--- a/src/network/network_gui.cpp Tue May 06 21:07:47 2008 +0000
+++ b/src/network/network_gui.cpp Tue May 06 21:28:30 2008 +0000
@@ -869,7 +869,7 @@
ttd_strlcpy(_file_to_saveload.name, name, sizeof(_file_to_saveload.name));
ttd_strlcpy(_file_to_saveload.title, nd->map->title, sizeof(_file_to_saveload.title));
- DeleteWindow(w);
+ delete w;
SwitchMode(SM_START_SCENARIO);
}
}
@@ -879,7 +879,7 @@
_is_network_server = true;
/* XXX - WC_NETWORK_WINDOW (this window) should stay, but if it stays, it gets
* copied all the elements of 'load game' and upon closing that, it segfaults */
- DeleteWindow(w);
+ delete w;
ShowSaveLoadDialog(SLD_LOAD_GAME);
break;
}
@@ -1672,7 +1672,7 @@
case WE_CLICK:
if (e->we.click.widget == 2) { //Disconnect button
NetworkDisconnect();
- DeleteWindow(w);
+ delete w;
SwitchMode(SM_MENU);
ShowNetworkGameWindow();
}
@@ -1891,7 +1891,7 @@
case 3: /* Send */
SendChat(WP(w, chatquerystr_d).text.buf, WP(w, chatquerystr_d).dtype, WP(w, chatquerystr_d).dest);
/* FALLTHROUGH */
- case 0: /* Cancel */ DeleteWindow(w); break;
+ case 0: /* Cancel */ delete w; break;
}
break;
@@ -1908,7 +1908,7 @@
case 1: /* Return */
SendChat(WP(w, chatquerystr_d).text.buf, WP(w, chatquerystr_d).dtype, WP(w, chatquerystr_d).dest);
/* FALLTHROUGH */
- case 2: /* Escape */ DeleteWindow(w); break;
+ case 2: /* Escape */ delete w; break;
}
}
break;
@@ -1987,7 +1987,7 @@
/* FALL THROUGH */
case NCPWW_CANCEL:
- DeleteWindow(w);
+ delete w;
break;
case NCPWW_SAVE_AS_DEFAULT_PASSWORD:
@@ -2013,7 +2013,7 @@
break;
case 2: // Escape
- DeleteWindow(w);
+ delete w;
break;
}
break;