network_server.c
branchcustombridgeheads
changeset 5642 bfa6074e2833
parent 5641 d4d00a16ef26
child 5643 3778051e8095
--- a/network_server.c	Tue Jan 02 18:40:37 2007 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,1527 +0,0 @@
-/* $Id$ */
-
-#ifdef ENABLE_NETWORK
-
-#include "stdafx.h"
-#include "openttd.h" // XXX StringID
-#include "debug.h"
-#include "string.h"
-#include "strings.h"
-#include "network_data.h"
-#include "train.h"
-#include "date.h"
-#include "table/strings.h"
-#include "functions.h"
-#include "network_server.h"
-#include "network_udp.h"
-#include "console.h"
-#include "command.h"
-#include "saveload.h"
-#include "vehicle.h"
-#include "station.h"
-#include "variables.h"
-#include "genworld.h"
-
-// This file handles all the server-commands
-
-static void NetworkHandleCommandQueue(NetworkClientState* cs);
-
-// **********
-// Sending functions
-//   DEF_SERVER_SEND_COMMAND has parameter: NetworkClientState *cs
-// **********
-
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkClientState *cs, NetworkClientInfo *ci)
-{
-	//
-	// Packet: SERVER_CLIENT_INFO
-	// Function: Sends info about a client
-	// Data:
-	//    uint16:  The index of the client (always unique on a server. 1 = server)
-	//    uint8:  As which player the client is playing
-	//    String: The name of the client
-	//    String: The unique id of the client
-	//
-
-	if (ci->client_index != NETWORK_EMPTY_INDEX) {
-		Packet *p = NetworkSend_Init(PACKET_SERVER_CLIENT_INFO);
-		NetworkSend_uint16(p, ci->client_index);
-		NetworkSend_uint8 (p, ci->client_playas);
-		NetworkSend_string(p, ci->client_name);
-		NetworkSend_string(p, ci->unique_id);
-
-		NetworkSend_Packet(p, cs);
-	}
-}
-
-DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
-{
-//
-	// Packet: SERVER_COMPANY_INFO
-	// Function: Sends info about the companies
-	// Data:
-	//
-
-	int i;
-
-	Player *player;
-	Packet *p;
-
-	byte active = ActivePlayerCount();
-
-	if (active == 0) {
-		p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
-
-		NetworkSend_uint8 (p, NETWORK_COMPANY_INFO_VERSION);
-		NetworkSend_uint8 (p, active);
-
-		NetworkSend_Packet(p, cs);
-		return;
-	}
-
-	NetworkPopulateCompanyInfo();
-
-	FOR_ALL_PLAYERS(player) {
-		if (!player->is_active) continue;
-
-		p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
-
-		NetworkSend_uint8 (p, NETWORK_COMPANY_INFO_VERSION);
-		NetworkSend_uint8 (p, active);
-		NetworkSend_uint8 (p, player->index);
-
-		NetworkSend_string(p, _network_player_info[player->index].company_name);
-		NetworkSend_uint32(p, _network_player_info[player->index].inaugurated_year);
-		NetworkSend_uint64(p, _network_player_info[player->index].company_value);
-		NetworkSend_uint64(p, _network_player_info[player->index].money);
-		NetworkSend_uint64(p, _network_player_info[player->index].income);
-		NetworkSend_uint16(p, _network_player_info[player->index].performance);
-
-		/* Send 1 if there is a passord for the company else send 0 */
-		if (_network_player_info[player->index].password[0] != '\0') {
-			NetworkSend_uint8(p, 1);
-		} else {
-			NetworkSend_uint8(p, 0);
-		}
-
-		for (i = 0; i < NETWORK_VEHICLE_TYPES; i++) {
-			NetworkSend_uint16(p, _network_player_info[player->index].num_vehicle[i]);
-		}
-
-		for (i = 0; i < NETWORK_STATION_TYPES; i++) {
-			NetworkSend_uint16(p, _network_player_info[player->index].num_station[i]);
-		}
-
-		if (_network_player_info[player->index].players[0] == '\0') {
-			NetworkSend_string(p, "<none>");
-		} else {
-			NetworkSend_string(p, _network_player_info[player->index].players);
-		}
-
-		NetworkSend_Packet(p, cs);
-	}
-
-	p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
-
-	NetworkSend_uint8 (p, NETWORK_COMPANY_INFO_VERSION);
-	NetworkSend_uint8 (p, 0);
-
-	NetworkSend_Packet(p, cs);
-}
-
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error)
-{
-	//
-	// Packet: SERVER_ERROR
-	// Function: The client made an error
-	// Data:
-	//    uint8:  ErrorID (see network_data.h, NetworkErrorCode)
-	//
-
-	char str[100];
-	Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR);
-
-	NetworkSend_uint8(p, error);
-	NetworkSend_Packet(p, cs);
-
-	GetNetworkErrorMsg(str, error, lastof(str));
-
-	// Only send when the current client was in game
-	if (cs->status > STATUS_AUTH) {
-		NetworkClientState *new_cs;
-		char client_name[NETWORK_CLIENT_NAME_LENGTH];
-
-		NetworkGetClientName(client_name, sizeof(client_name), cs);
-
-		DEBUG(net, 1, "'%s' made an error and has been disconnected. Reason: '%s'", client_name, str);
-
-		NetworkTextMessage(NETWORK_ACTION_LEAVE, 1, false, client_name, "%s", str);
-
-		FOR_ALL_CLIENTS(new_cs) {
-			if (new_cs->status > STATUS_AUTH && new_cs != cs) {
-				// Some errors we filter to a more general error. Clients don't have to know the real
-				//  reason a joining failed.
-				if (error == NETWORK_ERROR_NOT_AUTHORIZED || error == NETWORK_ERROR_NOT_EXPECTED || error == NETWORK_ERROR_WRONG_REVISION)
-					error = NETWORK_ERROR_ILLEGAL_PACKET;
-
-				SEND_COMMAND(PACKET_SERVER_ERROR_QUIT)(new_cs, cs->index, error);
-			}
-		}
-	} else {
-		DEBUG(net, 1, "Client %d made an error and has been disconnected. Reason: '%s'", cs->index, str);
-	}
-
-	cs->has_quit = true;
-
-	// Make sure the data get's there before we close the connection
-	NetworkSend_Packets(cs);
-
-	// The client made a mistake, so drop his connection now!
-	NetworkCloseClient(cs);
-}
-
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkClientState *cs, NetworkPasswordType type)
-{
-	//
-	// Packet: SERVER_NEED_PASSWORD
-	// Function: Indication to the client that the server needs a password
-	// Data:
-	//    uint8:  Type of password
-	//
-
-	Packet *p = NetworkSend_Init(PACKET_SERVER_NEED_PASSWORD);
-	NetworkSend_uint8(p, type);
-	NetworkSend_Packet(p, cs);
-}
-
-DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME)
-{
-	//
-	// Packet: SERVER_WELCOME
-	// Function: The client is joined and ready to receive his map
-	// Data:
-	//    uint16:  Own ClientID
-	//
-
-	Packet *p;
-	const NetworkClientState *new_cs;
-
-	// Invalid packet when status is AUTH or higher
-	if (cs->status >= STATUS_AUTH) return;
-
-	cs->status = STATUS_AUTH;
-	_network_game_info.clients_on++;
-
-	p = NetworkSend_Init(PACKET_SERVER_WELCOME);
-	NetworkSend_uint16(p, cs->index);
-	NetworkSend_Packet(p, cs);
-
-		// Transmit info about all the active clients
-	FOR_ALL_CLIENTS(new_cs) {
-		if (new_cs != cs && new_cs->status > STATUS_AUTH)
-			SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, DEREF_CLIENT_INFO(new_cs));
-	}
-	// Also send the info of the server
-	SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX));
-}
-
-DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WAIT)
-{
-	//
-	// Packet: PACKET_SERVER_WAIT
-	// Function: The client can not receive the map at the moment because
-	//             someone else is already receiving the map
-	// Data:
-	//    uint8:  Clients awaiting map
-	//
-	int waiting = 0;
-	NetworkClientState *new_cs;
-	Packet *p;
-
-	// Count how many players are waiting in the queue
-	FOR_ALL_CLIENTS(new_cs) {
-		if (new_cs->status == STATUS_MAP_WAIT) waiting++;
-	}
-
-	p = NetworkSend_Init(PACKET_SERVER_WAIT);
-	NetworkSend_uint8(p, waiting);
-	NetworkSend_Packet(p, cs);
-}
-
-// This sends the map to the client
-DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
-{
-	//
-	// Packet: SERVER_MAP
-	// Function: Sends the map to the client, or a part of it (it is splitted in
-	//   a lot of multiple packets)
-	// Data:
-	//    uint8:  packet-type (MAP_PACKET_START, MAP_PACKET_NORMAL and MAP_PACKET_END)
-	//  if MAP_PACKET_START:
-	//    uint32: The current FrameCounter
-	//  if MAP_PACKET_NORMAL:
-	//    piece of the map (till max-size of packet)
-	//  if MAP_PACKET_END:
-	//    uint32: seed0 of player
-	//    uint32: seed1 of player
-	//      last 2 are repeated MAX_PLAYERS time
-	//
-
-	static FILE *file_pointer;
-	static uint sent_packets; // How many packets we did send succecfully last time
-
-	if (cs->status < STATUS_AUTH) {
-		// Illegal call, return error and ignore the packet
-		SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
-		return;
-	}
-
-	if (cs->status == STATUS_AUTH) {
-		char filename[256];
-		Packet *p;
-
-		// Make a dump of the current game
-		snprintf(filename, lengthof(filename), "%s%snetwork_server.tmp",  _paths.autosave_dir, PATHSEP);
-		if (SaveOrLoad(filename, SL_SAVE) != SL_OK) error("network savedump failed");
-
-		file_pointer = fopen(filename, "rb");
-		fseek(file_pointer, 0, SEEK_END);
-
-		// Now send the _frame_counter and how many packets are coming
-		p = NetworkSend_Init(PACKET_SERVER_MAP);
-		NetworkSend_uint8(p, MAP_PACKET_START);
-		NetworkSend_uint32(p, _frame_counter);
-		NetworkSend_uint32(p, ftell(file_pointer));
-		NetworkSend_Packet(p, cs);
-
-		fseek(file_pointer, 0, SEEK_SET);
-
-		sent_packets = 4; // We start with trying 4 packets
-
-		cs->status = STATUS_MAP;
-		/* Mark the start of download */
-		cs->last_frame = _frame_counter;
-		cs->last_frame_server = _frame_counter;
-	}
-
-	if (cs->status == STATUS_MAP) {
-		uint i;
-		int res;
-		for (i = 0; i < sent_packets; i++) {
-			Packet *p = NetworkSend_Init(PACKET_SERVER_MAP);
-			NetworkSend_uint8(p, MAP_PACKET_NORMAL);
-			res = (int)fread(p->buffer + p->size, 1, SEND_MTU - p->size, file_pointer);
-
-			if (ferror(file_pointer)) error("Error reading temporary network savegame!");
-
-			p->size += res;
-			NetworkSend_Packet(p, cs);
-			if (feof(file_pointer)) {
-				// Done reading!
-				Packet *p = NetworkSend_Init(PACKET_SERVER_MAP);
-				NetworkSend_uint8(p, MAP_PACKET_END);
-				NetworkSend_Packet(p, cs);
-
-				// Set the status to DONE_MAP, no we will wait for the client
-				//  to send it is ready (maybe that happens like never ;))
-				cs->status = STATUS_DONE_MAP;
-				fclose(file_pointer);
-
-				{
-					NetworkClientState *new_cs;
-					bool new_map_client = false;
-					// Check if there is a client waiting for receiving the map
-					//  and start sending him the map
-					FOR_ALL_CLIENTS(new_cs) {
-						if (new_cs->status == STATUS_MAP_WAIT) {
-							// Check if we already have a new client to send the map to
-							if (!new_map_client) {
-								// If not, this client will get the map
-								new_cs->status = STATUS_AUTH;
-								new_map_client = true;
-								SEND_COMMAND(PACKET_SERVER_MAP)(new_cs);
-							} else {
-								// Else, send the other clients how many clients are in front of them
-								SEND_COMMAND(PACKET_SERVER_WAIT)(new_cs);
-							}
-						}
-					}
-				}
-
-				// There is no more data, so break the for
-				break;
-			}
-		}
-
-		// Send all packets (forced) and check if we have send it all
-		NetworkSend_Packets(cs);
-		if (cs->packet_queue == NULL) {
-			// All are sent, increase the sent_packets
-			sent_packets *= 2;
-		} else {
-			// Not everything is sent, decrease the sent_packets
-			if (sent_packets > 1) sent_packets /= 2;
-		}
-	}
-}
-
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_JOIN)(NetworkClientState *cs, uint16 client_index)
-{
-	//
-	// Packet: SERVER_JOIN
-	// Function: A client is joined (all active clients receive this after a
-	//     PACKET_CLIENT_MAP_OK) Mostly what directly follows is a
-	//     PACKET_SERVER_CLIENT_INFO
-	// Data:
-	//    uint16:  Client-Index
-	//
-
-	Packet *p = NetworkSend_Init(PACKET_SERVER_JOIN);
-
-	NetworkSend_uint16(p, client_index);
-
-	NetworkSend_Packet(p, cs);
-}
-
-
-DEF_SERVER_SEND_COMMAND(PACKET_SERVER_FRAME)
-{
-	//
-	// Packet: SERVER_FRAME
-	// Function: Sends the current frame-counter to the client
-	// Data:
-	//    uint32: Frame Counter
-	//    uint32: Frame Counter Max (how far may the client walk before the server?)
-	//    [uint32: general-seed-1]
-	//    [uint32: general-seed-2]
-	//      (last two depends on compile-settings, and are not default settings)
-	//
-
-	Packet *p = NetworkSend_Init(PACKET_SERVER_FRAME);
-	NetworkSend_uint32(p, _frame_counter);
-	NetworkSend_uint32(p, _frame_counter_max);
-#ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME
-	NetworkSend_uint32(p, _sync_seed_1);
-#ifdef NETWORK_SEND_DOUBLE_SEED
-	NetworkSend_uint32(p, _sync_seed_2);
-#endif
-#endif
-	NetworkSend_Packet(p, cs);
-}
-
-DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SYNC)
-{
-	//
-	// Packet: SERVER_SYNC
-	// Function: Sends a sync-check to the client
-	// Data:
-	//    uint32: Frame Counter
-	//    uint32: General-seed-1
-	//    [uint32: general-seed-2]
-	//      (last one depends on compile-settings, and are not default settings)
-	//
-
-	Packet *p = NetworkSend_Init(PACKET_SERVER_SYNC);
-	NetworkSend_uint32(p, _frame_counter);
-	NetworkSend_uint32(p, _sync_seed_1);
-
-#ifdef NETWORK_SEND_DOUBLE_SEED
-	NetworkSend_uint32(p, _sync_seed_2);
-#endif
-	NetworkSend_Packet(p, cs);
-}
-
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientState *cs, CommandPacket *cp)
-{
-	//
-	// Packet: SERVER_COMMAND
-	// Function: Sends a DoCommand to the client
-	// Data:
-	//    uint8:  PlayerID (0..MAX_PLAYERS-1)
-	//    uint32: CommandID (see command.h)
-	//    uint32: P1 (free variables used in DoCommand)
-	//    uint32: P2
-	//    uint32: Tile
-	//    string: text
-	//    uint8:  CallBackID (see callback_table.c)
-	//    uint32: Frame of execution
-	//
-
-	Packet *p = NetworkSend_Init(PACKET_SERVER_COMMAND);
-
-	NetworkSend_uint8(p, cp->player);
-	NetworkSend_uint32(p, cp->cmd);
-	NetworkSend_uint32(p, cp->p1);
-	NetworkSend_uint32(p, cp->p2);
-	NetworkSend_uint32(p, cp->tile);
-	NetworkSend_string(p, cp->text);
-	NetworkSend_uint8(p, cp->callback);
-	NetworkSend_uint32(p, cp->frame);
-
-	NetworkSend_Packet(p, cs);
-}
-
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkClientState *cs, NetworkAction action, uint16 client_index, bool self_send, const char *msg)
-{
-	//
-	// Packet: SERVER_CHAT
-	// Function: Sends a chat-packet to the client
-	// Data:
-	//    uint8:  ActionID (see network_data.h, NetworkAction)
-	//    uint16:  Client-index
-	//    String: Message (max MAX_TEXT_MSG_LEN)
-	//
-
-	Packet *p = NetworkSend_Init(PACKET_SERVER_CHAT);
-
-	NetworkSend_uint8(p, action);
-	NetworkSend_uint16(p, client_index);
-	NetworkSend_uint8(p, self_send);
-	NetworkSend_string(p, msg);
-
-	NetworkSend_Packet(p, cs);
-}
-
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno)
-{
-	//
-	// Packet: SERVER_ERROR_QUIT
-	// Function: One of the clients made an error and is quiting the game
-	//      This packet informs the other clients of that.
-	// Data:
-	//    uint16:  Client-index
-	//    uint8:  ErrorID (see network_data.h, NetworkErrorCode)
-	//
-
-	Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR_QUIT);
-
-	NetworkSend_uint16(p, client_index);
-	NetworkSend_uint8(p, errorno);
-
-	NetworkSend_Packet(p, cs);
-}
-
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkClientState *cs, uint16 client_index, const char *leavemsg)
-{
-	//
-	// Packet: SERVER_ERROR_QUIT
-	// Function: A client left the game, and this packets informs the other clients
-	//      of that.
-	// Data:
-	//    uint16:  Client-index
-	//    String: leave-message
-	//
-
-	Packet *p = NetworkSend_Init(PACKET_SERVER_QUIT);
-
-	NetworkSend_uint16(p, client_index);
-	NetworkSend_string(p, leavemsg);
-
-	NetworkSend_Packet(p, cs);
-}
-
-DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN)
-{
-	//
-	// Packet: SERVER_SHUTDOWN
-	// Function: Let the clients know that the server is closing
-	// Data:
-	//     <none>
-	//
-
-	Packet *p = NetworkSend_Init(PACKET_SERVER_SHUTDOWN);
-	NetworkSend_Packet(p, cs);
-}
-
-DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME)
-{
-	//
-	// Packet: PACKET_SERVER_NEWGAME
-	// Function: Let the clients know that the server is loading a new map
-	// Data:
-	//     <none>
-	//
-
-	Packet *p = NetworkSend_Init(PACKET_SERVER_NEWGAME);
-	NetworkSend_Packet(p, cs);
-}
-
-DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command)
-{
-	Packet *p = NetworkSend_Init(PACKET_SERVER_RCON);
-
-	NetworkSend_uint16(p, color);
-	NetworkSend_string(p, command);
-	NetworkSend_Packet(p, cs);
-}
-
-// **********
-// Receiving functions
-//   DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkClientState *cs, Packet *p
-// **********
-
-DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO)
-{
-	SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)(cs);
-}
-
-DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
-{
-	char name[NETWORK_CLIENT_NAME_LENGTH];
-	char unique_id[NETWORK_NAME_LENGTH];
-	NetworkClientInfo *ci;
-	byte playas;
-	NetworkLanguage client_lang;
-	char client_revision[NETWORK_REVISION_LENGTH];
-
-	NetworkRecv_string(cs, p, client_revision, sizeof(client_revision));
-
-#if defined(WITH_REV) || defined(WITH_REV_HACK)
-	// Check if the client has revision control enabled
-	if (strcmp(NOREV_STRING, client_revision) != 0 &&
-			strcmp(_network_game_info.server_revision, client_revision) != 0) {
-		// Different revisions!!
-		SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_REVISION);
-		return;
-	}
-#endif
-
-	NetworkRecv_string(cs, p, name, sizeof(name));
-	playas = NetworkRecv_uint8(cs, p);
-	client_lang = NetworkRecv_uint8(cs, p);
-	NetworkRecv_string(cs, p, unique_id, sizeof(unique_id));
-
-	if (cs->has_quit) return;
-
-	// join another company does not affect these values
-	switch (playas) {
-		case PLAYER_NEW_COMPANY: /* New company */
-			if (ActivePlayerCount() >= _network_game_info.companies_max) {
-				SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL);
-				return;
-			}
-			break;
-		case PLAYER_SPECTATOR: /* Spectator */
-			if (NetworkSpectatorCount() >= _network_game_info.spectators_max) {
-				SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL);
-				return;
-			}
-			break;
-		default: /* Join another company (companies 1-8 (index 0-7)) */
-			if (!IsValidPlayer(playas)) {
-				SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_PLAYER_MISMATCH);
-				return;
-			}
-			break;
-	}
-
-	// We need a valid name.. make it Player
-	if (*name == '\0') ttd_strlcpy(name, "Player", sizeof(name));
-
-	if (!NetworkFindName(name)) { // Change name if duplicate
-		// We could not create a name for this player
-		SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NAME_IN_USE);
-		return;
-	}
-
-	ci = DEREF_CLIENT_INFO(cs);
-
-	ttd_strlcpy(ci->client_name, name, sizeof(ci->client_name));
-	ttd_strlcpy(ci->unique_id, unique_id, sizeof(ci->unique_id));
-	ci->client_playas = playas;
-	ci->client_lang = client_lang;
-
-	// We now want a password from the client
-	//  else we do not allow him in!
-	if (_network_game_info.use_password) {
-		SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_GAME_PASSWORD);
-	} else {
-		if (IsValidPlayer(ci->client_playas) && _network_player_info[ci->client_playas].password[0] != '\0') {
-			SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_COMPANY_PASSWORD);
-		} else {
-			SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
-		}
-	}
-
-	/* Make sure companies to which people try to join are not autocleaned */
-	if (IsValidPlayer(playas)) _network_player_info[playas].months_empty = 0;
-}
-
-DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
-{
-	NetworkPasswordType type;
-	char password[NETWORK_PASSWORD_LENGTH];
-	const NetworkClientInfo *ci;
-
-	type = NetworkRecv_uint8(cs, p);
-	NetworkRecv_string(cs, p, password, sizeof(password));
-
-	if (cs->status == STATUS_INACTIVE && type == NETWORK_GAME_PASSWORD) {
-		// Check game-password
-		if (strcmp(password, _network_game_info.server_password) != 0) {
-			// Password is invalid
-			SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD);
-			return;
-		}
-
-		ci = DEREF_CLIENT_INFO(cs);
-
-		if (IsValidPlayer(ci->client_playas) && _network_player_info[ci->client_playas].password[0] != '\0') {
-			SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_COMPANY_PASSWORD);
-			return;
-		}
-
-		// Valid password, allow user
-		SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
-		return;
-	} else if (cs->status == STATUS_INACTIVE && type == NETWORK_COMPANY_PASSWORD) {
-		ci = DEREF_CLIENT_INFO(cs);
-
-		if (strcmp(password, _network_player_info[ci->client_playas].password) != 0) {
-			// Password is invalid
-			SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD);
-			return;
-		}
-
-		SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
-		return;
-	}
-
-
-	SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
-	return;
-}
-
-DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
-{
-	const NetworkClientState *new_cs;
-
-	// The client was never joined.. so this is impossible, right?
-	//  Ignore the packet, give the client a warning, and close his connection
-	if (cs->status < STATUS_AUTH || cs->has_quit) {
-		SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
-		return;
-	}
-
-	// Check if someone else is receiving the map
-	FOR_ALL_CLIENTS(new_cs) {
-		if (new_cs->status == STATUS_MAP) {
-			// Tell the new client to wait
-			cs->status = STATUS_MAP_WAIT;
-			SEND_COMMAND(PACKET_SERVER_WAIT)(cs);
-			return;
-		}
-	}
-
-	// We receive a request to upload the map.. give it to the client!
-	SEND_COMMAND(PACKET_SERVER_MAP)(cs);
-}
-
-DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
-{
-	// Client has the map, now start syncing
-	if (cs->status == STATUS_DONE_MAP && !cs->has_quit) {
-		char client_name[NETWORK_CLIENT_NAME_LENGTH];
-		NetworkClientState *new_cs;
-
-		NetworkGetClientName(client_name, sizeof(client_name), cs);
-
-		NetworkTextMessage(NETWORK_ACTION_JOIN, 1, false, client_name, "");
-
-		// Mark the client as pre-active, and wait for an ACK
-		//  so we know he is done loading and in sync with us
-		cs->status = STATUS_PRE_ACTIVE;
-		NetworkHandleCommandQueue(cs);
-		SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
-		SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
-
-		// This is the frame the client receives
-		//  we need it later on to make sure the client is not too slow
-		cs->last_frame = _frame_counter;
-		cs->last_frame_server = _frame_counter;
-
-		FOR_ALL_CLIENTS(new_cs) {
-			if (new_cs->status > STATUS_AUTH) {
-				SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(new_cs, DEREF_CLIENT_INFO(cs));
-				SEND_COMMAND(PACKET_SERVER_JOIN)(new_cs, cs->index);
-			}
-		}
-
-		if (_network_pause_on_join) {
-			/* Now pause the game till the client is in sync */
-			DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
-
-			NetworkServer_HandleChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game paused (incoming client)", NETWORK_SERVER_INDEX);
-		}
-	} else {
-		// Wrong status for this packet, give a warning to client, and close connection
-		SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
-	}
-}
-
-/** Enforce the command flags.
- * Eg a server-only command can only be executed by a server, etc.
- * @param *cp the commandpacket that is going to be checked
- * @param *ci client information for debugging output to console
- */
-static bool CheckCommandFlags(const CommandPacket *cp, const NetworkClientInfo *ci)
-{
-	byte flags = GetCommandFlags(cp->cmd);
-
-	if (flags & CMD_SERVER && ci->client_index != NETWORK_SERVER_INDEX) {
-		IConsolePrintF(_icolour_err, "WARNING: server only command from client %d (IP: %s), kicking...", ci->client_index, GetPlayerIP(ci));
-		return false;
-	}
-
-	if (flags & CMD_OFFLINE) {
-		IConsolePrintF(_icolour_err, "WARNING: offline only command from client %d (IP: %s), kicking...", ci->client_index, GetPlayerIP(ci));
-		return false;
-	}
-
-	return true;
-}
-
-/** The client has done a command and wants us to handle it
- * @param *cs the connected client that has sent the command
- * @param *p the packet in which the command was sent
- */
-DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
-{
-	NetworkClientState *new_cs;
-	const NetworkClientInfo *ci;
-	byte callback;
-
-	CommandPacket *cp = malloc(sizeof(CommandPacket));
-
-	// The client was never joined.. so this is impossible, right?
-	//  Ignore the packet, give the client a warning, and close his connection
-	if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
-		SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
-		return;
-	}
-
-	cp->player = NetworkRecv_uint8(cs, p);
-	cp->cmd    = NetworkRecv_uint32(cs, p);
-	cp->p1     = NetworkRecv_uint32(cs, p);
-	cp->p2     = NetworkRecv_uint32(cs, p);
-	cp->tile   = NetworkRecv_uint32(cs, p);
-	NetworkRecv_string(cs, p, cp->text, lengthof(cp->text));
-
-	callback = NetworkRecv_uint8(cs, p);
-
-	if (cs->has_quit) return;
-
-	ci = DEREF_CLIENT_INFO(cs);
-
-	/* Check if cp->cmd is valid */
-	if (!IsValidCommand(cp->cmd)) {
-		IConsolePrintF(_icolour_err, "WARNING: invalid command from client %d (IP: %s).", ci->client_index, GetPlayerIP(ci));
-		SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
-		return;
-	}
-
-	if (!CheckCommandFlags(cp, ci)) {
-		SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_KICKED);
-		return;
-	}
-
-	/** Only CMD_PLAYER_CTRL is always allowed, for the rest, playas needs
-	 * to match the player in the packet. If it doesn't, the client has done
-	 * something pretty naughty (or a bug), and will be kicked
-	 */
-	if (!(cp->cmd == CMD_PLAYER_CTRL && cp->p1 == 0) && ci->client_playas != cp->player) {
-		IConsolePrintF(_icolour_err, "WARNING: player %d (IP: %s) tried to execute a command as player %d, kicking...",
-		               ci->client_playas + 1, GetPlayerIP(ci), cp->player + 1);
-		SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_PLAYER_MISMATCH);
-		return;
-	}
-
-	/** @todo CMD_PLAYER_CTRL with p1 = 0 announces a new player to the server. To give the
-	 * player the correct ID, the server injects p2 and executes the command. Any other p1
-	 * is prohibited. Pretty ugly and should be redone together with its function.
-	 * @see CmdPlayerCtrl() players.c:655
-	 */
-	if (cp->cmd == CMD_PLAYER_CTRL) {
-		if (cp->p1 != 0) {
-			SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_CHEATER);
-			return;
-		}
-
-		/* XXX - Execute the command as a valid player. Normally this would be done by a
-		 * spectator, but that is not allowed any commands. So do an impersonation. The drawback
-		 * of this is that the first company's last_built_tile is also updated... */
-		cp->player = 0;
-		cp->p2 = cs - _clients; // XXX - UGLY! p2 is mis-used to get the client-id in CmdPlayerCtrl
-	}
-
-	// The frame can be executed in the same frame as the next frame-packet
-	//  That frame just before that frame is saved in _frame_counter_max
-	cp->frame = _frame_counter_max + 1;
-	cp->next  = NULL;
-
-	// Queue the command for the clients (are send at the end of the frame
-	//   if they can handle it ;))
-	FOR_ALL_CLIENTS(new_cs) {
-		if (new_cs->status >= STATUS_MAP) {
-			// Callbacks are only send back to the client who sent them in the
-			//  first place. This filters that out.
-			cp->callback = (new_cs != cs) ? 0 : callback;
-			NetworkAddCommandQueue(new_cs, cp);
-		}
-	}
-
-	cp->callback = 0;
-	// Queue the command on the server
-	if (_local_command_queue == NULL) {
-		_local_command_queue = cp;
-	} else {
-		// Find last packet
-		CommandPacket *c = _local_command_queue;
-		while (c->next != NULL) c = c->next;
-		c->next = cp;
-	}
-}
-
-DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
-{
-	// This packets means a client noticed an error and is reporting this
-	//  to us. Display the error and report it to the other clients
-	NetworkClientState *new_cs;
-	char str[100];
-	char client_name[NETWORK_CLIENT_NAME_LENGTH];
-	NetworkErrorCode errorno = NetworkRecv_uint8(cs, p);
-
-	// The client was never joined.. thank the client for the packet, but ignore it
-	if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
-		cs->has_quit = true;
-		return;
-	}
-
-	NetworkGetClientName(client_name, sizeof(client_name), cs);
-
-	GetNetworkErrorMsg(str, errorno, lastof(str));
-
-	DEBUG(net, 2, "'%s' reported an error and is closing its connection (%s)", client_name, str);
-
-	NetworkTextMessage(NETWORK_ACTION_LEAVE, 1, false, client_name, "%s", str);
-
-	FOR_ALL_CLIENTS(new_cs) {
-		if (new_cs->status > STATUS_AUTH) {
-			SEND_COMMAND(PACKET_SERVER_ERROR_QUIT)(new_cs, cs->index, errorno);
-		}
-	}
-
-	cs->has_quit = true;
-}
-
-DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
-{
-	// The client wants to leave. Display this and report it to the other
-	//  clients.
-	NetworkClientState *new_cs;
-	char str[100];
-	char client_name[NETWORK_CLIENT_NAME_LENGTH];
-
-	// The client was never joined.. thank the client for the packet, but ignore it
-	if (cs->status < STATUS_DONE_MAP || cs->has_quit) {
-		cs->has_quit = true;
-		return;
-	}
-
-	NetworkRecv_string(cs, p, str, lengthof(str));
-
-	NetworkGetClientName(client_name, sizeof(client_name), cs);
-
-	NetworkTextMessage(NETWORK_ACTION_LEAVE, 1, false, client_name, "%s", str);
-
-	FOR_ALL_CLIENTS(new_cs) {
-		if (new_cs->status > STATUS_AUTH) {
-			SEND_COMMAND(PACKET_SERVER_QUIT)(new_cs, cs->index, str);
-		}
-	}
-
-	cs->has_quit = true;
-}
-
-DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
-{
-	uint32 frame = NetworkRecv_uint32(cs, p);
-
-	/* The client is trying to catch up with the server */
-	if (cs->status == STATUS_PRE_ACTIVE) {
-		/* The client is not yet catched up? */
-		if (frame + DAY_TICKS < _frame_counter) return;
-
-		/* Now he is! Unpause the game */
-		cs->status = STATUS_ACTIVE;
-
-		if (_network_pause_on_join) {
-			DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
-			NetworkServer_HandleChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game unpaused (client connected)", NETWORK_SERVER_INDEX);
-		}
-
-		CheckMinPlayers();
-
-		/* Execute script for, e.g. MOTD */
-		IConsoleCmdExec("exec scripts/on_server_connect.scr 0");
-	}
-
-	// The client received the frame, make note of it
-	cs->last_frame = frame;
-	// With those 2 values we can calculate the lag realtime
-	cs->last_frame_server = _frame_counter;
-}
-
-
-
-void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, uint16 from_index)
-{
-	NetworkClientState *cs;
-	const NetworkClientInfo *ci, *ci_own, *ci_to;
-
-	switch (desttype) {
-	case DESTTYPE_CLIENT:
-		/* Are we sending to the server? */
-		if (dest == NETWORK_SERVER_INDEX) {
-			ci = NetworkFindClientInfoFromIndex(from_index);
-			/* Display the text locally, and that is it */
-			if (ci != NULL)
-				NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas), false, ci->client_name, "%s", msg);
-		} else {
-			/* Else find the client to send the message to */
-			FOR_ALL_CLIENTS(cs) {
-				if (cs->index == dest) {
-					SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_index, false, msg);
-					break;
-				}
-			}
-		}
-
-		// Display the message locally (so you know you have sent it)
-		if (from_index != dest) {
-			if (from_index == NETWORK_SERVER_INDEX) {
-				ci = NetworkFindClientInfoFromIndex(from_index);
-				ci_to = NetworkFindClientInfoFromIndex(dest);
-				if (ci != NULL && ci_to != NULL)
-					NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas), true, ci_to->client_name, "%s", msg);
-			} else {
-				FOR_ALL_CLIENTS(cs) {
-					if (cs->index == from_index) {
-						SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, dest, true, msg);
-						break;
-					}
-				}
-			}
-		}
-		break;
-	case DESTTYPE_TEAM: {
-		bool show_local = true; // If this is false, the message is already displayed
-														// on the client who did sent it.
-		/* Find all clients that belong to this player */
-		ci_to = NULL;
-		FOR_ALL_CLIENTS(cs) {
-			ci = DEREF_CLIENT_INFO(cs);
-			if (ci->client_playas == dest) {
-				SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_index, false, msg);
-				if (cs->index == from_index) show_local = false;
-				ci_to = ci; // Remember a client that is in the company for company-name
-			}
-		}
-
-		ci = NetworkFindClientInfoFromIndex(from_index);
-		ci_own = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
-		if (ci != NULL && ci_own != NULL && ci_own->client_playas == dest) {
-			NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas), false, ci->client_name, "%s", msg);
-			if (from_index == NETWORK_SERVER_INDEX) show_local = false;
-			ci_to = ci_own;
-		}
-
-		/* There is no such player */
-		if (ci_to == NULL) break;
-
-		// Display the message locally (so you know you have sent it)
-		if (ci != NULL && show_local) {
-			if (from_index == NETWORK_SERVER_INDEX) {
-				char name[NETWORK_NAME_LENGTH];
-				StringID str = IsValidPlayer(ci_to->client_playas) ? GetPlayer(ci_to->client_playas)->name_1 : STR_NETWORK_SPECTATORS;
-				GetString(name, str, lastof(name));
-				NetworkTextMessage(action, GetDrawStringPlayerColor(ci_own->client_playas), true, name, "%s", msg);
-			} else {
-				FOR_ALL_CLIENTS(cs) {
-					if (cs->index == from_index) {
-						SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, ci_to->client_index, true, msg);
-					}
-				}
-			}
-		}
-		}
-		break;
-	default:
-		DEBUG(net, 0, "[server] received unknown chat destination type %d. Doing broadcast instead", desttype);
-		/* fall-through to next case */
-	case DESTTYPE_BROADCAST:
-		FOR_ALL_CLIENTS(cs) {
-			SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_index, false, msg);
-		}
-		ci = NetworkFindClientInfoFromIndex(from_index);
-		if (ci != NULL)
-			NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas), false, ci->client_name, "%s", msg);
-		break;
-	}
-}
-
-DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT)
-{
-	NetworkAction action = NetworkRecv_uint8(cs, p);
-	DestType desttype = NetworkRecv_uint8(cs, p);
-	int dest = NetworkRecv_uint8(cs, p);
-	char msg[MAX_TEXT_MSG_LEN];
-
-	NetworkRecv_string(cs, p, msg, MAX_TEXT_MSG_LEN);
-
-	NetworkServer_HandleChat(action, desttype, dest, msg, cs->index);
-}
-
-DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD)
-{
-	char password[NETWORK_PASSWORD_LENGTH];
-	const NetworkClientInfo *ci;
-
-	NetworkRecv_string(cs, p, password, sizeof(password));
-	ci = DEREF_CLIENT_INFO(cs);
-
-	if (IsValidPlayer(ci->client_playas)) {
-		ttd_strlcpy(_network_player_info[ci->client_playas].password, password, sizeof(_network_player_info[0].password));
-	}
-}
-
-DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME)
-{
-	char client_name[NETWORK_CLIENT_NAME_LENGTH];
-	NetworkClientInfo *ci;
-
-	NetworkRecv_string(cs, p, client_name, sizeof(client_name));
-	ci = DEREF_CLIENT_INFO(cs);
-
-	if (cs->has_quit) return;
-
-	if (ci != NULL) {
-		// Display change
-		if (NetworkFindName(client_name)) {
-			NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, 1, false, ci->client_name, "%s", client_name);
-			ttd_strlcpy(ci->client_name, client_name, sizeof(ci->client_name));
-			NetworkUpdateClientInfo(ci->client_index);
-		}
-	}
-}
-
-DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_RCON)
-{
-	char pass[NETWORK_PASSWORD_LENGTH];
-	char command[NETWORK_RCONCOMMAND_LENGTH];
-
-	if (_network_game_info.rcon_password[0] == '\0') return;
-
-	NetworkRecv_string(cs, p, pass, sizeof(pass));
-	NetworkRecv_string(cs, p, command, sizeof(command));
-
-	if (strcmp(pass, _network_game_info.rcon_password) != 0) {
-		DEBUG(net, 0, "[rcon] wrong password from client-id %d", cs->index);
-		return;
-	}
-
-	DEBUG(net, 0, "[rcon] client-id %d executed: '%s'", cs->index, command);
-
-	_redirect_console_to_client = cs->index;
-	IConsoleCmdExec(command);
-	_redirect_console_to_client = 0;
-	return;
-}
-
-// The layout for the receive-functions by the server
-typedef void NetworkServerPacket(NetworkClientState *cs, Packet *p);
-
-
-// This array matches PacketType. At an incoming
-//  packet it is matches against this array
-//  and that way the right function to handle that
-//  packet is found.
-static NetworkServerPacket* const _network_server_packet[] = {
-	NULL, /*PACKET_SERVER_FULL,*/
-	NULL, /*PACKET_SERVER_BANNED,*/
-	RECEIVE_COMMAND(PACKET_CLIENT_JOIN),
-	NULL, /*PACKET_SERVER_ERROR,*/
-	RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO),
-	NULL, /*PACKET_SERVER_COMPANY_INFO,*/
-	NULL, /*PACKET_SERVER_CLIENT_INFO,*/
-	NULL, /*PACKET_SERVER_NEED_PASSWORD,*/
-	RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD),
-	NULL, /*PACKET_SERVER_WELCOME,*/
-	RECEIVE_COMMAND(PACKET_CLIENT_GETMAP),
-	NULL, /*PACKET_SERVER_WAIT,*/
-	NULL, /*PACKET_SERVER_MAP,*/
-	RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK),
-	NULL, /*PACKET_SERVER_JOIN,*/
-	NULL, /*PACKET_SERVER_FRAME,*/
-	NULL, /*PACKET_SERVER_SYNC,*/
-	RECEIVE_COMMAND(PACKET_CLIENT_ACK),
-	RECEIVE_COMMAND(PACKET_CLIENT_COMMAND),
-	NULL, /*PACKET_SERVER_COMMAND,*/
-	RECEIVE_COMMAND(PACKET_CLIENT_CHAT),
-	NULL, /*PACKET_SERVER_CHAT,*/
-	RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD),
-	RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME),
-	RECEIVE_COMMAND(PACKET_CLIENT_QUIT),
-	RECEIVE_COMMAND(PACKET_CLIENT_ERROR),
-	NULL, /*PACKET_SERVER_QUIT,*/
-	NULL, /*PACKET_SERVER_ERROR_QUIT,*/
-	NULL, /*PACKET_SERVER_SHUTDOWN,*/
-	NULL, /*PACKET_SERVER_NEWGAME,*/
-	NULL, /*PACKET_SERVER_RCON,*/
-	RECEIVE_COMMAND(PACKET_CLIENT_RCON),
-};
-
-// If this fails, check the array above with network_data.h
-assert_compile(lengthof(_network_server_packet) == PACKET_END);
-
-// This update the company_info-stuff
-void NetworkPopulateCompanyInfo(void)
-{
-	char password[NETWORK_PASSWORD_LENGTH];
-	const Player *p;
-	const Vehicle *v;
-	const Station *s;
-	const NetworkClientState *cs;
-	const NetworkClientInfo *ci;
-	uint i;
-	uint16 months_empty;
-
-	FOR_ALL_PLAYERS(p) {
-		if (!p->is_active) {
-			memset(&_network_player_info[p->index], 0, sizeof(NetworkPlayerInfo));
-			continue;
-		}
-
-		// Clean the info but not the password
-		ttd_strlcpy(password, _network_player_info[p->index].password, sizeof(password));
-		months_empty = _network_player_info[p->index].months_empty;
-		memset(&_network_player_info[p->index], 0, sizeof(NetworkPlayerInfo));
-		_network_player_info[p->index].months_empty = months_empty;
-		ttd_strlcpy(_network_player_info[p->index].password, password, sizeof(_network_player_info[p->index].password));
-
-		// Grap the company name
-		SetDParam(0, p->name_1);
-		SetDParam(1, p->name_2);
-		GetString(_network_player_info[p->index].company_name, STR_JUST_STRING, lastof(_network_player_info[p->index].company_name));
-
-		// Check the income
-		if (_cur_year - 1 == p->inaugurated_year) {
-			// The player is here just 1 year, so display [2], else display[1]
-			for (i = 0; i < lengthof(p->yearly_expenses[2]); i++) {
-				_network_player_info[p->index].income -= p->yearly_expenses[2][i];
-			}
-		} else {
-			for (i = 0; i < lengthof(p->yearly_expenses[1]); i++) {
-				_network_player_info[p->index].income -= p->yearly_expenses[1][i];
-			}
-		}
-
-		// Set some general stuff
-		_network_player_info[p->index].inaugurated_year = p->inaugurated_year;
-		_network_player_info[p->index].company_value = p->old_economy[0].company_value;
-		_network_player_info[p->index].money = p->money64;
-		_network_player_info[p->index].performance = p->old_economy[0].performance_history;
-	}
-
-	// Go through all vehicles and count the type of vehicles
-	FOR_ALL_VEHICLES(v) {
-		if (!IsValidPlayer(v->owner)) continue;
-
-		switch (v->type) {
-			case VEH_Train:
-				if (IsFrontEngine(v)) _network_player_info[v->owner].num_vehicle[0]++;
-				break;
-
-			case VEH_Road:
-				if (v->cargo_type != CT_PASSENGERS) {
-					_network_player_info[v->owner].num_vehicle[1]++;
-				} else {
-					_network_player_info[v->owner].num_vehicle[2]++;
-				}
-				break;
-
-			case VEH_Aircraft:
-				if (v->subtype <= 2) _network_player_info[v->owner].num_vehicle[3]++;
-				break;
-
-			case VEH_Ship:
-				_network_player_info[v->owner].num_vehicle[4]++;
-				break;
-
-			case VEH_Special:
-			case VEH_Disaster:
-				break;
-		}
-	}
-
-	// Go through all stations and count the types of stations
-	FOR_ALL_STATIONS(s) {
-		if (IsValidPlayer(s->owner)) {
-			NetworkPlayerInfo *npi = &_network_player_info[s->owner];
-
-			if (s->facilities & FACIL_TRAIN)      npi->num_station[0]++;
-			if (s->facilities & FACIL_TRUCK_STOP) npi->num_station[1]++;
-			if (s->facilities & FACIL_BUS_STOP)   npi->num_station[2]++;
-			if (s->facilities & FACIL_AIRPORT)    npi->num_station[3]++;
-			if (s->facilities & FACIL_DOCK)       npi->num_station[4]++;
-		}
-	}
-
-	ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
-	// Register local player (if not dedicated)
-	if (ci != NULL && IsValidPlayer(ci->client_playas))
-		ttd_strlcpy(_network_player_info[ci->client_playas].players, ci->client_name, sizeof(_network_player_info[0].players));
-
-	FOR_ALL_CLIENTS(cs) {
-		char client_name[NETWORK_CLIENT_NAME_LENGTH];
-
-		NetworkGetClientName(client_name, sizeof(client_name), cs);
-
-		ci = DEREF_CLIENT_INFO(cs);
-		if (ci != NULL && IsValidPlayer(ci->client_playas)) {
-			if (strlen(_network_player_info[ci->client_playas].players) != 0)
-				ttd_strlcat(_network_player_info[ci->client_playas].players, ", ", lengthof(_network_player_info[0].players));
-
-			ttd_strlcat(_network_player_info[ci->client_playas].players, client_name, lengthof(_network_player_info[0].players));
-		}
-	}
-}
-
-// Send a packet to all clients with updated info about this client_index
-void NetworkUpdateClientInfo(uint16 client_index)
-{
-	NetworkClientState *cs;
-	NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(client_index);
-
-	if (ci == NULL) return;
-
-	FOR_ALL_CLIENTS(cs) {
-		SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, ci);
-	}
-}
-
-/* Check if we want to restart the map */
-static void NetworkCheckRestartMap(void)
-{
-	if (_network_restart_game_year != 0 && _cur_year >= _network_restart_game_year) {
-		DEBUG(net, 0, "Auto-restarting map. Year %d reached", _cur_year);
-
-		StartNewGameWithoutGUI(GENERATE_NEW_SEED);
-	}
-}
-
-/* Check if the server has autoclean_companies activated
-    Two things happen:
-      1) If a company is not protected, it is closed after 1 year (for example)
-      2) If a company is protected, protection is disabled after 3 years (for example)
-           (and item 1. happens a year later) */
-static void NetworkAutoCleanCompanies(void)
-{
-	const NetworkClientState *cs;
-	const NetworkClientInfo *ci;
-	const Player *p;
-	bool clients_in_company[MAX_PLAYERS];
-
-	if (!_network_autoclean_companies) return;
-
-	memset(clients_in_company, 0, sizeof(clients_in_company));
-
-	/* Detect the active companies */
-	FOR_ALL_CLIENTS(cs) {
-		ci = DEREF_CLIENT_INFO(cs);
-		if (IsValidPlayer(ci->client_playas)) clients_in_company[ci->client_playas] = true;
-	}
-
-	if (!_network_dedicated) {
-		ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
-		if (IsValidPlayer(ci->client_playas)) clients_in_company[ci->client_playas] = true;
-	}
-
-	/* Go through all the comapnies */
-	FOR_ALL_PLAYERS(p) {
-		/* Skip the non-active once */
-		if (!p->is_active || p->is_ai) continue;
-
-		if (!clients_in_company[p->index]) {
-			/* The company is empty for one month more */
-			_network_player_info[p->index].months_empty++;
-
-			/* Is the company empty for autoclean_unprotected-months, and is there no protection? */
-			if (_network_player_info[p->index].months_empty > _network_autoclean_unprotected && _network_player_info[p->index].password[0] == '\0') {
-				/* Shut the company down */
-				DoCommandP(0, 2, p->index, NULL, CMD_PLAYER_CTRL);
-				IConsolePrintF(_icolour_def, "Auto-cleaned company #%d", p->index + 1);
-			}
-			/* Is the compnay empty for autoclean_protected-months, and there is a protection? */
-			if (_network_player_info[p->index].months_empty > _network_autoclean_protected && _network_player_info[p->index].password[0] != '\0') {
-				/* Unprotect the company */
-				_network_player_info[p->index].password[0] = '\0';
-				IConsolePrintF(_icolour_def, "Auto-removed protection from company #%d", p->index+1);
-				_network_player_info[p->index].months_empty = 0;
-			}
-		} else {
-			/* It is not empty, reset the date */
-			_network_player_info[p->index].months_empty = 0;
-		}
-	}
-}
-
-// This function changes new_name to a name that is unique (by adding #1 ...)
-//  and it returns true if that succeeded.
-bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
-{
-	NetworkClientState *new_cs;
-	bool found_name = false;
-	byte number = 0;
-	char original_name[NETWORK_CLIENT_NAME_LENGTH];
-
-	// We use NETWORK_CLIENT_NAME_LENGTH in here, because new_name is really a pointer
-	ttd_strlcpy(original_name, new_name, NETWORK_CLIENT_NAME_LENGTH);
-
-	while (!found_name) {
-		const NetworkClientInfo *ci;
-
-		found_name = true;
-		FOR_ALL_CLIENTS(new_cs) {
-			ci = DEREF_CLIENT_INFO(new_cs);
-			if (strcmp(ci->client_name, new_name) == 0) {
-				// Name already in use
-				found_name = false;
-				break;
-			}
-		}
-		// Check if it is the same as the server-name
-		ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
-		if (ci != NULL) {
-			if (strcmp(ci->client_name, new_name) == 0) found_name = false; // name already in use
-		}
-
-		if (!found_name) {
-			// Try a new name (<name> #1, <name> #2, and so on)
-
-			// Stop if we tried for more than 50 times..
-			if (number++ > 50) break;
-			snprintf(new_name, NETWORK_CLIENT_NAME_LENGTH, "%s #%d", original_name, number);
-		}
-	}
-
-	return found_name;
-}
-
-// Reads a packet from the stream
-bool NetworkServer_ReadPackets(NetworkClientState *cs)
-{
-	Packet *p;
-	NetworkRecvStatus res;
-	while ((p = NetworkRecv_Packet(cs, &res)) != NULL) {
-		byte type = NetworkRecv_uint8(cs, p);
-		if (type < PACKET_END && _network_server_packet[type] != NULL && !cs->has_quit) {
-			_network_server_packet[type](cs, p);
-		} else {
-			DEBUG(net, 0, "[server] received invalid packet type %d", type);
-		}
-		free(p);
-	}
-
-	return true;
-}
-
-// Handle the local command-queue
-static void NetworkHandleCommandQueue(NetworkClientState* cs)
-{
-	CommandPacket *cp;
-
-	while ( (cp = cs->command_queue) != NULL) {
-		SEND_COMMAND(PACKET_SERVER_COMMAND)(cs, cp);
-
-		cs->command_queue = cp->next;
-		free(cp);
-	}
-}
-
-// This is called every tick if this is a _network_server
-void NetworkServer_Tick(bool send_frame)
-{
-	NetworkClientState *cs;
-#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
-	bool send_sync = false;
-#endif
-
-#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
-	if (_frame_counter >= _last_sync_frame + _network_sync_freq) {
-		_last_sync_frame = _frame_counter;
-		send_sync = true;
-	}
-#endif
-
-	// Now we are done with the frame, inform the clients that they can
-	//  do their frame!
-	FOR_ALL_CLIENTS(cs) {
-		// Check if the speed of the client is what we can expect from a client
-		if (cs->status == STATUS_ACTIVE) {
-			// 1 lag-point per day
-			int lag = NetworkCalculateLag(cs) / DAY_TICKS;
-			if (lag > 0) {
-				if (lag > 3) {
-					// Client did still not report in after 4 game-day, drop him
-					//  (that is, the 3 of above, + 1 before any lag is counted)
-					IConsolePrintF(_icolour_err,"Client #%d is dropped because the client did not respond for more than 4 game-days", cs->index);
-					NetworkCloseClient(cs);
-					continue;
-				}
-
-				// Report once per time we detect the lag
-				if (cs->lag_test == 0) {
-					IConsolePrintF(_icolour_warn,"[%d] Client #%d is slow, try increasing *net_frame_freq to a higher value!", _frame_counter, cs->index);
-					cs->lag_test = 1;
-				}
-			} else {
-				cs->lag_test = 0;
-			}
-		} else if (cs->status == STATUS_PRE_ACTIVE) {
-			int lag = NetworkCalculateLag(cs);
-			if (lag > _network_max_join_time) {
-				IConsolePrintF(_icolour_err,"Client #%d is dropped because it took longer than %d ticks for him to join", cs->index, _network_max_join_time);
-				NetworkCloseClient(cs);
-			}
-		}
-
-		if (cs->status >= STATUS_PRE_ACTIVE) {
-			// Check if we can send command, and if we have anything in the queue
-			NetworkHandleCommandQueue(cs);
-
-			// Send an updated _frame_counter_max to the client
-			if (send_frame) SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
-
-#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
-			// Send a sync-check packet
-			if (send_sync) SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
-#endif
-		}
-	}
-
-	/* See if we need to advertise */
-	NetworkUDPAdvertise();
-}
-
-void NetworkServerYearlyLoop(void)
-{
-	NetworkCheckRestartMap();
-}
-
-void NetworkServerMonthlyLoop(void)
-{
-	NetworkAutoCleanCompanies();
-}
-
-#endif /* ENABLE_NETWORK */