--- a/main_gui.c Thu Nov 16 17:41:24 2006 +0000
+++ b/main_gui.c Thu Nov 16 17:44:04 2006 +0000
@@ -2298,23 +2298,10 @@
break;
#ifdef ENABLE_NETWORK
- case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all
+ case WKC_RETURN: case 'T': // send to all players or to your team depending on setting
if (_networking) {
- const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
- bool has_team = false;
-
- /* Only players actually playing can speak to team. Eg spectators cannot */
- if (IsValidPlayer(cio->client_playas)) {
- const NetworkClientInfo *ci;
- FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
- if (ci->client_playas == cio->client_playas && ci != cio) {
- has_team = true;
- break;
- }
- }
- }
-
- ShowNetworkChatQueryWindow(has_team ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
+ const NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
+ ShowNetworkChatQueryWindow(_patches.chat_target ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, ci->client_playas);
break;
}
break;