--- a/players.c Thu Jan 12 11:20:41 2006 +0000
+++ b/players.c Thu Jan 12 15:52:18 2006 +0000
@@ -23,6 +23,7 @@
#include "sound.h"
#include "network.h"
#include "variables.h"
+#include "engine.h"
#include "ai/ai.h"
static const SpriteID cheeks_table[4] = {
@@ -487,7 +488,7 @@
p->face = Random();
/* Engine renewal settings */
- InitialiseEngineReplacement(p);
+ p->engine_renew_list = NULL;
p->renew_keep_length = false;
p->engine_renew = false;
p->engine_renew_months = -6;
@@ -637,10 +638,6 @@
p->president_name_1 = 0;
}
-
-static int32 AddEngineReplacement(Player* p, EngineID old_engine, EngineID new_engine, uint32 flags);
-static int32 RemoveEngineReplacement(Player* p, EngineID engine, uint32 flags);
-
/** Change engine renewal parameters
* @param x,y unused
* @param p1 bits 0-3 command
@@ -734,9 +731,9 @@
if (!HASBIT(GetEngine(new_engine_type)->player_avail, _current_player))
return CMD_ERROR;
- cost = AddEngineReplacement(p, old_engine_type, new_engine_type, flags);
+ cost = AddEngineReplacementForPlayer(p, old_engine_type, new_engine_type, flags);
} else {
- cost = RemoveEngineReplacement(p, old_engine_type, flags);
+ cost = RemoveEngineReplacementForPlayer(p, old_engine_type, flags);
}
if (IsLocalPlayer()) InvalidateWindow(WC_REPLACE_VEHICLE, GetEngine(old_engine_type)->type);
@@ -903,6 +900,8 @@
p->money64 = p->player_money = 100000000; // XXX - wtf?
p->is_active = false;
}
+ RemoveAllEngineReplacementForPlayer(p);
+
} break;
case 3: { /* Merge a company (#1) into another company (#2), elimination company #1 */
@@ -1107,63 +1106,6 @@
_patches.ending_date = 2051;
}
-void InitialiseEngineReplacement(Player *p)
-{
- EngineID engine;
-
- for (engine = 0; engine < TOTAL_NUM_ENGINES; engine++)
- p->engine_replacement[engine] = INVALID_ENGINE;
-}
-
-/**
- * Retrieve the engine replacement for the given player and original engine type.
- * @param p Player.
- * @param engine Engine type.
- * @return Assigned replacement engine.
- */
-EngineID EngineReplacement(const Player *p, EngineID engine)
-{
- return p->engine_replacement[engine];
-}
-
-/**
- * Check if an engine has a replacement set up.
- * @param p Player.
- * @param engine Engine type.
- * @return True if there is a replacement for the original engine type.
- */
-bool EngineHasReplacement(const Player *p, EngineID engine)
-{
- return EngineReplacement(p, engine) != INVALID_ENGINE;
-}
-
-/**
- * Add an engine replacement for the player.
- * @param p Player.
- * @param old_engine The original engine type.
- * @param new_engine The replacement engine type.
- * @param flags The calling command flags.
- * @return 0 on success, CMD_ERROR on failure.
- */
-static int32 AddEngineReplacement(Player* p, EngineID old_engine, EngineID new_engine, uint32 flags)
-{
- if (flags & DC_EXEC) p->engine_replacement[old_engine] = new_engine;
- return 0;
-}
-
-/**
- * Remove an engine replacement for the player.
- * @param p Player.
- * @param engine The original engine type.
- * @param flags The calling command flags.
- * @return 0 on success, CMD_ERROR on failure.
- */
-static int32 RemoveEngineReplacement(Player* p, EngineID engine, uint32 flags)
-{
- if (flags & DC_EXEC) p->engine_replacement[engine] = INVALID_ENGINE;
- return 0;
-}
-
// Save/load of players
static const SaveLoad _player_desc[] = {
SLE_VAR(Player,name_2, SLE_UINT32),
@@ -1209,7 +1151,8 @@
SLE_CONDVAR(Player,is_active, SLE_UINT8, 4, 255),
// Engine renewal settings
- SLE_CONDARR(Player,engine_replacement, SLE_UINT16, 256, 16, 255),
+ SLE_CONDARR(NullStruct,null,SLE_FILE_U16 | SLE_VAR_NULL, 256, 16, 18),
+ SLE_CONDREF(Player,engine_renew_list, REF_ENGINE_RENEWS, 19, 255),
SLE_CONDVAR(Player,engine_renew, SLE_UINT8, 16, 255),
SLE_CONDVAR(Player,engine_renew_months, SLE_INT16, 16, 255),
SLE_CONDVAR(Player,engine_renew_money, SLE_UINT32, 16, 255),