network_server.c
changeset 4944 c61494b1ec35
parent 4912 d04b3f2bca70
child 4945 c5c9bfb156fb
--- a/network_server.c	Tue Oct 24 22:19:12 2006 +0000
+++ b/network_server.c	Tue Oct 24 22:23:08 2006 +0000
@@ -752,7 +752,7 @@
 			/* Now pause the game till the client is in sync */
 			DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
 
-			NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, "Game paused (incoming client)", NETWORK_SERVER_INDEX);
+			NetworkServer_HandleChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game paused (incoming client)", NETWORK_SERVER_INDEX);
 		}
 	} else {
 		// Wrong status for this packet, give a warning to client, and close connection
@@ -958,7 +958,7 @@
 
 		if (_network_pause_on_join) {
 			DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
-			NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, "Game unpaused (client connected)", NETWORK_SERVER_INDEX);
+			NetworkServer_HandleChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game unpaused (client connected)", NETWORK_SERVER_INDEX);
 		}
 
 		CheckMinPlayers();