--- a/src/ai/ai.cpp Tue May 27 00:50:55 2008 +0000
+++ b/src/ai/ai.cpp Tue Jun 17 10:32:49 2008 +0000
@@ -154,7 +154,7 @@
Player *p = GetPlayer(player);
_current_player = player;
- if (_settings.ai.ainew_active) {
+ if (_settings_game.ai.ainew_active) {
AiNewDoGameLoop(p);
} else {
/* Enable all kind of cheats the old AI needs in order to operate correctly... */
@@ -178,14 +178,14 @@
if (!_ai.enabled) return;
/* Don't do anything if we are a network-client, or the AI has been disabled */
- if (_networking && (!_network_server || !_settings.ai.ai_in_multiplayer)) return;
+ if (_networking && (!_network_server || !_settings_game.ai.ai_in_multiplayer)) return;
/* New tick */
_ai.tick++;
/* Make sure the AI follows the difficulty rule.. */
- assert(_settings.difficulty.competitor_speed <= 4);
- if ((_ai.tick & ((1 << (4 - _settings.difficulty.competitor_speed)) - 1)) != 0) return;
+ assert(_settings_game.difficulty.competitor_speed <= 4);
+ if ((_ai.tick & ((1 << (4 - _settings_game.difficulty.competitor_speed)) - 1)) != 0) return;
/* Check for AI-client (so joining a network with an AI) */
if (!_networking || _network_server) {