src/newgrf_storage.h
branchNewGRF_ports
changeset 6870 ca3fd1fbe311
child 6872 1c4a4a609f85
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/newgrf_storage.h	Sat Oct 06 21:16:00 2007 +0000
@@ -0,0 +1,183 @@
+/* $Id$ */
+
+/** @file newgrf_storage.h Functionality related to the temporary and persistent storage arrays for NewGRFs. */
+
+#ifndef NEWGRF_STORAGE_H
+#define NEWGRF_STORAGE_H
+
+/**
+ * Base class for all NewGRF storage arrays. Nothing fancy, only here
+ * so we have a generalised class to use.
+ */
+struct BaseStorageArray
+{
+	/** The needed destructor */
+	virtual ~BaseStorageArray() {}
+
+	/**
+	 * Clear the changes made since the last ClearChanges.
+	 * This can be done in two ways:
+	 *  - saving the changes permanently
+	 *  - reverting to the previous version
+	 * @param keep_changes do we save or revert the changes since the last ClearChanges?
+	 */
+	virtual void ClearChanges(bool keep_changes) = 0;
+
+	/**
+	 * Stores some value at a given position.
+	 * @param pos   the position to write at
+	 * @param value the value to write
+	 */
+	virtual void Store(uint pos, uint32 value) = 0;
+};
+
+/**
+ * Class for persistent storage of data.
+ * On ClearChanges that data is either reverted or saved.
+ * @param TYPE the type of variable to store.
+ * @param SIZE the size of the array.
+ */
+template <typename TYPE, uint SIZE>
+struct PersistentStorageArray : BaseStorageArray {
+	TYPE storage[SIZE]; ///< Memory to for the storage array
+	TYPE *prev_storage; ///< Memory to store "old" states so we can revert them on the performance of test cases for commands etc.
+
+	/** Simply construct the array */
+	PersistentStorageArray() : prev_storage(NULL)
+	{
+		memset(this->storage, 0, sizeof(this->storage));
+	}
+
+	/** And free all data related to it */
+	~PersistentStorageArray()
+	{
+		free(this->prev_storage);
+	}
+
+	/**
+	 * Stores some value at a given position.
+	 * If there is no backup of the data that backup is made and then
+	 * we write the data.
+	 * @param pos   the position to write at
+	 * @param value the value to write
+	 */
+	void Store(uint pos, uint32 value)
+	{
+		/* Out of the scope of the array */
+		if (pos >= SIZE) return;
+
+		/* The value hasn't changed, so we pretend nothing happened.
+		 * Saves a few cycles and such and it's pretty easy to check. */
+		if (this->storage[pos] == value) return;
+
+		/* We do not have made a backup; lets do so */
+		if (this->prev_storage != NULL) {
+			this->prev_storage = MallocT<TYPE>(SIZE);
+			if (this->prev_storage == NULL) return;
+
+			memcpy(this->prev_storage, this->storage, sizeof(this->storage));
+
+			/* We only need to register ourselves when we made the backup
+			 * as that is the only time something will have changed */
+			AddChangedStorage(this);
+		}
+
+		this->storage[pos] = value;
+	}
+
+	/**
+	 * Gets the value from a given position.
+	 * @param pos the position to get the data from
+	 * @return the data from that position
+	 */
+	TYPE Get(uint pos) const
+	{
+		/* Out of the scope of the array */
+		if (pos >= SIZE) return 0;
+
+		return this->storage[pos];
+	}
+
+	void ClearChanges(bool keep_changes)
+	{
+		assert(this->prev_storage != NULL);
+
+		if (!keep_changes) {
+			memcpy(this->storage, this->prev_storage, sizeof(this->storage));
+		}
+		free(this->prev_storage);
+	}
+};
+
+
+/**
+ * Class for temporary storage of data.
+ * On ClearChanges that data is always zero-ed.
+ * @param TYPE the type of variable to store.
+ * @param SIZE the size of the array.
+ */
+template <typename TYPE, uint SIZE>
+struct TemporaryStorageArray : BaseStorageArray {
+	TYPE storage[SIZE]; ///< Memory to for the storage array
+
+	/** Simply construct the array */
+	TemporaryStorageArray()
+	{
+		memset(this->storage, 0, sizeof(this->storage));
+	}
+
+	/**
+	 * Stores some value at a given position.
+	 * @param pos   the position to write at
+	 * @param value the value to write
+	 */
+	void Store(uint pos, uint32 value)
+	{
+		/* Out of the scope of the array */
+		if (pos >= SIZE) return;
+
+		this->storage[pos] = value;
+		AddChangedStorage(this);
+	}
+
+	/**
+	 * Gets the value from a given position.
+	 * @param pos the position to get the data from
+	 * @return the data from that position
+	 */
+	TYPE Get(uint pos) const
+	{
+		/* Out of the scope of the array */
+		if (pos >= SIZE) return 0;
+
+		return this->storage[pos];
+	}
+
+	void ClearChanges(bool keep_changes)
+	{
+		memset(this->storage, 0, sizeof(this->storage));
+	}
+};
+
+/**
+ * Add the changed storage array to the list of changed arrays.
+ * This is done so we only have to revert/save the changed
+ * arrays, which saves quite a few clears, etc. after callbacks.
+ * @param storage the array that has changed
+ */
+void AddChangedStorage(BaseStorageArray *storage);
+
+
+/**
+ * Clear the changes made since the last ClearStorageChanges.
+ * This is done for *all* storages that have been registered to with
+ * AddChangedStorage since the previous ClearStorageChanges.
+ *
+ * This can be done in two ways:
+ *  - saving the changes permanently
+ *  - reverting to the previous version
+ * @param keep_changes do we save or revert the changes since the last ClearChanges?
+ */
+void ClearStorageChanges(bool keep_changes);
+
+#endif /* NEWGRF_STORAGE_H */