src/network/network_data.h
branchcpp_gui
changeset 6298 c30fe89622df
parent 6123 87aa45c64f8f
--- a/src/network/network_data.h	Sat Mar 10 11:07:13 2007 +0000
+++ b/src/network/network_data.h	Sun Mar 11 16:31:18 2007 +0000
@@ -20,13 +20,13 @@
 #define NETWORK_SERVER_INDEX 1
 #define NETWORK_EMPTY_INDEX 0
 
-typedef enum {
+enum MapPacket {
 	MAP_PACKET_START,
 	MAP_PACKET_NORMAL,
 	MAP_PACKET_END,
-} MapPacket;
+};
 
-typedef enum {
+enum NetworkErrorCode {
 	NETWORK_ERROR_GENERAL, // Try to use thisone like never
 
 	// Signals from clients
@@ -46,10 +46,10 @@
 	NETWORK_ERROR_KICKED,
 	NETWORK_ERROR_CHEATER,
 	NETWORK_ERROR_FULL,
-} NetworkErrorCode;
+};
 
 // Actions that can be used for NetworkTextMessage
-typedef enum {
+enum NetworkAction {
 	NETWORK_ACTION_JOIN,
 	NETWORK_ACTION_LEAVE,
 	NETWORK_ACTION_SERVER_MESSAGE,
@@ -58,18 +58,18 @@
 	NETWORK_ACTION_CHAT_CLIENT,
 	NETWORK_ACTION_GIVE_MONEY,
 	NETWORK_ACTION_NAME_CHANGE,
-} NetworkAction;
+};
 
-typedef enum {
+enum NetworkPasswordType {
 	NETWORK_GAME_PASSWORD,
 	NETWORK_COMPANY_PASSWORD,
-} NetworkPasswordType;
+};
 
-typedef enum {
+enum DestType {
 	DESTTYPE_BROADCAST, ///< Send message/notice to all players (All)
 	DESTTYPE_TEAM,    ///< Send message/notice to everyone playing the same company (Team)
 	DESTTYPE_CLIENT,    ///< Send message/notice to only a certain player (Private)
-} DestType;
+};
 
 // following externs are instantiated at network.cpp
 extern CommandPacket *_local_command_queue;
@@ -84,7 +84,7 @@
 
 // Macros to make life a bit more easier
 #define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p)
-#define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(void)
+#define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command()
 #define DEF_CLIENT_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
 #define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkTCPSocketHandler *cs, Packet *p)
 #define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkTCPSocketHandler *cs)
@@ -104,7 +104,7 @@
 void CDECL NetworkTextMessage(NetworkAction action, uint16 color, bool self_send, const char *name, const char *str, ...);
 void NetworkGetClientName(char *clientname, size_t size, const NetworkTCPSocketHandler *cs);
 uint NetworkCalculateLag(const NetworkTCPSocketHandler *cs);
-byte NetworkGetCurrentLanguageIndex(void);
+byte NetworkGetCurrentLanguageIndex();
 NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index);
 NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip);
 NetworkTCPSocketHandler *NetworkFindClientStateFromIndex(uint16 client_index);