--- a/src/network/network_data.h Sat Mar 10 11:07:13 2007 +0000
+++ b/src/network/network_data.h Sun Mar 11 16:31:18 2007 +0000
@@ -20,13 +20,13 @@
#define NETWORK_SERVER_INDEX 1
#define NETWORK_EMPTY_INDEX 0
-typedef enum {
+enum MapPacket {
MAP_PACKET_START,
MAP_PACKET_NORMAL,
MAP_PACKET_END,
-} MapPacket;
+};
-typedef enum {
+enum NetworkErrorCode {
NETWORK_ERROR_GENERAL, // Try to use thisone like never
// Signals from clients
@@ -46,10 +46,10 @@
NETWORK_ERROR_KICKED,
NETWORK_ERROR_CHEATER,
NETWORK_ERROR_FULL,
-} NetworkErrorCode;
+};
// Actions that can be used for NetworkTextMessage
-typedef enum {
+enum NetworkAction {
NETWORK_ACTION_JOIN,
NETWORK_ACTION_LEAVE,
NETWORK_ACTION_SERVER_MESSAGE,
@@ -58,18 +58,18 @@
NETWORK_ACTION_CHAT_CLIENT,
NETWORK_ACTION_GIVE_MONEY,
NETWORK_ACTION_NAME_CHANGE,
-} NetworkAction;
+};
-typedef enum {
+enum NetworkPasswordType {
NETWORK_GAME_PASSWORD,
NETWORK_COMPANY_PASSWORD,
-} NetworkPasswordType;
+};
-typedef enum {
+enum DestType {
DESTTYPE_BROADCAST, ///< Send message/notice to all players (All)
DESTTYPE_TEAM, ///< Send message/notice to everyone playing the same company (Team)
DESTTYPE_CLIENT, ///< Send message/notice to only a certain player (Private)
-} DestType;
+};
// following externs are instantiated at network.cpp
extern CommandPacket *_local_command_queue;
@@ -84,7 +84,7 @@
// Macros to make life a bit more easier
#define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p)
-#define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(void)
+#define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command()
#define DEF_CLIENT_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
#define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkTCPSocketHandler *cs, Packet *p)
#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkTCPSocketHandler *cs)
@@ -104,7 +104,7 @@
void CDECL NetworkTextMessage(NetworkAction action, uint16 color, bool self_send, const char *name, const char *str, ...);
void NetworkGetClientName(char *clientname, size_t size, const NetworkTCPSocketHandler *cs);
uint NetworkCalculateLag(const NetworkTCPSocketHandler *cs);
-byte NetworkGetCurrentLanguageIndex(void);
+byte NetworkGetCurrentLanguageIndex();
NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index);
NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip);
NetworkTCPSocketHandler *NetworkFindClientStateFromIndex(uint16 client_index);