // company value
- y += 10;
-
- SetDParam64(0, _network_player_info[nd->company].money);
- DrawString(x, y, STR_NETWORK_CURRENT_BALANCE, 2); // current balance
- y += 10;
-
- SetDParam64(0, _network_player_info[nd->company].income);
- DrawString(x, y, STR_NETWORK_LAST_YEARS_INCOME, 2); // last year's income
- y += 10;
-
- SetDParam(0, _network_player_info[nd->company].performance);
- DrawString(x, y, STR_NETWORK_PERFORMANCE, 2); // performance
- y += 10;
-
- SetDParam(0, _network_player_info[nd->company].num_vehicle[0]);
- SetDParam(1, _network_player_info[nd->company].num_vehicle[1]);
- SetDParam(2, _network_player_info[nd->company].num_vehicle[2]);
- SetDParam(3, _network_player_info[nd->company].num_vehicle[3]);
- SetDParam(4, _network_player_info[nd->company].num_vehicle[4]);
- DrawString(x, y, STR_NETWORK_VEHICLES, 2); // vehicles
- y += 10;
-
- SetDParam(0, _network_player_info[nd->company].num_station[0]);
- SetDParam(1, _network_player_info[nd->company].num_station[1]);
- SetDParam(2, _network_player_info[nd->company].num_station[2]);
- SetDParam(3, _network_player_info[nd->company].num_station[3]);
- SetDParam(4, _network_player_info[nd->company].num_station[4]);
- DrawString(x, y, STR_NETWORK_STATIONS, 2); // stations
- y += 10;
-
- SetDParamStr(0, _network_player_info[nd->company].players);
- DrawStringTruncated(x, y, STR_NETWORK_PLAYERS, 2, trunc_width); // players
- }
- } break;
-
- case WE_CLICK:
- switch (e->we.click.widget) {
- case 0: case 11: /* Close 'X' | Cancel button */
- ShowNetworkGameWindow();
- break;
- case 4: { /* Company list */
- uint32 id_v = (e->we.click.pt.y - NET_PRC__OFFSET_TOP_WIDGET_COMPANY) / NET_PRC__SIZE_OF_ROW;
-
- if (id_v >= w->vscroll.cap) return;
-
- id_v += w->vscroll.pos;
- nd->company = (id_v >= nd->server->info.companies_on) ? (byte)-1 : NetworkLobbyFindCompanyIndex(id_v);
- SetWindowDirty(w);
- } break;
- case 7: /* Join company */
- if (nd->company != (byte)-1) {
- _network_playas = nd->company;
- NetworkClientConnectGame(_network_last_host, _network_last_port);
- }
- break;
- case 8: /* New company */
- _network_playas = PLAYER_NEW_COMPANY;
- NetworkClientConnectGame(_network_last_host, _network_last_port);
- break;
- case 9: /* Spectate game */
- _network_playas = PLAYER_SPECTATOR;
- NetworkClientConnectGame(_network_last_host, _network_last_port);
- break;
- case 10: /* Refresh */
- NetworkQueryServer(_network_last_host, _network_last_port, false); // company info
- NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data
- break;
- } break;
-
- case WE_MESSAGE:
- SetWindowDirty(w);
- break;
- }
-}
-
-static const Widget _network_lobby_window_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
-{ WWT_CAPTION, RESIZE_NONE, BGC, 11, 419, 0, 13, STR_NETWORK_GAME_LOBBY, STR_NULL},
-{ WWT_PANEL, RESIZE_NONE, BGC, 0, 419, 14, 234, 0x0, STR_NULL},
-
-// company list
-{ WWT_PANEL, RESIZE_NONE, BTC, 10, 155, 38, 49, 0x0, STR_NULL},
-{ WWT_MATRIX, RESIZE_NONE, BGC, 10, 155, 50, 190, (10 << 8) + 1, STR_NETWORK_COMPANY_LIST_TIP},
-{ WWT_SCROLLBAR, RESIZE_NONE, BGC, 156, 167, 38, 190, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
-
-// company/player info
-{ WWT_PANEL, RESIZE_NONE, BGC, 173, 404, 38, 190, 0x0, STR_NULL},
-
-// buttons
-{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 151, 200, 211, STR_NETWORK_JOIN_COMPANY, STR_NETWORK_JOIN_COMPANY_TIP},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 151, 215, 226, STR_NETWORK_NEW_COMPANY, STR_NETWORK_NEW_COMPANY_TIP},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 158, 268, 200, 211, STR_NETWORK_SPECTATE_GAME, STR_NETWORK_SPECTATE_GAME_TIP},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 158, 268, 215, 226, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 278, 388, 200, 211, STR_012E_CANCEL, STR_NULL},
-
-{ WIDGETS_END},
-};
-
-static const WindowDesc _network_lobby_window_desc = {
- WDP_CENTER, WDP_CENTER, 420, 235,
- WC_NETWORK_WINDOW,0,
- WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
- _network_lobby_window_widgets,
- NetworkLobbyWindowWndProc,
-};
-
-/* Show the networklobbywindow with the selected server
- * @param ngl Selected game pointer which is passed to the new window */
-static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
-{
- Window *w;
- DeleteWindowById(WC_NETWORK_WINDOW, 0);
-
- NetworkQueryServer(_network_last_host, _network_last_port, false); // company info
- NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data
-
- w = AllocateWindowDesc(&_network_lobby_window_desc);
- if (w != NULL) {
- WP(w, network_ql_d).n.server = ngl;
- strcpy(_edit_str_buf, "");
- w->vscroll.cap = 10;
- }
-}
-
-// The window below gives information about the connected clients
-// and also makes able to give money to them, kick them (if server)
-// and stuff like that.
-
-extern void DrawPlayerIcon(PlayerID pid, int x, int y);
-
-// Every action must be of this form
-typedef void ClientList_Action_Proc(byte client_no);
-
-// Max 10 actions per client
-#define MAX_CLIENTLIST_ACTION 10
-
-// Some standard bullshit.. defines variables ;)
-static void ClientListWndProc(Window *w, WindowEvent *e);
-static void ClientListPopupWndProc(Window *w, WindowEvent *e);
-static byte _selected_clientlist_item = 255;
-static byte _selected_clientlist_y = 0;
-static char _clientlist_action[MAX_CLIENTLIST_ACTION][50];
-static ClientList_Action_Proc *_clientlist_proc[MAX_CLIENTLIST_ACTION];
-
-enum {
- CLNWND_OFFSET = 16,
- CLNWND_ROWSIZE = 10
-};
-
-static const Widget _client_list_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, RESIZE_NONE, 14, 11, 249, 0, 13, STR_NETWORK_CLIENT_LIST, STR_018C_WINDOW_TITLE_DRAG_THIS},
-
-{ WWT_PANEL, RESIZE_NONE, 14, 0, 249, 14, 14 + CLNWND_ROWSIZE + 1, 0x0, STR_NULL},
-{ WIDGETS_END},
-};
-
-static const Widget _client_list_popup_widgets[] = {
-{ WWT_PANEL, RESIZE_NONE, 14, 0, 99, 0, 0, 0, STR_NULL},
-{ WIDGETS_END},
-};
-
-static WindowDesc _client_list_desc = {
- WDP_AUTO, WDP_AUTO, 250, 1,
- WC_CLIENT_LIST,0,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
- _client_list_widgets,
- ClientListWndProc
-};
-
-// Finds the Xth client-info that is active
-static const NetworkClientInfo *NetworkFindClientInfo(byte client_no)
-{
- const NetworkClientInfo *ci;
-
- FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
- if (client_no == 0) return ci;
- client_no--;
- }
-
- return NULL;
-}
-
-// Here we start to define the options out of the menu
-static void ClientList_Kick(byte client_no)
-{
- if (client_no < MAX_PLAYERS)
- SEND_COMMAND(PACKET_SERVER_ERROR)(DEREF_CLIENT(client_no), NETWORK_ERROR_KICKED);
-}
-
-static void ClientList_Ban(byte client_no)
-{
- uint i;
- uint32 ip = NetworkFindClientInfo(client_no)->client_ip;
-
- for (i = 0; i < lengthof(_network_ban_list); i++) {
- if (_network_ban_list[i] == NULL) {
- _network_ban_list[i] = strdup(inet_ntoa(*(struct in_addr *)&ip));
- break;
- }
- }
-
- if (client_no < MAX_PLAYERS)
- SEND_COMMAND(PACKET_SERVER_ERROR)(DEREF_CLIENT(client_no), NETWORK_ERROR_KICKED);
-}
-
-static void ClientList_GiveMoney(byte client_no)
-{
- if (NetworkFindClientInfo(client_no) != NULL)
- ShowNetworkGiveMoneyWindow(NetworkFindClientInfo(client_no)->client_playas);
-}
-
-static void ClientList_SpeakToClient(byte client_no)
-{
- if (NetworkFindClientInfo(client_no) != NULL)
- ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, NetworkFindClientInfo(client_no)->client_index);
-}
-
-static void ClientList_SpeakToCompany(byte client_no)
-{
- if (NetworkFindClientInfo(client_no) != NULL)
- ShowNetworkChatQueryWindow(DESTTYPE_TEAM, NetworkFindClientInfo(client_no)->client_playas);
-}
-
-static void ClientList_SpeakToAll(byte client_no)
-{
- ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
-}
-
-static void ClientList_None(byte client_no)
-{
- // No action ;)
-}
-
-
-
-// Help, a action is clicked! What do we do?
-static void HandleClientListPopupClick(byte index, byte clientno) {
- // A click on the Popup of the ClientList.. handle the command
- if (index < MAX_CLIENTLIST_ACTION && _clientlist_proc[index] != NULL) {
- _clientlist_proc[index](clientno);
- }
-}
-
-// Finds the amount of clients and set the height correct
-static bool CheckClientListHeight(Window *w)
-{
- int num = 0;
- const NetworkClientInfo *ci;
-
- // Should be replaced with a loop through all clients
- FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
- num++;
- }
-
- num *= CLNWND_ROWSIZE;
-
- // If height is changed
- if (w->height != CLNWND_OFFSET + num + 1) {
- // XXX - magic unfortunately; (num + 2) has to be one bigger than heigh (num + 1)
- SetWindowDirty(w);
- w->widget[2].bottom = w->widget[2].top + num + 2;
- w->height = CLNWND_OFFSET + num + 1;
- SetWindowDirty(w);
- return false;
- }
- return true;
-}
-
-// Finds the amount of actions in the popup and set the height correct
-static uint ClientListPopupHeigth(void) {
- int i, num = 0;
-
- // Find the amount of actions
- for (i = 0; i < MAX_CLIENTLIST_ACTION; i++) {
- if (_clientlist_action[i][0] == '\0') continue;
- if (_clientlist_proc[i] == NULL) continue;
- num++;
- }
-
- num *= CLNWND_ROWSIZE;
-
- return num + 1;
-}
-
-// Show the popup (action list)
-static Window *PopupClientList(Window *w, int client_no, int x, int y)
-{
- int i, h;
- const NetworkClientInfo *ci;
- DeleteWindowById(WC_TOOLBAR_MENU, 0);
-
- // Clean the current actions
- for (i = 0; i < MAX_CLIENTLIST_ACTION; i++) {
- _clientlist_action[i][0] = '\0';
- _clientlist_proc[i] = NULL;
- }
-
- // Fill the actions this client has
- // Watch is, max 50 chars long!
-
- ci = NetworkFindClientInfo(client_no);
- if (ci == NULL) return NULL;
-
- i = 0;
- if (_network_own_client_index != ci->client_index) {
- GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT, lastof(_clientlist_action[i]));
- _clientlist_proc[i++] = &ClientList_SpeakToClient;
- }
-
- if (IsValidPlayer(ci->client_playas) || ci->client_playas == PLAYER_SPECTATOR) {
- GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY, lastof(_clientlist_action[i]));
- _clientlist_proc[i++] = &ClientList_SpeakToCompany;
- }
- GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL, lastof(_clientlist_action[i]));
- _clientlist_proc[i++] = &ClientList_SpeakToAll;
-
- if (_network_own_client_index != ci->client_index) {
- /* We are no spectator and the player we want to give money to is no spectator */
- if (IsValidPlayer(_network_playas) && IsValidPlayer(ci->client_playas)) {
- GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY, lastof(_clientlist_action[i]));
- _clientlist_proc[i++] = &ClientList_GiveMoney;
- }
- }
-
- // A server can kick clients (but not himself)
- if (_network_server && _network_own_client_index != ci->client_index) {
- GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_KICK, lastof(_clientlist_action[i]));
- _clientlist_proc[i++] = &ClientList_Kick;
-
- sprintf(_clientlist_action[i],"Ban"); // XXX GetString?
- _clientlist_proc[i++] = &ClientList_Ban;
- }
-
- if (i == 0) {
- GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_NONE, lastof(_clientlist_action[i]));
- _clientlist_proc[i++] = &ClientList_None;
- }
-
- /* Calculate the height */
- h = ClientListPopupHeigth();
-
- // Allocate the popup
- w = AllocateWindow(x, y, 150, h + 1, ClientListPopupWndProc, WC_TOOLBAR_MENU, _client_list_popup_widgets);
- w->widget[0].bottom = w->widget[0].top + h;
- w->widget[0].right = w->widget[0].left + 150;
-
- w->flags4 &= ~WF_WHITE_BORDER_MASK;
- WP(w,menu_d).item_count = 0;
- // Save our client
- WP(w,menu_d).main_button = client_no;
- WP(w,menu_d).sel_index = 0;
- // We are a popup
- _popup_menu_active = true;
-
- return w;
-}
-
-/** Main handle for the client popup list
- * uses menu_d WP macro */
-static void ClientListPopupWndProc(Window *w, WindowEvent *e)
-{
- switch (e->event) {
- case WE_PAINT: {
- int i, y, sel;
- byte colour;
- DrawWindowWidgets(w);
-
- // Draw the actions
- sel = WP(w,menu_d).sel_index;
- y = 1;
- for (i = 0; i < MAX_CLIENTLIST_ACTION; i++, y += CLNWND_ROWSIZE) {
- if (_clientlist_action[i][0] == '\0') continue;
- if (_clientlist_proc[i] == NULL) continue;
-
- if (sel-- == 0) { // Selected item, highlight it
- GfxFillRect(1, y, 150 - 2, y + CLNWND_ROWSIZE - 1, 0);
- colour = 0xC;
- } else {
- colour = 0x10;
- }
-
- DoDrawString(_clientlist_action[i], 4, y, colour);
- }
- } break;
-
- case WE_POPUPMENU_SELECT: {
- // We selected an action
- int index = (e->we.popupmenu.pt.y - w->top) / CLNWND_ROWSIZE;
-
- if (index >= 0 && e->we.popupmenu.pt.y >= w->top)
- HandleClientListPopupClick(index, WP(w,menu_d).main_button);
-
- DeleteWindowById(WC_TOOLBAR_MENU, 0);
- } break;
-
- case WE_POPUPMENU_OVER: {
- // Our mouse hoovers over an action? Select it!
- int index = (e->we.popupmenu.pt.y - w->top) / CLNWND_ROWSIZE;
-
- if (index == -1 || index == WP(w,menu_d).sel_index) return;
-
- WP(w,menu_d).sel_index = index;
- SetWindowDirty(w);
- } break;
-
- }
-}
-
-// Main handle for clientlist
-static void ClientListWndProc(Window *w, WindowEvent *e)
-{
- switch (e->event) {
- case WE_PAINT: {
- NetworkClientInfo *ci;
- int y, i = 0;
- byte colour;
-
- // Check if we need to reset the height
- if (!CheckClientListHeight(w)) break;
-
- DrawWindowWidgets(w);
-
- y = CLNWND_OFFSET;
-
- FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
- if (_selected_clientlist_item == i++) { // Selected item, highlight it
- GfxFillRect(1, y, 248, y + CLNWND_ROWSIZE - 1, 0);
- colour = 0xC;
- } else {
- colour = 0x10;
- }
-
- if (ci->client_index == NETWORK_SERVER_INDEX) {
- DrawString(4, y, STR_NETWORK_SERVER, colour);
- } else {
- DrawString(4, y, STR_NETWORK_CLIENT, colour);
- }
-
- // Filter out spectators
- if (IsValidPlayer(ci->client_playas)) DrawPlayerIcon(ci->client_playas, 64, y + 1);
-
- DoDrawString(ci->client_name, 81, y, colour);
-
- y += CLNWND_ROWSIZE;
- }
- } break;
-
- case WE_CLICK:
- // Show the popup with option
- if (_selected_clientlist_item != 255) {
- PopupClientList(w, _selected_clientlist_item, e->we.click.pt.x + w->left, e->we.click.pt.y + w->top);
- }
-
- break;
-
- case WE_MOUSEOVER:
- // -1 means we left the current window
- if (e->we.mouseover.pt.y == -1) {
- _selected_clientlist_y = 0;
- _selected_clientlist_item = 255;
- SetWindowDirty(w);
- break;
- }
- // It did not change.. no update!
- if (e->we.mouseover.pt.y == _selected_clientlist_y) break;
-
- // Find the new selected item (if any)
- _selected_clientlist_y = e->we.mouseover.pt.y;
- if (e->we.mouseover.pt.y > CLNWND_OFFSET) {
- _selected_clientlist_item = (e->we.mouseover.pt.y - CLNWND_OFFSET) / CLNWND_ROWSIZE;
- } else {
- _selected_clientlist_item = 255;
- }
-
- // Repaint
- SetWindowDirty(w);
- break;
-
- case WE_DESTROY: case WE_CREATE:
- // When created or destroyed, data is reset
- _selected_clientlist_item = 255;
- _selected_clientlist_y = 0;
- break;
- }
-}
-
-void ShowClientList(void)
-{
- AllocateWindowDescFront(&_client_list_desc, 0);
-}
-
-
-static NetworkPasswordType pw_type;
-
-
-void ShowNetworkNeedPassword(NetworkPasswordType npt)
-{
- StringID caption;
-
- pw_type = npt;
- switch (npt) {
- default: NOT_REACHED();
- case NETWORK_GAME_PASSWORD: caption = STR_NETWORK_NEED_GAME_PASSWORD_CAPTION; break;
- case NETWORK_COMPANY_PASSWORD: caption = STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION; break;
- }
- ShowQueryString(STR_EMPTY, caption, 20, 180, FindWindowById(WC_NETWORK_STATUS_WINDOW, 0), CS_ALPHANUMERAL);
-}
-
-
-static void NetworkJoinStatusWindowWndProc(Window *w, WindowEvent *e)
-{
- switch (e->event) {
- case WE_PAINT: {
- uint8 progress; // used for progress bar
- DrawWindowWidgets(w);
-
- DrawStringCentered(125, 35, STR_NETWORK_CONNECTING_1 + _network_join_status, 14);
- switch (_network_join_status) {
- case NETWORK_JOIN_STATUS_CONNECTING: case NETWORK_JOIN_STATUS_AUTHORIZING:
- case NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO:
- progress = 10; // first two stages 10%
- break;
- case NETWORK_JOIN_STATUS_WAITING:
- SetDParam(0, _network_join_waiting);
- DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_WAITING, 14);
- progress = 15; // third stage is 15%
- break;
- case NETWORK_JOIN_STATUS_DOWNLOADING:
- SetDParam(0, _network_join_kbytes);
- SetDParam(1, _network_join_kbytes_total);
- DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_DOWNLOADING, 14);
- /* Fallthrough */
- default: /* Waiting is 15%, so the resting receivement of map is maximum 70% */
- progress = 15 + _network_join_kbytes * (100 - 15) / _network_join_kbytes_total;
- }
-
- /* Draw nice progress bar :) */
- DrawFrameRect(20, 18, (int)((w->width - 20) * progress / 100), 28, 10, 0);
- } break;
-
- case WE_CLICK:
- switch (e->we.click.widget) {
- case 2: /* Disconnect button */
- NetworkDisconnect();
- DeleteWindow(w);
- SwitchMode(SM_MENU);
- ShowNetworkGameWindow();
- break;
- }
- break;
-
- /* If the server asks for a password, we need to fill it in */
- case WE_ON_EDIT_TEXT_CANCEL:
- NetworkDisconnect();
- ShowNetworkGameWindow();
- break;
-
- case WE_ON_EDIT_TEXT:
- SEND_COMMAND(PACKET_CLIENT_PASSWORD)(pw_type, e->we.edittext.str);
- break;
- }
-}
-
-static const Widget _network_join_status_window_widget[] = {
-{ WWT_CAPTION, RESIZE_NONE, 14, 0, 249, 0, 13, STR_NETWORK_CONNECTING, STR_018C_WINDOW_TITLE_DRAG_THIS},
-{ WWT_PANEL, RESIZE_NONE, 14, 0, 249, 14, 84, 0x0, STR_NULL},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 75, 175, 69, 80, STR_NETWORK_DISCONNECT, STR_NULL},
-{ WIDGETS_END},
-};
-
-static const WindowDesc _network_join_status_window_desc = {
- WDP_CENTER, WDP_CENTER, 250, 85,
- WC_NETWORK_STATUS_WINDOW, 0,
- WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_MODAL,
- _network_join_status_window_widget,
- NetworkJoinStatusWindowWndProc,
-};
-
-void ShowJoinStatusWindow(void)
-{
- Window *w;
- DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
- w = AllocateWindowDesc(&_network_join_status_window_desc);
- /* Parent the status window to the lobby */
- if (w != NULL) w->parent = FindWindowById(WC_NETWORK_WINDOW, 0);
-}
-
-static void SendChat(const char *buf, DestType type, byte dest)
-{
- if (buf[0] == '\0') return;
- if (!_network_server) {
- SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT + type, type, dest, buf);
- } else {
- NetworkServer_HandleChat(NETWORK_ACTION_CHAT + type, type, dest, buf, NETWORK_SERVER_INDEX);
- }
-}
-
-/**
- * Find the next item of the list of things that can be auto-completed.
- * @param item The current indexed item to return. This function can, and most
- * likely will, alter item, to skip empty items in the arrays.
- * @return Returns the char that matched to the index.
- */
-static const char *ChatTabCompletionNextItem(uint *item)
-{
- static char chat_tab_temp_buffer[64];
-
- /* First, try clients */
- if (*item < MAX_CLIENT_INFO) {
- /* Skip inactive clients */
- while (_network_client_info[*item].client_index == NETWORK_EMPTY_INDEX && *item < MAX_CLIENT_INFO) (*item)++;
- if (*item < MAX_CLIENT_INFO) return _network_client_info[*item].client_name;
- }
-
- /* Then, try townnames */
- /* Not that the following assumes all town indices are adjacent, ie no
- * towns have been deleted. */
- if (*item <= (uint)MAX_CLIENT_INFO + GetMaxTownIndex()) {
- const Town *t;
-
- FOR_ALL_TOWNS_FROM(t, *item - MAX_CLIENT_INFO) {
- /* Get the town-name via the string-system */
- SetDParam(0, t->townnameparts);
- GetString(chat_tab_temp_buffer, t->townnametype, lastof(chat_tab_temp_buffer));
- return &chat_tab_temp_buffer[0];
- }
- }
-
- return NULL;
-}
-
-/**
- * Find what text to complete. It scans for a space from the left and marks
- * the word right from that as to complete. It also writes a \0 at the
- * position of the space (if any). If nothing found, buf is returned.
- */
-static char *ChatTabCompletionFindText(char *buf)
-{
- char *p = strrchr(buf, ' ');
- if (p == NULL) return buf;
-
- *p = '\0';
- return p + 1;
-}
-
-/**
- * See if we can auto-complete the current text of the user.
- */
-static void ChatTabCompletion(Window *w)
-{
- static char _chat_tab_completion_buf[lengthof(_edit_str_buf)];
- Textbuf *tb = &WP(w, querystr_d).text;
- uint len, tb_len;
- uint item;
- char *tb_buf, *pre_buf;
- const char *cur_name;
- bool second_scan = false;
-
- item = 0;
-
- /* Copy the buffer so we can modify it without damaging the real data */
- pre_buf = (_chat_tab_completion_active) ? strdup(_chat_tab_completion_buf) : strdup(tb->buf);
-
- tb_buf = ChatTabCompletionFindText(pre_buf);
- tb_len = strlen(tb_buf);
-
- while ((cur_name = ChatTabCompletionNextItem(&item)) != NULL) {
- item++;
-
- if (_chat_tab_completion_active) {
- /* We are pressing TAB again on the same name, is there an other name
- * that starts with this? */
- if (!second_scan) {
- uint offset;
- uint length;
-
- /* If we are completing at the begin of the line, skip the ': ' we added */
- if (tb_buf == pre_buf) {
- offset = 0;
- length = tb->length - 2;
- } else {
- /* Else, find the place we are completing at */
- offset = strlen(pre_buf) + 1;
- length = tb->length - offset;
- }
-
- /* Compare if we have a match */
- if (strlen(cur_name) == length && strncmp(cur_name, tb->buf + offset, length) == 0) second_scan = true;
-
- continue;
- }
-
- /* Now any match we make on _chat_tab_completion_buf after this, is perfect */
- }
-
- len = strlen(cur_name);
- if (tb_len < len && strncasecmp(cur_name, tb_buf, tb_len) == 0) {
- /* Save the data it was before completion */
- if (!second_scan) snprintf(_chat_tab_completion_buf, lengthof(_chat_tab_completion_buf), "%s", tb->buf);
- _chat_tab_completion_active = true;
-
- /* Change to the found name. Add ': ' if we are at the start of the line (pretty) */
- if (pre_buf == tb_buf) {
- snprintf(tb->buf, lengthof(_edit_str_buf), "%s: ", cur_name);
- } else {
- snprintf(tb->buf, lengthof(_edit_str_buf), "%s %s", pre_buf, cur_name);
- }
-
- /* Update the textbuffer */
- UpdateTextBufferSize(&WP(w, querystr_d).text);
-
- SetWindowDirty(w);
- free(pre_buf);
- return;
- }
- }
-
- if (second_scan) {
- /* We walked all posibilities, and the user presses tab again.. revert to original text */
- strcpy(tb->buf, _chat_tab_completion_buf);
- _chat_tab_completion_active = false;
-
- /* Update the textbuffer */
- UpdateTextBufferSize(&WP(w, querystr_d).text);
-
- SetWindowDirty(w);
- }
- free(pre_buf);
-}
-
-/* uses querystr_d WP macro
- * uses querystr_d->caption to store
- * - type of chat message (Private/Team/All) in bytes 0-7
- * - destination of chat message in the case of Team/Private in bytes 8-15 */
-static void ChatWindowWndProc(Window *w, WindowEvent *e)
-{
- switch (e->event) {
- case WE_CREATE:
- SendWindowMessage(WC_NEWS_WINDOW, 0, WE_CREATE, w->height, 0);
- SETBIT(_no_scroll, SCROLL_CHAT); // do not scroll the game with the arrow-keys
- break;
-
- case WE_PAINT: {
- static const StringID chat_captions[] = {
- STR_NETWORK_CHAT_ALL_CAPTION,
- STR_NETWORK_CHAT_COMPANY_CAPTION,
- STR_NETWORK_CHAT_CLIENT_CAPTION
- };
- StringID msg;
-
- DrawWindowWidgets(w);
-
- assert(GB(WP(w, querystr_d).caption, 0, 8) < lengthof(chat_captions));
- msg = chat_captions[GB(WP(w, querystr_d).caption, 0, 8)];
- DrawStringRightAligned(w->widget[2].left - 2, w->widget[2].top + 1, msg, 16);
- DrawEditBox(w, &WP(w, querystr_d), 2);
- } break;
-
- case WE_CLICK:
- switch (e->we.click.widget) {
- case 3: { /* Send */
- DestType type = GB(WP(w, querystr_d).caption, 0, 8);
- byte dest = GB(WP(w, querystr_d).caption, 8, 8);
- SendChat(WP(w, querystr_d).text.buf, type, dest);
- } /* FALLTHROUGH */
- case 0: /* Cancel */ DeleteWindow(w); break;
- }
- break;
-
- case WE_MOUSELOOP:
- HandleEditBox(w, &WP(w, querystr_d), 2);
- break;
-
- case WE_KEYPRESS:
- if (e->we.keypress.keycode == WKC_TAB) {
- ChatTabCompletion(w);
- } else {
- _chat_tab_completion_active = false;
- switch (HandleEditBoxKey(w, &WP(w, querystr_d), 2, e)) {
- case 1: { /* Return */
- DestType type = GB(WP(w, querystr_d).caption, 0, 8);
- byte dest = GB(WP(w, querystr_d).caption, 8, 8);
- SendChat(WP(w, querystr_d).text.buf, type, dest);
- } /* FALLTHROUGH */
- case 2: /* Escape */ DeleteWindow(w); break;
- }
- }
- break;
-
- case WE_DESTROY:
- SendWindowMessage(WC_NEWS_WINDOW, 0, WE_DESTROY, 0, 0);
- CLRBIT(_no_scroll, SCROLL_CHAT);
- break;
- }
-}
-
-static const Widget _chat_window_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_PANEL, RESIZE_NONE, 14, 11, 639, 0, 13, 0x0, STR_NULL}, // background
-{ WWT_PANEL, RESIZE_NONE, 14, 75, 577, 1, 12, 0x0, STR_NULL}, // text box
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 578, 639, 1, 12, STR_NETWORK_SEND, STR_NULL}, // send button
-{ WIDGETS_END},
-};
-
-static const WindowDesc _chat_window_desc = {
- WDP_CENTER, -26, 640, 14, // x, y, width, height
- WC_SEND_NETWORK_MSG,0,
- WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
- _chat_window_widgets,
- ChatWindowWndProc
-};
-
-void ShowNetworkChatQueryWindow(DestType type, byte dest)
-{
- Window *w;
-
- DeleteWindowById(WC_SEND_NETWORK_MSG, 0);
-
- _edit_str_buf[0] = '\0';
- _chat_tab_completion_active = false;
-
- w = AllocateWindowDesc(&_chat_window_desc);
-
- LowerWindowWidget(w, 2);
- WP(w, querystr_d).caption = GB(type, 0, 8) | (dest << 8); // Misuse of caption
- WP(w, querystr_d).afilter = CS_ALPHANUMERAL;
- InitializeTextBuffer(&WP(w, querystr_d).text, _edit_str_buf, lengthof(_edit_str_buf), 0);
-}
-
-#endif /* ENABLE_NETWORK */