--- a/oldloader.c Sun Jul 22 16:48:10 2007 +0000
+++ b/oldloader.c Mon Jul 30 10:24:04 2007 +0000
@@ -357,21 +357,6 @@
break;
}
}
-
- if (IsBridgeTile(v->tile) && IsBridgeRamp(v->tile) &&
- (v->z_pos & (TILE_HEIGHT - 1)) == (TILE_HEIGHT - 1)) {
- /* Under some circumstances the trains going up a ramp can be one
- * pixel too low when they enter the bridge. This causes the train
- * to "disappear" under the bridge, which causes the train to
- * break into two pieces and crash slightly later.
- *
- * This "hack" will make the trains on those positions on the
- * ramps run one pixel higher. This offset will be automatically
- * "fixed" when it enters the bridge middle parts or when it
- * drives down the ramp of the bridge.
- */
- v->z_pos++;
- }
}
}