--- a/docs/Readme_Windows_MSVC6.0.txt Thu Dec 21 11:34:50 2006 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,104 +0,0 @@
-Compiling OpenTTD using Microsoft Visual C++ 6.0
-
-
-Step 1: Ingredients
-
-Download the following files:
-
- * Openttd-useful.zip (http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633)
- * DirectX 8.1 SDK (http://neuron.tuke.sk/~mizanin/eng/Dx81sdk-include-lib.rar) (or alternatively the latest DirectX SDK from Microsoft)
- * The February 2003 Microsoft Platform SDK (http://www.microsoft.com/msdownload/platformsdk/sdkupdate/XPSP2FULLInstall.htm) (newer SDK's do not work with MSVC6)
- * afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H) (maybe you not need this)
-
-...and of course the newest source from svn://svn.openttd.org/trunk
-
-You have to have a SVN-client to download the source:
-
- * Command line version (Subversion 1.2.3 Win32 binaries) (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91)
- * GUI TortoiseSVN (http://tortoisesvn.tigris.org/download.html)
-
-Step 2: Includes and Libraries
-
-Put the newly downloaded files in the VC lib and include directories (Where "C:\Program Files\Microsoft Visual Studio\VC98" is your local location of VC)
-
-
- * zconf.h [useful.zip]
- * zlib.h [useful.zip]
- * png.h [useful.zip]
- * pngconf.h [useful.zip]
- * afxres.h
-
-in
-
- C:\Program Files\Microsoft Visual Studio\VC98\Include
-
-and
-
- * zlibstat.lib [useful.zip]
- * libpng.lib [useful.zip]
-
-in
-
- C:\Program Files\Microsoft Visual Studio\VC98\Lib
-
-
-Step 3: DirectX SDK
-
-(This should work with the latest DirectX SDK as well.)
-
-There are 2 folder in the compressed file: Include and Lib
-
-Copy all files from Include folder to
-
-C:\Program Files\Microsoft Visual Studio\VC98\Include
-
-and all files from Lib folder to
-
-C:\Program Files\Microsoft Visual Studio\VC98\Lib
-
-
-
-You can also make custom directories, which is recommended so you don't overwrite VS6 files, for libraries (.lib) and includes/header files (.h) and add it to the VC paths via:
-
-Tools -> Options -> Directories -> show directories for:
-
-a) include files (the include dir: C:\Program Files\Microsoft Visual Studio\VC98\DirectX 8.1 SDK\include )
-
-b) library files (the lib dir, C:\Program Files\Microsoft Visual Studio\VC98\DirectX 8.1 SDK\lib )
-
-NOTE: make sure that the directory for the DirectX SDK is the first one in the list, above all others, otherwise compilation will most likely fail!!
-
-Step 4: TTD Graphics files
-
-Copy the following files from Transport Tycoon Deluxe to the data folder
-
- * sample.cat
- * trg1r.grf
- * trgcr.grf
- * trghr.grf
- * trgir.grf
- * trgtr.grf
-
-
-Step 5: Compiling
-
-Open trunk/openttd.dsw
-
-Build menu > Set active configuration > Select: "openttd - Win32 Release"
-
-Compile...
-
-
-Now it should work, it worked for me :)
-
-From r1319 you can compile branch/map in Debug mode (by Bociusz)
-
-For compiling branch/cargo-packets you have to add cargo.c and .h to this tree's openttd.dsp
-
-If it's not working, and you checked that you using the newest SVN (!) report to Bociusz on IRC (irc://irc.freenode.net/openttd)
-
-Go ahead and make that patch! Happy Hacking! :)
-
-Originally written by Dribbel
-
-Project file updating by Bociusz