network_udp.c
branchcustombridgeheads
changeset 5642 bfa6074e2833
parent 5641 d4d00a16ef26
child 5643 3778051e8095
--- a/network_udp.c	Tue Jan 02 18:40:37 2007 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,892 +0,0 @@
-/* $Id$ */
-
-#ifdef ENABLE_NETWORK
-
-#include "stdafx.h"
-#include "debug.h"
-#include "string.h"
-#include "network_data.h"
-#include "date.h"
-#include "map.h"
-#include "network_gamelist.h"
-#include "network_udp.h"
-#include "variables.h"
-#include "newgrf_config.h"
-
-//
-// This file handles all the LAN-stuff
-// Stuff like:
-//   - UDP search over the network
-//
-
-typedef enum {
-	PACKET_UDP_CLIENT_FIND_SERVER,
-	PACKET_UDP_SERVER_RESPONSE,
-	PACKET_UDP_CLIENT_DETAIL_INFO,
-	PACKET_UDP_SERVER_DETAIL_INFO,   // Is not used in OpenTTD itself, only for external querying
-	PACKET_UDP_SERVER_REGISTER,      // Packet to register itself to the master server
-	PACKET_UDP_MASTER_ACK_REGISTER,  // Packet indicating registration has succedeed
-	PACKET_UDP_CLIENT_GET_LIST,      // Request for serverlist from master server
-	PACKET_UDP_MASTER_RESPONSE_LIST, // Response from master server with server ip's + port's
-	PACKET_UDP_SERVER_UNREGISTER,    // Request to be removed from the server-list
-	PACKET_UDP_CLIENT_GET_NEWGRFS,   // Requests the name for a list of GRFs (GRF_ID and MD5)
-	PACKET_UDP_SERVER_NEWGRFS,       // Sends the list of NewGRF's requested.
-	PACKET_UDP_END
-} PacketUDPType;
-
-enum {
-	ADVERTISE_NORMAL_INTERVAL = 30000, // interval between advertising in ticks (15 minutes)
-	ADVERTISE_RETRY_INTERVAL  =   300, // readvertise when no response after this many ticks (9 seconds)
-	ADVERTISE_RETRY_TIMES     =     3  // give up readvertising after this much failed retries
-};
-
-#define DEF_UDP_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(Packet *p, struct sockaddr_in *client_addr)
-static void NetworkSendUDP_Packet(SOCKET udp, Packet* p, struct sockaddr_in* recv);
-
-static NetworkClientState _udp_cs;
-
-/**
- * Serializes the GRFIdentifier (GRF ID and MD5 checksum) to the packet
- * @param p the packet to write the data to
- * @param c the configuration to write the GRF ID and MD5 checksum from
- */
-static void NetworkSend_GRFIdentifier(Packet *p, const GRFConfig *c)
-{
-	uint j;
-	NetworkSend_uint32(p, c->grfid);
-	for (j = 0; j < sizeof(c->md5sum); j++) {
-		NetworkSend_uint8 (p, c->md5sum[j]);
-	}
-}
-
-/**
- * Deserializes the GRFIdentifier (GRF ID and MD5 checksum) from the packet
- * @param p the packet to read the data from
- * @param c the configuration to write the GRF ID and MD5 checksum to
- */
-static void NetworkRecv_GRFIdentifier(Packet *p, GRFConfig *c)
-{
-	uint j;
-	c->grfid = NetworkRecv_uint32(&_udp_cs, p);
-	for (j = 0; j < sizeof(c->md5sum); j++) {
-		c->md5sum[j] = NetworkRecv_uint8(&_udp_cs, p);
-	}
-}
-
-DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER)
-{
-	Packet *packet;
-	// Just a fail-safe.. should never happen
-	if (!_network_udp_server)
-		return;
-
-	packet = NetworkSend_Init(PACKET_UDP_SERVER_RESPONSE);
-
-	// Update some game_info
-	_network_game_info.game_date = _date;
-	_network_game_info.map_width = MapSizeX();
-	_network_game_info.map_height = MapSizeY();
-	_network_game_info.map_set = _opt.landscape;
-
-	NetworkSend_uint8 (packet, NETWORK_GAME_INFO_VERSION);
-
-	/* NETWORK_GAME_INFO_VERSION = 4 */
-	{
-		/* Only send the GRF Identification (GRF_ID and MD5 checksum) of
-		 * the GRFs that are needed, i.e. the ones that the server has
-		 * selected in the NewGRF GUI and not the ones that are used due
-		 * to the fact that they are in [newgrf-static] in openttd.cfg */
-		const GRFConfig *c;
-		uint i = 0;
-
-		/* Count number of GRFs to send information about */
-		for (c = _grfconfig; c != NULL; c = c->next) {
-			if (!HASBIT(c->flags, GCF_STATIC)) i++;
-		}
-		NetworkSend_uint8 (packet, i); // Send number of GRFs
-
-		/* Send actual GRF Identifications */
-		for (c = _grfconfig; c != NULL; c = c->next) {
-			if (!HASBIT(c->flags, GCF_STATIC)) NetworkSend_GRFIdentifier(packet, c);
-		}
-	}
-
-	/* NETWORK_GAME_INFO_VERSION = 3 */
-	NetworkSend_uint32(packet, _network_game_info.game_date);
-	NetworkSend_uint32(packet, _network_game_info.start_date);
-
-	/* NETWORK_GAME_INFO_VERSION = 2 */
-	NetworkSend_uint8 (packet, _network_game_info.companies_max);
-	NetworkSend_uint8 (packet, ActivePlayerCount());
-	NetworkSend_uint8 (packet, _network_game_info.spectators_max);
-
-	/* NETWORK_GAME_INFO_VERSION = 1 */
-	NetworkSend_string(packet, _network_game_info.server_name);
-	NetworkSend_string(packet, _network_game_info.server_revision);
-	NetworkSend_uint8 (packet, _network_game_info.server_lang);
-	NetworkSend_uint8 (packet, _network_game_info.use_password);
-	NetworkSend_uint8 (packet, _network_game_info.clients_max);
-	NetworkSend_uint8 (packet, _network_game_info.clients_on);
-	NetworkSend_uint8 (packet, NetworkSpectatorCount());
-	NetworkSend_string(packet, _network_game_info.map_name);
-	NetworkSend_uint16(packet, _network_game_info.map_width);
-	NetworkSend_uint16(packet, _network_game_info.map_height);
-	NetworkSend_uint8 (packet, _network_game_info.map_set);
-	NetworkSend_uint8 (packet, _network_game_info.dedicated);
-
-	// Let the client know that we are here
-	NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr);
-
-	free(packet);
-
-	DEBUG(net, 2, "[udp] queried from '%s'", inet_ntoa(client_addr->sin_addr));
-}
-
-DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE)
-{
-	extern const char _openttd_revision[];
-	NetworkGameList *item;
-	byte game_info_version;
-
-	// Just a fail-safe.. should never happen
-	if (_network_udp_server)
-		return;
-
-	game_info_version = NetworkRecv_uint8(&_udp_cs, p);
-
-	if (_udp_cs.has_quit) return;
-
-	DEBUG(net, 4, "[udp] server response from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
-
-	// Find next item
-	item = NetworkGameListAddItem(inet_addr(inet_ntoa(client_addr->sin_addr)), ntohs(client_addr->sin_port));
-
-	item->info.compatible = true;
-	/* Please observer the order. In the order in which packets are sent
-	 * they are to be received */
-	switch (game_info_version) {
-		case 4: {
-			GRFConfig *c, **dst = &item->info.grfconfig;
-			const GRFConfig *f;
-			uint i;
-			uint num_grfs = NetworkRecv_uint8(&_udp_cs, p);
-
-			for (i = 0; i < num_grfs; i++) {
-				c = calloc(1, sizeof(*c));
-				NetworkRecv_GRFIdentifier(p, c);
-
-				/* Find the matching GRF file */
-				f = FindGRFConfig(c->grfid, c->md5sum);
-				if (f == NULL) {
-					/* Don't know the GRF, so mark game incompatible and the (possibly)
-					 * already resolved name for this GRF (another server has sent the
-					 * name of the GRF already */
-					item->info.compatible = false;
-					c->name     = FindUnknownGRFName(c->grfid, c->md5sum, true);
-					SETBIT(c->flags, GCF_NOT_FOUND);
-				} else {
-					c->filename = f->filename;
-					c->name     = f->name;
-					c->info     = f->info;
-				}
-				SETBIT(c->flags, GCF_COPY);
-
-				/* Append GRFConfig to the list */
-				*dst = c;
-				dst = &c->next;
-			}
-		} /* Fallthrough */
-		case 3:
-			item->info.game_date     = NetworkRecv_uint32(&_udp_cs, p);
-			item->info.start_date    = NetworkRecv_uint32(&_udp_cs, p);
-			/* Fallthrough */
-		case 2:
-			item->info.companies_max = NetworkRecv_uint8(&_udp_cs, p);
-			item->info.companies_on = NetworkRecv_uint8(&_udp_cs, p);
-			item->info.spectators_max = NetworkRecv_uint8(&_udp_cs, p);
-			/* Fallthrough */
-		case 1:
-			NetworkRecv_string(&_udp_cs, p, item->info.server_name, sizeof(item->info.server_name));
-			NetworkRecv_string(&_udp_cs, p, item->info.server_revision, sizeof(item->info.server_revision));
-			item->info.server_lang   = NetworkRecv_uint8(&_udp_cs, p);
-			item->info.use_password  = NetworkRecv_uint8(&_udp_cs, p);
-			item->info.clients_max   = NetworkRecv_uint8(&_udp_cs, p);
-			item->info.clients_on    = NetworkRecv_uint8(&_udp_cs, p);
-			item->info.spectators_on = NetworkRecv_uint8(&_udp_cs, p);
-			if (game_info_version < 3) { // 16 bits dates got scrapped and are read earlier
-				item->info.game_date     = NetworkRecv_uint16(&_udp_cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
-				item->info.start_date    = NetworkRecv_uint16(&_udp_cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
-			}
-			NetworkRecv_string(&_udp_cs, p, item->info.map_name, sizeof(item->info.map_name));
-			item->info.map_width     = NetworkRecv_uint16(&_udp_cs, p);
-			item->info.map_height    = NetworkRecv_uint16(&_udp_cs, p);
-			item->info.map_set       = NetworkRecv_uint8(&_udp_cs, p);
-			item->info.dedicated     = NetworkRecv_uint8(&_udp_cs, p);
-
-			if (item->info.server_lang >= NETWORK_NUM_LANGUAGES) item->info.server_lang = 0;
-			if (item->info.map_set >= NUM_LANDSCAPE ) item->info.map_set = 0;
-
-			if (item->info.hostname[0] == '\0')
-				snprintf(item->info.hostname, sizeof(item->info.hostname), "%s", inet_ntoa(client_addr->sin_addr));
-
-			/* Check if we are allowed on this server based on the revision-match */
-			item->info.version_compatible =
-				strcmp(item->info.server_revision, _openttd_revision) == 0 ||
-				strcmp(item->info.server_revision, NOREV_STRING) == 0;
-			item->info.compatible &= item->info.version_compatible; // Already contains match for GRFs
-			break;
-	}
-
-	{
-		/* Checks whether there needs to be a request for names of GRFs and makes
-		 * the request if necessary. GRFs that need to be requested are the GRFs
-		 * that do not exist on the clients system and we do not have the name
-		 * resolved of, i.e. the name is still UNKNOWN_GRF_NAME_PLACEHOLDER.
-		 * The in_request array and in_request_count are used so there is no need
-		 * to do a second loop over the GRF list, which can be relatively expensive
-		 * due to the string comparisons. */
-		const GRFConfig *in_request[NETWORK_MAX_GRF_COUNT];
-		const GRFConfig *c;
-		uint in_request_count = 0;
-		struct sockaddr_in out_addr;
-
-		for (c = item->info.grfconfig; c != NULL; c = c->next) {
-			if (!HASBIT(c->flags, GCF_NOT_FOUND) || strcmp(c->name, UNKNOWN_GRF_NAME_PLACEHOLDER) != 0) continue;
-			in_request[in_request_count] = c;
-			in_request_count++;
-		}
-
-		if (in_request_count > 0) {
-			/* There are 'unknown' GRFs, now send a request for them */
-			uint i;
-			Packet *packet = NetworkSend_Init(PACKET_UDP_CLIENT_GET_NEWGRFS);
-
-			NetworkSend_uint8 (packet, in_request_count);
-			for (i = 0; i < in_request_count; i++) {
-				NetworkSend_GRFIdentifier(packet, in_request[i]);
-			}
-
-			out_addr.sin_family      = AF_INET;
-			out_addr.sin_port        = htons(item->port);
-			out_addr.sin_addr.s_addr = item->ip;
-			NetworkSendUDP_Packet(_udp_client_socket, packet, &out_addr);
-			free(packet);
-		}
-	}
-
-	item->online = true;
-
-	UpdateNetworkGameWindow(false);
-}
-
-DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO)
-{
-	NetworkClientState *cs;
-	NetworkClientInfo *ci;
-	Packet *packet;
-	Player *player;
-	byte current = 0;
-	int i;
-
-	// Just a fail-safe.. should never happen
-	if (!_network_udp_server) return;
-
-	packet = NetworkSend_Init(PACKET_UDP_SERVER_DETAIL_INFO);
-
-	/* Send the amount of active companies */
-	NetworkSend_uint8 (packet, NETWORK_COMPANY_INFO_VERSION);
-	NetworkSend_uint8 (packet, ActivePlayerCount());
-
-	/* Fetch the latest version of everything */
-	NetworkPopulateCompanyInfo();
-
-	/* Go through all the players */
-	FOR_ALL_PLAYERS(player) {
-		/* Skip non-active players */
-		if (!player->is_active) continue;
-
-		current++;
-
-		/* Send the information */
-		NetworkSend_uint8(packet, current);
-
-		NetworkSend_string(packet, _network_player_info[player->index].company_name);
-		NetworkSend_uint32(packet, _network_player_info[player->index].inaugurated_year);
-		NetworkSend_uint64(packet, _network_player_info[player->index].company_value);
-		NetworkSend_uint64(packet, _network_player_info[player->index].money);
-		NetworkSend_uint64(packet, _network_player_info[player->index].income);
-		NetworkSend_uint16(packet, _network_player_info[player->index].performance);
-
-		/* Send 1 if there is a passord for the company else send 0 */
-		if (_network_player_info[player->index].password[0] != '\0') {
-			NetworkSend_uint8(packet, 1);
-		} else {
-			NetworkSend_uint8(packet, 0);
-		}
-
-		for (i = 0; i < NETWORK_VEHICLE_TYPES; i++)
-			NetworkSend_uint16(packet, _network_player_info[player->index].num_vehicle[i]);
-
-		for (i = 0; i < NETWORK_STATION_TYPES; i++)
-			NetworkSend_uint16(packet, _network_player_info[player->index].num_station[i]);
-
-		/* Find the clients that are connected to this player */
-		FOR_ALL_CLIENTS(cs) {
-			ci = DEREF_CLIENT_INFO(cs);
-			if (ci->client_playas == player->index) {
-				/* The uint8 == 1 indicates that a client is following */
-				NetworkSend_uint8(packet, 1);
-				NetworkSend_string(packet, ci->client_name);
-				NetworkSend_string(packet, ci->unique_id);
-				NetworkSend_uint32(packet, ci->join_date);
-			}
-		}
-		/* Also check for the server itself */
-		ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
-		if (ci->client_playas == player->index) {
-			/* The uint8 == 1 indicates that a client is following */
-			NetworkSend_uint8(packet, 1);
-			NetworkSend_string(packet, ci->client_name);
-			NetworkSend_string(packet, ci->unique_id);
-			NetworkSend_uint32(packet, ci->join_date);
-		}
-
-		/* Indicates end of client list */
-		NetworkSend_uint8(packet, 0);
-	}
-
-	/* And check if we have any spectators */
-	FOR_ALL_CLIENTS(cs) {
-		ci = DEREF_CLIENT_INFO(cs);
-		if (!IsValidPlayer(ci->client_playas)) {
-			/* The uint8 == 1 indicates that a client is following */
-			NetworkSend_uint8(packet, 1);
-			NetworkSend_string(packet, ci->client_name);
-			NetworkSend_string(packet, ci->unique_id);
-			NetworkSend_uint32(packet, ci->join_date);
-		}
-	}
-
-	/* Also check for the server itself */
-	ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
-	if (!IsValidPlayer(ci->client_playas)) {
-		/* The uint8 == 1 indicates that a client is following */
-		NetworkSend_uint8(packet, 1);
-		NetworkSend_string(packet, ci->client_name);
-		NetworkSend_string(packet, ci->unique_id);
-		NetworkSend_uint32(packet, ci->join_date);
-	}
-
-	/* Indicates end of client list */
-	NetworkSend_uint8(packet, 0);
-
-	NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr);
-
-	free(packet);
-}
-
-DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST)
-{
-	int i;
-	struct in_addr ip;
-	uint16 port;
-	uint8 ver;
-
-	/* packet begins with the protocol version (uint8)
-	 * then an uint16 which indicates how many
-	 * ip:port pairs are in this packet, after that
-	 * an uint32 (ip) and an uint16 (port) for each pair
-	 */
-
-	ver = NetworkRecv_uint8(&_udp_cs, p);
-
-	if (_udp_cs.has_quit) return;
-
-	if (ver == 1) {
-		for (i = NetworkRecv_uint16(&_udp_cs, p); i != 0 ; i--) {
-			ip.s_addr = TO_LE32(NetworkRecv_uint32(&_udp_cs, p));
-			port = NetworkRecv_uint16(&_udp_cs, p);
-			NetworkUDPQueryServer(inet_ntoa(ip), port);
-		}
-	}
-}
-
-DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER)
-{
-	_network_advertise_retries = 0;
-	DEBUG(net, 2, "[udp] advertising on master server successfull");
-
-	/* We are advertised, but we don't want to! */
-	if (!_network_advertise) NetworkUDPRemoveAdvertise();
-}
-
-/**
- * A client has requested the names of some NewGRFs.
- *
- * Replying this can be tricky as we have a limit of SEND_MTU bytes
- * in the reply packet and we can send up to 100 bytes per NewGRF
- * (GRF ID, MD5sum and NETWORK_GRF_NAME_LENGTH bytes for the name).
- * As SEND_MTU is _much_ less than 100 * NETWORK_MAX_GRF_COUNT, it
- * could be that a packet overflows. To stop this we only reply
- * with the first N NewGRFs so that if the first N + 1 NewGRFs
- * would be sent, the packet overflows.
- * in_reply and in_reply_count are used to keep a list of GRFs to
- * send in the reply.
- */
-DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS)
-{
-	uint8 num_grfs;
-	uint i;
-
-	const GRFConfig *in_reply[NETWORK_MAX_GRF_COUNT];
-	Packet *packet;
-	uint8 in_reply_count = 0;
-	uint packet_len = 0;
-
-	/* Just a fail-safe.. should never happen */
-	if (_udp_cs.has_quit) return;
-
-	DEBUG(net, 6, "[udp] newgrf data request from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
-
-	num_grfs = NetworkRecv_uint8 (&_udp_cs, p);
-	if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
-
-	for (i = 0; i < num_grfs; i++) {
-		GRFConfig c;
-		const GRFConfig *f;
-
-		NetworkRecv_GRFIdentifier(p, &c);
-
-		/* Find the matching GRF file */
-		f = FindGRFConfig(c.grfid, c.md5sum);
-		if (f == NULL) continue; // The GRF is unknown to this server
-
-		/* If the reply might exceed the size of the packet, only reply
-		 * the current list and do not send the other data.
-		 * The name could be an empty string, if so take the filename. */
-		packet_len += sizeof(c.grfid) + sizeof(c.md5sum) +
-				min(strlen((f->name != NULL && strlen(f->name) > 0) ? f->name : f->filename) + 1, NETWORK_GRF_NAME_LENGTH);
-		if (packet_len > SEND_MTU - 4) { // 4 is 3 byte header + grf count in reply
-			break;
-		}
-		in_reply[in_reply_count] = f;
-		in_reply_count++;
-	}
-
-	if (in_reply_count == 0) return;
-
-	packet = NetworkSend_Init(PACKET_UDP_SERVER_NEWGRFS);
-	NetworkSend_uint8 (packet, in_reply_count);
-	for (i = 0; i < in_reply_count; i++) {
-		char name[NETWORK_GRF_NAME_LENGTH];
-
-		/* The name could be an empty string, if so take the filename */
-		ttd_strlcpy(name, (in_reply[i]->name != NULL && strlen(in_reply[i]->name) > 0) ?
-				in_reply[i]->name : in_reply[i]->filename, sizeof(name));
-	 	NetworkSend_GRFIdentifier(packet, in_reply[i]);
-		NetworkSend_string(packet, name);
-	}
-
-	NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr);
-	free(packet);
-}
-
-/** The return of the client's request of the names of some NewGRFs */
-DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS)
-{
-	uint8 num_grfs;
-	uint i;
-
-	/* Just a fail-safe.. should never happen */
-	if (_udp_cs.has_quit) return;
-
-	DEBUG(net, 6, "[udp] newgrf data reply from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
-
-	num_grfs = NetworkRecv_uint8 (&_udp_cs, p);
-	if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
-
-	for (i = 0; i < num_grfs; i++) {
-		char *unknown_name;
-		char name[NETWORK_GRF_NAME_LENGTH];
-		GRFConfig c;
-
-		NetworkRecv_GRFIdentifier(p, &c);
-		NetworkRecv_string(&_udp_cs, p, name, sizeof(name));
-
-		/* An empty name is not possible under normal circumstances
-		 * and causes problems when showing the NewGRF list. */
-		if (strlen(name) == 0) continue;
-
-		/* Finds the fake GRFConfig for the just read GRF ID and MD5sum tuple.
-		 * If it exists and not resolved yet, then name of the fake GRF is
-		 * overwritten with the name from the reply. */
-		unknown_name = FindUnknownGRFName(c.grfid, c.md5sum, false);
-		if (unknown_name != NULL && strcmp(unknown_name, UNKNOWN_GRF_NAME_PLACEHOLDER) == 0) {
-			ttd_strlcpy(unknown_name, name, NETWORK_GRF_NAME_LENGTH);
-		}
-	}
-}
-
-
-// The layout for the receive-functions by UDP
-typedef void NetworkUDPPacket(Packet *p, struct sockaddr_in *client_addr);
-
-static NetworkUDPPacket* const _network_udp_packet[] = {
-	RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER),
-	RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE),
-	RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO),
-	NULL,
-	NULL,
-	RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER),
-	NULL,
-	RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST),
-	NULL,
-	RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS),
-	RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS),
-};
-
-
-// If this fails, check the array above with network_data.h
-assert_compile(lengthof(_network_udp_packet) == PACKET_UDP_END);
-
-
-static void NetworkHandleUDPPacket(Packet* p, struct sockaddr_in* client_addr)
-{
-	byte type;
-
-	/* Fake a client, so we can see when there is an illegal packet */
-	_udp_cs.socket = INVALID_SOCKET;
-	_udp_cs.has_quit = false;
-
-	type = NetworkRecv_uint8(&_udp_cs, p);
-
-	if (type < PACKET_UDP_END && _network_udp_packet[type] != NULL && !_udp_cs.has_quit) {
-		_network_udp_packet[type](p, client_addr);
-	} else {
-		if (!_udp_cs.has_quit) {
-			DEBUG(net, 0, "[udp] received invalid packet type %d", type);
-		} else {
-			DEBUG(net, 0, "[udp] received illegal packet");
-		}
-	}
-}
-
-
-// Send a packet over UDP
-static void NetworkSendUDP_Packet(SOCKET udp, Packet* p, struct sockaddr_in* recv)
-{
-	int res;
-
-	// Put the length in the buffer
-	p->buffer[0] = p->size & 0xFF;
-	p->buffer[1] = p->size >> 8;
-
-	// Send the buffer
-	res = sendto(udp, p->buffer, p->size, 0, (struct sockaddr *)recv, sizeof(*recv));
-
-	// Check for any errors, but ignore it otherwise
-	if (res == -1) DEBUG(net, 1, "[udp] sendto failed with: %i", GET_LAST_ERROR());
-}
-
-// Start UDP listener
-bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast)
-{
-	struct sockaddr_in sin;
-
-	// Make sure socket is closed
-	closesocket(*udp);
-
-	*udp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
-	if (*udp == INVALID_SOCKET) {
-		DEBUG(net, 0, "[udp] failed to start UDP listener");
-		return false;
-	}
-
-	// set nonblocking mode for socket
-	{
-		unsigned long blocking = 1;
-#ifndef BEOS_NET_SERVER
-		ioctlsocket(*udp, FIONBIO, &blocking);
-#else
-		setsockopt(*udp, SOL_SOCKET, SO_NONBLOCK, &blocking, NULL);
-#endif
-	}
-
-	sin.sin_family = AF_INET;
-	// Listen on all IPs
-	sin.sin_addr.s_addr = host;
-	sin.sin_port = htons(port);
-
-	if (bind(*udp, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
-		DEBUG(net, 0, "[udp] bind failed on %s:%i", inet_ntoa(*(struct in_addr *)&host), port);
-		return false;
-	}
-
-	if (broadcast) {
-		/* Enable broadcast */
-		unsigned long val = 1;
-#ifndef BEOS_NET_SERVER // will work around this, some day; maybe.
-		setsockopt(*udp, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
-#endif
-	}
-
-	DEBUG(net, 1, "[udp] listening on port %s:%d", inet_ntoa(*(struct in_addr *)&host), port);
-
-	return true;
-}
-
-// Close UDP connection
-void NetworkUDPClose(void)
-{
-	DEBUG(net, 1, "[udp] closed listeners");
-
-	if (_network_udp_server) {
-		if (_udp_server_socket != INVALID_SOCKET) {
-			closesocket(_udp_server_socket);
-			_udp_server_socket = INVALID_SOCKET;
-		}
-
-		if (_udp_master_socket != INVALID_SOCKET) {
-			closesocket(_udp_master_socket);
-			_udp_master_socket = INVALID_SOCKET;
-		}
-
-		_network_udp_server = false;
-		_network_udp_broadcast = 0;
-	} else {
-		if (_udp_client_socket != INVALID_SOCKET) {
-			closesocket(_udp_client_socket);
-			_udp_client_socket = INVALID_SOCKET;
-		}
-		_network_udp_broadcast = 0;
-	}
-}
-
-// Receive something on UDP level
-void NetworkUDPReceive(SOCKET udp)
-{
-	struct sockaddr_in client_addr;
-	socklen_t client_len;
-	int nbytes;
-	static Packet *p = NULL;
-	int packet_len;
-
-	// If p is NULL, malloc him.. this prevents unneeded mallocs
-	if (p == NULL) p = malloc(sizeof(*p));
-
-	packet_len = sizeof(p->buffer);
-	client_len = sizeof(client_addr);
-
-	// Try to receive anything
-	nbytes = recvfrom(udp, p->buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len);
-
-	// We got some bytes.. just asume we receive the whole packet
-	if (nbytes > 0) {
-		// Get the size of the buffer
-		p->size = (uint16)p->buffer[0];
-		p->size += (uint16)p->buffer[1] << 8;
-		// Put the position on the right place
-		p->pos = 2;
-		p->next = NULL;
-
-		// Handle the packet
-		NetworkHandleUDPPacket(p, &client_addr);
-
-		// Free the packet
-		free(p);
-		p = NULL;
-	}
-}
-
-// Broadcast to all ips
-static void NetworkUDPBroadCast(SOCKET udp)
-{
-	Packet* p = NetworkSend_Init(PACKET_UDP_CLIENT_FIND_SERVER);
-	uint i;
-
-	for (i = 0; _broadcast_list[i] != 0; i++) {
-		struct sockaddr_in out_addr;
-
-		out_addr.sin_family = AF_INET;
-		out_addr.sin_port = htons(_network_server_port);
-		out_addr.sin_addr.s_addr = _broadcast_list[i];
-
-		DEBUG(net, 4, "[udp] broadcasting to %s", inet_ntoa(out_addr.sin_addr));
-
-		NetworkSendUDP_Packet(udp, p, &out_addr);
-	}
-
-	free(p);
-}
-
-
-// Request the the server-list from the master server
-void NetworkUDPQueryMasterServer(void)
-{
-	struct sockaddr_in out_addr;
-	Packet *p;
-
-	if (_udp_client_socket == INVALID_SOCKET)
-		if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
-			return;
-
-	p = NetworkSend_Init(PACKET_UDP_CLIENT_GET_LIST);
-
-	out_addr.sin_family = AF_INET;
-	out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT);
-	out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST);
-
-	// packet only contains protocol version
-	NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
-
-	NetworkSendUDP_Packet(_udp_client_socket, p, &out_addr);
-
-	DEBUG(net, 2, "[udp] master server queried at %s:%d", inet_ntoa(out_addr.sin_addr),ntohs(out_addr.sin_port));
-
-	free(p);
-}
-
-// Find all servers
-void NetworkUDPSearchGame(void)
-{
-	// We are still searching..
-	if (_network_udp_broadcast > 0) return;
-
-	// No UDP-socket yet..
-	if (_udp_client_socket == INVALID_SOCKET)
-		if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
-			return;
-
-	DEBUG(net, 0, "[udp] searching server");
-
-	NetworkUDPBroadCast(_udp_client_socket);
-	_network_udp_broadcast = 300; // Stay searching for 300 ticks
-}
-
-NetworkGameList *NetworkUDPQueryServer(const char* host, unsigned short port)
-{
-	struct sockaddr_in out_addr;
-	Packet *p;
-	NetworkGameList *item;
-
-	// No UDP-socket yet..
-	if (_udp_client_socket == INVALID_SOCKET)
-		if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
-			return NULL;
-
-	out_addr.sin_family = AF_INET;
-	out_addr.sin_port = htons(port);
-	out_addr.sin_addr.s_addr = NetworkResolveHost(host);
-
-	// Clear item in gamelist
-	item = NetworkGameListAddItem(inet_addr(inet_ntoa(out_addr.sin_addr)), ntohs(out_addr.sin_port));
-	memset(&item->info, 0, sizeof(item->info));
-	ttd_strlcpy(item->info.server_name, host, lengthof(item->info.server_name));
-	ttd_strlcpy(item->info.hostname, host, lengthof(item->info.hostname));
-	item->online = false;
-
-	// Init the packet
-	p = NetworkSend_Init(PACKET_UDP_CLIENT_FIND_SERVER);
-
-	NetworkSendUDP_Packet(_udp_client_socket, p, &out_addr);
-
-	free(p);
-
-	UpdateNetworkGameWindow(false);
-	return item;
-}
-
-/* Remove our advertise from the master-server */
-void NetworkUDPRemoveAdvertise(void)
-{
-	struct sockaddr_in out_addr;
-	Packet *p;
-
-	/* Check if we are advertising */
-	if (!_networking || !_network_server || !_network_udp_server) return;
-
-	/* check for socket */
-	if (_udp_master_socket == INVALID_SOCKET)
-		if (!NetworkUDPListen(&_udp_master_socket, _network_server_bind_ip, 0, false))
-			return;
-
-	DEBUG(net, 1, "[udp] removing advertise from master server");
-
-	/* Find somewhere to send */
-	out_addr.sin_family = AF_INET;
-	out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT);
-	out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST);
-
-	/* Send the packet */
-	p = NetworkSend_Init(PACKET_UDP_SERVER_UNREGISTER);
-	/* Packet is: Version, server_port */
-	NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
-	NetworkSend_uint16(p, _network_server_port);
-	NetworkSendUDP_Packet(_udp_master_socket, p, &out_addr);
-
-	free(p);
-}
-
-/* Register us to the master server
-     This function checks if it needs to send an advertise */
-void NetworkUDPAdvertise(void)
-{
-	struct sockaddr_in out_addr;
-	Packet *p;
-
-	/* Check if we should send an advertise */
-	if (!_networking || !_network_server || !_network_udp_server || !_network_advertise)
-		return;
-
-	/* check for socket */
-	if (_udp_master_socket == INVALID_SOCKET)
-		if (!NetworkUDPListen(&_udp_master_socket, _network_server_bind_ip, 0, false))
-			return;
-
-	if (_network_need_advertise) {
-		_network_need_advertise = false;
-		_network_advertise_retries = ADVERTISE_RETRY_TIMES;
-	} else {
-		/* Only send once every ADVERTISE_NORMAL_INTERVAL ticks */
-		if (_network_advertise_retries == 0) {
-			if ((_network_last_advertise_frame + ADVERTISE_NORMAL_INTERVAL) > _frame_counter)
-				return;
-			_network_advertise_retries = ADVERTISE_RETRY_TIMES;
-		}
-
-		if ((_network_last_advertise_frame + ADVERTISE_RETRY_INTERVAL) > _frame_counter)
-			return;
-	}
-
-	_network_advertise_retries--;
-	_network_last_advertise_frame = _frame_counter;
-
-	/* Find somewhere to send */
-	out_addr.sin_family = AF_INET;
-	out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT);
-	out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST);
-
-	DEBUG(net, 1, "[udp] advertising to master server");
-
-	/* Send the packet */
-	p = NetworkSend_Init(PACKET_UDP_SERVER_REGISTER);
-	/* Packet is: WELCOME_MESSAGE, Version, server_port */
-	NetworkSend_string(p, NETWORK_MASTER_SERVER_WELCOME_MESSAGE);
-	NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
-	NetworkSend_uint16(p, _network_server_port);
-	NetworkSendUDP_Packet(_udp_master_socket, p, &out_addr);
-
-	free(p);
-}
-
-void NetworkUDPInitialize(void)
-{
-	_udp_client_socket = INVALID_SOCKET;
-	_udp_server_socket = INVALID_SOCKET;
-	_udp_master_socket = INVALID_SOCKET;
-
-	_network_udp_server = false;
-	_network_udp_broadcast = 0;
-}
-
-#endif /* ENABLE_NETWORK */