--- a/network.c Tue Oct 03 16:05:11 2006 +0000
+++ b/network.c Tue Oct 03 16:15:34 2006 +0000
@@ -286,6 +286,42 @@
return GetString(buf, network_error_strings[err]);
}
+/* Count the number of active clients connected */
+static uint NetworkCountPlayers(void)
+{
+ NetworkClientState *cs;
+ uint count = 0;
+
+ FOR_ALL_CLIENTS(cs) {
+ NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
+ if (ci->client_playas > 0 && ci->client_playas <= MAX_PLAYERS) count++;
+ }
+
+ return count;
+}
+
+static bool _min_players_paused = false;
+
+/* Check if the minimum number of players has been reached and pause or unpause the game as appropriate */
+void CheckMinPlayers(void)
+{
+ if (!_network_dedicated) return;
+
+ if (NetworkCountPlayers() < _network_min_players) {
+ if (_min_players_paused) return;
+
+ _min_players_paused = true;
+ DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
+ NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, "Game paused (not enough players)", NETWORK_SERVER_INDEX);
+ } else {
+ if (!_min_players_paused) return;
+
+ _min_players_paused = false;
+ DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
+ NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, "Game unpaused (enough players)", NETWORK_SERVER_INDEX);
+ }
+}
+
// Find all IP-aliases for this host
static void NetworkFindIPs(void)
{
@@ -626,6 +662,8 @@
cs->status = STATUS_INACTIVE;
cs->index = NETWORK_EMPTY_INDEX;
ci->client_index = NETWORK_EMPTY_INDEX;
+
+ CheckMinPlayers();
}
// A client wants to connect to a server
@@ -1041,6 +1079,9 @@
// if the server is dedicated ... add some other script
if (_network_dedicated) IConsoleCmdExec("exec scripts/on_dedicated.scr 0");
+ _min_players_paused = false;
+ CheckMinPlayers();
+
/* Try to register us to the master server */
_network_last_advertise_frame = 0;
_network_need_advertise = true;