docs/Readme_Windows_MSVC.txt
changeset 5355 cd06af29b842
parent 2771 53c0f60949b0
child 5363 fe172941ea9e
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/docs/Readme_Windows_MSVC.txt	Thu Dec 21 14:23:47 2006 +0000
@@ -0,0 +1,104 @@
+Compiling OpenTTD using Microsoft Visual C++ 6.0
+
+
+Step 1: Ingredients
+
+Download the following files:
+
+    * Openttd-useful.zip (http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633)
+    * DirectX 8.1 SDK (http://neuron.tuke.sk/~mizanin/eng/Dx81sdk-include-lib.rar) (or alternatively the latest DirectX SDK from Microsoft)
+    * The February 2003 Microsoft Platform SDK (http://www.microsoft.com/msdownload/platformsdk/sdkupdate/XPSP2FULLInstall.htm) (newer SDK's do not work with MSVC6)
+    * afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H) (maybe you not need this)
+
+...and of course the newest source from svn://svn.openttd.org/trunk
+
+You have to have a SVN-client to download the source:
+
+    * Command line version (Subversion 1.2.3 Win32 binaries) (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91)
+    * GUI TortoiseSVN (http://tortoisesvn.tigris.org/download.html)
+
+Step 2: Includes and Libraries
+
+Put the newly downloaded files in the VC lib and include directories (Where "C:\Program Files\Microsoft Visual Studio\VC98" is your local location of VC)
+
+
+    * zconf.h [useful.zip]
+    * zlib.h [useful.zip]
+    * png.h [useful.zip]
+    * pngconf.h [useful.zip]
+    * afxres.h
+
+in
+
+ C:\Program Files\Microsoft Visual Studio\VC98\Include
+
+and
+
+    * zlibstat.lib [useful.zip]
+    * libpng.lib [useful.zip]
+
+in
+
+ C:\Program Files\Microsoft Visual Studio\VC98\Lib
+
+
+Step 3: DirectX SDK
+
+(This should work with the latest DirectX SDK as well.)
+
+There are 2 folder in the compressed file: Include and Lib
+
+Copy all files from Include folder to
+
+C:\Program Files\Microsoft Visual Studio\VC98\Include
+
+and all files from Lib folder to
+
+C:\Program Files\Microsoft Visual Studio\VC98\Lib
+
+
+
+You can also make custom directories, which is recommended so you don't overwrite VS6 files, for libraries (.lib) and includes/header files (.h) and add it to the VC paths via:
+
+Tools -> Options -> Directories -> show directories for:
+
+a) include files (the include dir: C:\Program Files\Microsoft Visual Studio\VC98\DirectX 8.1 SDK\include )
+
+b) library files (the lib dir, C:\Program Files\Microsoft Visual Studio\VC98\DirectX 8.1 SDK\lib )
+
+NOTE: make sure that the directory for the DirectX SDK is the first one in the list, above all others, otherwise compilation will most likely fail!!
+
+Step 4: TTD Graphics files
+
+Copy the following files from Transport Tycoon Deluxe to the data folder
+
+    * sample.cat
+    * trg1r.grf
+    * trgcr.grf
+    * trghr.grf
+    * trgir.grf
+    * trgtr.grf
+
+
+Step 5: Compiling
+
+Open trunk/openttd.dsw
+
+Build menu > Set active configuration > Select: "openttd - Win32 Release"
+
+Compile...
+
+
+Now it should work, it worked for me :)
+
+From r1319 you can compile branch/map in Debug mode (by Bociusz)
+
+For compiling branch/cargo-packets you have to add cargo.c and .h to this tree's openttd.dsp
+
+If it's not working, and you checked that you using the newest SVN (!) report to Bociusz on IRC (irc://irc.freenode.net/openttd)
+
+Go ahead and make that patch! Happy Hacking! :)
+
+Originally written by Dribbel
+
+Project file updating by Bociusz