src/road_cmd.cpp
changeset 5835 e0ff603ae0b7
parent 5726 8f399788f6c9
child 5650 aefc131bf5ce
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/road_cmd.cpp	Wed Jan 10 18:12:09 2007 +0000
@@ -0,0 +1,1065 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "bridge_map.h"
+#include "rail_map.h"
+#include "road_map.h"
+#include "sprite.h"
+#include "table/sprites.h"
+#include "table/strings.h"
+#include "functions.h"
+#include "map.h"
+#include "tile.h"
+#include "town_map.h"
+#include "vehicle.h"
+#include "viewport.h"
+#include "command.h"
+#include "player.h"
+#include "town.h"
+#include "gfx.h"
+#include "sound.h"
+#include "yapf/yapf.h"
+#include "depot.h"
+
+
+static uint CountRoadBits(RoadBits r)
+{
+	uint count = 0;
+
+	if (r & ROAD_NW) ++count;
+	if (r & ROAD_SW) ++count;
+	if (r & ROAD_SE) ++count;
+	if (r & ROAD_NE) ++count;
+	return count;
+}
+
+
+static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool* edge_road)
+{
+	RoadBits present;
+	RoadBits n;
+	Owner owner;
+	*edge_road = true;
+
+	if (_game_mode == GM_EDITOR) return true;
+
+	// Only do the special processing for actual players.
+	if (!IsValidPlayer(_current_player)) return true;
+
+	owner = IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile);
+
+	// Only do the special processing if the road is owned
+	// by a town
+	if (owner != OWNER_TOWN) return (owner == OWNER_NONE) || CheckOwnership(owner);
+
+	if (_cheats.magic_bulldozer.value) return true;
+
+	// Get a bitmask of which neighbouring roads has a tile
+	n = 0;
+	present = GetAnyRoadBits(tile);
+	if (present & ROAD_NE && GetAnyRoadBits(TILE_ADDXY(tile,-1, 0)) & ROAD_SW) n |= ROAD_NE;
+	if (present & ROAD_SE && GetAnyRoadBits(TILE_ADDXY(tile, 0, 1)) & ROAD_NW) n |= ROAD_SE;
+	if (present & ROAD_SW && GetAnyRoadBits(TILE_ADDXY(tile, 1, 0)) & ROAD_NE) n |= ROAD_SW;
+	if (present & ROAD_NW && GetAnyRoadBits(TILE_ADDXY(tile, 0,-1)) & ROAD_SE) n |= ROAD_NW;
+
+	// If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
+	// then allow it
+	if ((n & (n - 1)) != 0 && (n & remove) != 0) {
+		Town *t;
+		*edge_road = false;
+		// you can remove all kind of roads with extra dynamite
+		if (_patches.extra_dynamite) return true;
+
+		t = ClosestTownFromTile(tile, _patches.dist_local_authority);
+
+		SetDParam(0, t->index);
+		_error_message = STR_2009_LOCAL_AUTHORITY_REFUSES;
+		return false;
+	}
+
+	return true;
+}
+
+
+/** Delete a piece of road.
+ * @param tile tile where to remove road from
+ * @param p1 road piece flags
+ * @param p2 unused
+ */
+int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+	// cost for removing inner/edge -roads
+	static const uint16 road_remove_cost[2] = {50, 18};
+
+	Owner owner;
+	Town *t;
+	/* true if the roadpiece was always removeable,
+	 * false if it was a center piece. Affects town ratings drop */
+	bool edge_road;
+	RoadBits pieces;
+
+	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+	/* Road pieces are max 4 bitset values (NE, NW, SE, SW) */
+	if (p1 >> 4) return CMD_ERROR;
+	pieces = p1;
+
+	if (!IsTileType(tile, MP_STREET)) return CMD_ERROR;
+
+	owner = IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile);
+
+	if (owner == OWNER_TOWN && _game_mode != GM_EDITOR) {
+		t = GetTownByTile(tile);
+	} else {
+		t = NULL;
+	}
+
+	if (!CheckAllowRemoveRoad(tile, pieces, &edge_road)) return CMD_ERROR;
+
+	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
+
+	// check if you're allowed to remove the street owned by a town
+	// removal allowance depends on difficulty setting
+	if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR;
+
+	switch (GetRoadTileType(tile)) {
+		case ROAD_TILE_NORMAL: {
+			RoadBits present = GetRoadBits(tile);
+			RoadBits c = pieces;
+
+			if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
+
+			if (GetTileSlope(tile, NULL) != SLOPE_FLAT  &&
+					(present == ROAD_Y || present == ROAD_X)) {
+				c |= (c & 0xC) >> 2;
+				c |= (c & 0x3) << 2;
+			}
+
+			// limit the bits to delete to the existing bits.
+			c &= present;
+			if (c == 0) return CMD_ERROR;
+
+			if (flags & DC_EXEC) {
+				ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
+
+				present ^= c;
+				if (present == 0) {
+					DoClearSquare(tile);
+				} else {
+					SetRoadBits(tile, present);
+					MarkTileDirtyByTile(tile);
+				}
+			}
+			return CountRoadBits(c) * _price.remove_road;
+		}
+
+		case ROAD_TILE_CROSSING: {
+			if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) {
+				return CMD_ERROR;
+			}
+
+			if (flags & DC_EXEC) {
+				ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
+
+				MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailTypeCrossing(tile));
+				MarkTileDirtyByTile(tile);
+				YapfNotifyTrackLayoutChange(tile, FIND_FIRST_BIT(GetTrackBits(tile)));
+			}
+			return _price.remove_road * 2;
+		}
+
+		default:
+		case ROAD_TILE_DEPOT:
+			return CMD_ERROR;
+	}
+}
+
+
+static const RoadBits _valid_tileh_slopes_road[][15] = {
+	// set of normal ones
+	{
+		ROAD_ALL, 0, 0,
+		ROAD_X,   0, 0,  // 3, 4, 5
+		ROAD_Y,   0, 0,
+		ROAD_Y,   0, 0,  // 9, 10, 11
+		ROAD_X,   0, 0
+	},
+	// allowed road for an evenly raised platform
+	{
+		0,
+		ROAD_SW | ROAD_NW,
+		ROAD_SW | ROAD_SE,
+		ROAD_Y  | ROAD_SW,
+
+		ROAD_SE | ROAD_NE, // 4
+		ROAD_ALL,
+		ROAD_X  | ROAD_SE,
+		ROAD_ALL,
+
+		ROAD_NW | ROAD_NE, // 8
+		ROAD_X  | ROAD_NW,
+		ROAD_ALL,
+		ROAD_ALL,
+
+		ROAD_Y  | ROAD_NE, // 12
+		ROAD_ALL,
+		ROAD_ALL
+	},
+};
+
+
+static uint32 CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existing)
+{
+	RoadBits road_bits;
+
+	if (IsSteepSlope(tileh)) {
+		if (existing == 0) {
+			// force full pieces.
+			*pieces |= (*pieces & 0xC) >> 2;
+			*pieces |= (*pieces & 0x3) << 2;
+			if (*pieces == ROAD_X || *pieces == ROAD_Y) return _price.terraform;
+		}
+		return CMD_ERROR;
+	}
+	road_bits = *pieces | existing;
+
+	// no special foundation
+	if ((~_valid_tileh_slopes_road[0][tileh] & road_bits) == 0) {
+		// force that all bits are set when we have slopes
+		if (tileh != SLOPE_FLAT) *pieces |= _valid_tileh_slopes_road[0][tileh];
+		return 0; // no extra cost
+	}
+
+	// foundation is used. Whole tile is leveled up
+	if ((~_valid_tileh_slopes_road[1][tileh] & road_bits) == 0) {
+		return existing != 0 ? 0 : _price.terraform;
+	}
+
+	// partly leveled up tile, only if there's no road on that tile
+	if (existing == 0 && (tileh == SLOPE_W || tileh == SLOPE_S || tileh == SLOPE_E || tileh == SLOPE_N)) {
+		// force full pieces.
+		*pieces |= (*pieces & 0xC) >> 2;
+		*pieces |= (*pieces & 0x3) << 2;
+		if (*pieces == ROAD_X || *pieces == ROAD_Y) return _price.terraform;
+	}
+	return CMD_ERROR;
+}
+
+/** Build a piece of road.
+ * @param tile tile where to build road
+ * @param p1 road piece flags
+ * @param p2 the town that is building the road (0 if not applicable)
+ */
+int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+	int32 cost = 0;
+	int32 ret;
+	RoadBits existing = 0;
+	RoadBits pieces;
+	Slope tileh;
+
+	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+	/* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
+	 * if a non-player is building the road */
+	if ((p1 >> 4) || (IsValidPlayer(_current_player) && p2 != 0) || !IsValidTownID(p2)) return CMD_ERROR;
+	pieces = p1;
+
+	tileh = GetTileSlope(tile, NULL);
+
+	switch (GetTileType(tile)) {
+		case MP_STREET:
+			switch (GetRoadTileType(tile)) {
+				case ROAD_TILE_NORMAL:
+					if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
+
+					existing = GetRoadBits(tile);
+					if ((existing & pieces) == pieces) {
+						return_cmd_error(STR_1007_ALREADY_BUILT);
+					}
+					if (!EnsureNoVehicle(tile)) return CMD_ERROR;
+					break;
+
+				case ROAD_TILE_CROSSING:
+					if (pieces != GetCrossingRoadBits(tile)) { // XXX is this correct?
+						return_cmd_error(STR_1007_ALREADY_BUILT);
+					}
+					goto do_clear;
+
+				default:
+				case ROAD_TILE_DEPOT:
+					goto do_clear;
+			}
+			break;
+
+		case MP_RAILWAY: {
+			Axis roaddir;
+
+			if (IsSteepSlope(tileh)) {
+				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
+			}
+
+#define M(x) (1 << (x))
+			/* Level crossings may only be built on these slopes */
+			if (!HASBIT(M(SLOPE_SEN) | M(SLOPE_ENW) | M(SLOPE_NWS) | M(SLOPE_NS) | M(SLOPE_WSE) | M(SLOPE_EW) | M(SLOPE_FLAT), tileh)) {
+				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
+			}
+#undef M
+
+			if (GetRailTileType(tile) != RAIL_TILE_NORMAL) goto do_clear;
+			switch (GetTrackBits(tile)) {
+				case TRACK_BIT_X:
+					if (pieces & ROAD_X) goto do_clear;
+					roaddir = AXIS_Y;
+					break;
+
+				case TRACK_BIT_Y:
+					if (pieces & ROAD_Y) goto do_clear;
+					roaddir = AXIS_X;
+					break;
+
+				default: goto do_clear;
+			}
+
+			if (!EnsureNoVehicle(tile)) return CMD_ERROR;
+
+			if (flags & DC_EXEC) {
+				YapfNotifyTrackLayoutChange(tile, FIND_FIRST_BIT(GetTrackBits(tile)));
+				MakeRoadCrossing(tile, _current_player, GetTileOwner(tile), roaddir, GetRailType(tile), p2);
+				MarkTileDirtyByTile(tile);
+			}
+			return _price.build_road * 2;
+		}
+
+		default:
+do_clear:;
+			ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+			if (CmdFailed(ret)) return ret;
+			cost += ret;
+	}
+
+	ret = CheckRoadSlope(tileh, &pieces, existing);
+	/* Return an error if we need to build a foundation (ret != 0) but the
+	 * current patch-setting is turned off (or stupid AI@work) */
+	if (CmdFailed(ret) || (ret != 0 && (!_patches.build_on_slopes || _is_old_ai_player)))
+		return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
+
+	cost += ret;
+
+	if (IsTileType(tile, MP_STREET)) {
+		// Don't put the pieces that already exist
+		pieces &= ComplementRoadBits(existing);
+	}
+
+	cost += CountRoadBits(pieces) * _price.build_road;
+
+	if (flags & DC_EXEC) {
+		if (IsTileType(tile, MP_STREET)) {
+			SetRoadBits(tile, existing | pieces);
+		} else {
+			MakeRoadNormal(tile, _current_player, pieces, p2);
+		}
+
+		MarkTileDirtyByTile(tile);
+	}
+	return cost;
+}
+
+int32 DoConvertStreetRail(TileIndex tile, RailType totype, bool exec)
+{
+	// not a railroad crossing?
+	if (!IsLevelCrossing(tile)) return CMD_ERROR;
+
+	// not owned by me?
+	if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile)) return CMD_ERROR;
+
+	if (GetRailTypeCrossing(tile) == totype) return CMD_ERROR;
+
+	// 'hidden' elrails can't be downgraded to normal rail when elrails are disabled
+	if (_patches.disable_elrails && totype == RAILTYPE_RAIL && GetRailTypeCrossing(tile) == RAILTYPE_ELECTRIC) return CMD_ERROR;
+
+	if (exec) {
+		SetRailTypeCrossing(tile, totype);
+		MarkTileDirtyByTile(tile);
+		YapfNotifyTrackLayoutChange(tile, FIND_FIRST_BIT(GetCrossingRailBits(tile)));
+	}
+
+	return _price.build_rail >> 1;
+}
+
+
+/** Build a long piece of road.
+ * @param end_tile end tile of drag
+ * @param p1 start tile of drag
+ * @param p2 various bitstuffed elements
+ * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
+ * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
+ * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
+ */
+int32 CmdBuildLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
+{
+	TileIndex start_tile, tile;
+	int32 cost, ret;
+
+	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+	if (p1 >= MapSize()) return CMD_ERROR;
+
+	start_tile = p1;
+
+	/* Only drag in X or Y direction dictated by the direction variable */
+	if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
+	if (HASBIT(p2, 2)  && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis
+
+	/* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */
+	if (start_tile > end_tile || (start_tile == end_tile && HASBIT(p2, 0))) {
+		TileIndex t = start_tile;
+		start_tile = end_tile;
+		end_tile = t;
+		p2 ^= IS_INT_INSIDE(p2&3, 1, 3) ? 3 : 0;
+	}
+
+	cost = 0;
+	tile = start_tile;
+	// Start tile is the small number.
+	for (;;) {
+		RoadBits bits = HASBIT(p2, 2) ? ROAD_Y : ROAD_X;
+
+		if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE;
+		if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW;
+
+		ret = DoCommand(tile, bits, 0, flags, CMD_BUILD_ROAD);
+		if (CmdFailed(ret)) {
+			if (_error_message != STR_1007_ALREADY_BUILT) return CMD_ERROR;
+			_error_message = INVALID_STRING_ID;
+		} else {
+			cost += ret;
+		}
+
+		if (tile == end_tile) break;
+
+		tile += HASBIT(p2, 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
+	}
+
+	return (cost == 0) ? CMD_ERROR : cost;
+}
+
+/** Remove a long piece of road.
+ * @param end_tile end tile of drag
+ * @param p1 start tile of drag
+ * @param p2 various bitstuffed elements
+ * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
+ * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
+ * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
+ */
+int32 CmdRemoveLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
+{
+	TileIndex start_tile, tile;
+	int32 cost, ret;
+
+	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+	if (p1 >= MapSize()) return CMD_ERROR;
+
+	start_tile = p1;
+
+	/* Only drag in X or Y direction dictated by the direction variable */
+	if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
+	if (HASBIT(p2, 2)  && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis
+
+	/* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */
+	if (start_tile > end_tile || (start_tile == end_tile && HASBIT(p2, 0))) {
+		TileIndex t = start_tile;
+		start_tile = end_tile;
+		end_tile = t;
+		p2 ^= IS_INT_INSIDE(p2 & 3, 1, 3) ? 3 : 0;
+	}
+
+	cost = 0;
+	tile = start_tile;
+	// Start tile is the small number.
+	for (;;) {
+		RoadBits bits = HASBIT(p2, 2) ? ROAD_Y : ROAD_X;
+
+		if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE;
+		if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW;
+
+		// try to remove the halves.
+		if (bits != 0) {
+			ret = DoCommand(tile, bits, 0, flags, CMD_REMOVE_ROAD);
+			if (!CmdFailed(ret)) cost += ret;
+		}
+
+		if (tile == end_tile) break;
+
+		tile += HASBIT(p2, 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
+	}
+
+	return (cost == 0) ? CMD_ERROR : cost;
+}
+
+/** Build a road depot.
+ * @param tile tile where to build the depot
+ * @param p1 entrance direction (DiagDirection)
+ * @param p2 unused
+ *
+ * @todo When checking for the tile slope,
+ * distingush between "Flat land required" and "land sloped in wrong direction"
+ */
+int32 CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+	int32 cost;
+	Depot *dep;
+	Slope tileh;
+
+	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+	if (p1 > 3) return CMD_ERROR; // check direction
+
+	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
+
+	tileh = GetTileSlope(tile, NULL);
+	if (tileh != SLOPE_FLAT && (
+				!_patches.build_on_slopes ||
+				IsSteepSlope(tileh) ||
+				!CanBuildDepotByTileh(p1, tileh)
+			)) {
+		return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
+	}
+
+	cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+	if (CmdFailed(cost)) return CMD_ERROR;
+
+	if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
+
+	dep = AllocateDepot();
+	if (dep == NULL) return CMD_ERROR;
+
+	if (flags & DC_EXEC) {
+		dep->xy = tile;
+		dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
+
+		MakeRoadDepot(tile, _current_player, p1);
+		MarkTileDirtyByTile(tile);
+	}
+	return cost + _price.build_road_depot;
+}
+
+static int32 RemoveRoadDepot(TileIndex tile, uint32 flags)
+{
+	if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER)
+		return CMD_ERROR;
+
+	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
+
+	if (flags & DC_EXEC) DeleteDepot(GetDepotByTile(tile));
+
+	return _price.remove_road_depot;
+}
+
+#define M(x) (1<<(x))
+
+static int32 ClearTile_Road(TileIndex tile, byte flags)
+{
+	switch (GetRoadTileType(tile)) {
+		case ROAD_TILE_NORMAL: {
+			RoadBits b = GetRoadBits(tile);
+
+			if (!((1 << b) & (M(1)|M(2)|M(4)|M(8))) &&
+					(!(flags & DC_AI_BUILDING) || !IsTileOwner(tile, OWNER_TOWN)) &&
+					flags & DC_AUTO) {
+				return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
+			}
+			return DoCommand(tile, b, 0, flags, CMD_REMOVE_ROAD);
+		}
+
+		case ROAD_TILE_CROSSING: {
+			int32 ret;
+
+			if (flags & DC_AUTO) return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
+
+			ret = DoCommand(tile, GetCrossingRoadBits(tile), 0, flags, CMD_REMOVE_ROAD);
+			if (CmdFailed(ret)) return CMD_ERROR;
+
+			if (flags & DC_EXEC) {
+				DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+			}
+			return ret;
+		}
+
+		default:
+		case ROAD_TILE_DEPOT:
+			if (flags & DC_AUTO) {
+				return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
+			}
+			return RemoveRoadDepot(tile, flags);
+	}
+}
+
+
+typedef struct DrawRoadTileStruct {
+	uint16 image;
+	byte subcoord_x;
+	byte subcoord_y;
+} DrawRoadTileStruct;
+
+#include "table/road_land.h"
+
+
+uint GetRoadFoundation(Slope tileh, RoadBits bits)
+{
+	uint i;
+
+	// normal level sloped building
+	if (!IsSteepSlope(tileh) &&
+			(~_valid_tileh_slopes_road[1][tileh] & bits) == 0) {
+		return tileh;
+	}
+
+	// inclined sloped building
+	switch (bits) {
+		case ROAD_X: i = 0; break;
+		case ROAD_Y: i = 1; break;
+		default:     return 0;
+	}
+	switch (tileh) {
+		case SLOPE_W:
+		case SLOPE_STEEP_W: i += 0; break;
+		case SLOPE_S:
+		case SLOPE_STEEP_S: i += 2; break;
+		case SLOPE_E:
+		case SLOPE_STEEP_E: i += 4; break;
+		case SLOPE_N:
+		case SLOPE_STEEP_N: i += 6; break;
+		default: return 0;
+	}
+	return i + 15;
+}
+
+const byte _road_sloped_sprites[14] = {
+	0,  0,  2,  0,
+	0,  1,  0,  0,
+	3,  0,  0,  0,
+	0,  0
+};
+
+/**
+ * Draw ground sprite and road pieces
+ * @param ti TileInfo
+ * @param road RoadBits to draw
+ */
+static void DrawRoadBits(TileInfo* ti)
+{
+	RoadBits road = GetRoadBits(ti->tile);
+	const DrawRoadTileStruct *drts;
+	PalSpriteID image = 0;
+	Roadside roadside;
+
+	if (ti->tileh != SLOPE_FLAT) {
+		int foundation = GetRoadFoundation(ti->tileh, road);
+
+		if (foundation != 0) DrawFoundation(ti, foundation);
+
+		// DrawFoundation() modifies ti.
+		// Default sloped sprites..
+		if (ti->tileh != SLOPE_FLAT) image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
+	}
+
+	if (image == 0) image = _road_tile_sprites_1[road];
+
+	roadside = GetRoadside(ti->tile);
+
+	if (IsOnSnow(ti->tile)) {
+		image += 19;
+	} else {
+		switch (roadside) {
+			case ROADSIDE_BARREN:           image |= PALETTE_TO_BARE_LAND; break;
+			case ROADSIDE_GRASS:            break;
+			case ROADSIDE_GRASS_ROAD_WORKS: break;
+			default:                        image -= 19; break; // Paved
+		}
+	}
+
+	DrawGroundSprite(image);
+
+	if (HasRoadWorks(ti->tile)) {
+		// Road works
+		DrawGroundSprite(road & ROAD_X ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y);
+		return;
+	}
+
+	// Return if full detail is disabled, or we are zoomed fully out.
+	if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2) return;
+
+	// Draw extra details.
+	for (drts = _road_display_table[roadside][road]; drts->image != 0; drts++) {
+		int x = ti->x | drts->subcoord_x;
+		int y = ti->y | drts->subcoord_y;
+		byte z = ti->z;
+		if (ti->tileh != SLOPE_FLAT) z = GetSlopeZ(x, y);
+		AddSortableSpriteToDraw(drts->image, x, y, 2, 2, 0x10, z);
+	}
+}
+
+static void DrawTile_Road(TileInfo *ti)
+{
+	switch (GetRoadTileType(ti->tile)) {
+		case ROAD_TILE_NORMAL:
+			DrawRoadBits(ti);
+			break;
+
+		case ROAD_TILE_CROSSING: {
+			PalSpriteID image;
+
+			if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
+
+			image = GetRailTypeInfo(GetRailTypeCrossing(ti->tile))->base_sprites.crossing;
+
+			if (GetCrossingRoadAxis(ti->tile) == AXIS_X) image++;
+			if (IsCrossingBarred(ti->tile)) image += 2;
+
+			if (IsOnSnow(ti->tile)) {
+				image += 8;
+			} else {
+				switch (GetRoadside(ti->tile)) {
+					case ROADSIDE_BARREN: image |= PALETTE_TO_BARE_LAND; break;
+					case ROADSIDE_GRASS:  break;
+					default:              image += 4; break; // Paved
+				}
+			}
+
+			DrawGroundSprite(image);
+			if (GetRailTypeCrossing(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
+			break;
+		}
+
+		default:
+		case ROAD_TILE_DEPOT: {
+			const DrawTileSprites* dts;
+			const DrawTileSeqStruct* dtss;
+			uint32 palette;
+
+			if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
+
+			palette = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));
+
+			dts =  &_road_depot[GetRoadDepotDirection(ti->tile)];
+			DrawGroundSprite(dts->ground_sprite);
+
+			for (dtss = dts->seq; dtss->image != 0; dtss++) {
+				uint32 image = dtss->image;
+
+				if (_display_opt & DO_TRANS_BUILDINGS) {
+					MAKE_TRANSPARENT(image);
+				} else if (image & PALETTE_MODIFIER_COLOR) {
+					image |= palette;
+				}
+
+				AddSortableSpriteToDraw(
+					image,
+					ti->x + dtss->delta_x, ti->y + dtss->delta_y,
+					dtss->size_x, dtss->size_y,
+					dtss->size_z, ti->z
+				);
+			}
+			break;
+		}
+	}
+	DrawBridgeMiddle(ti);
+}
+
+void DrawRoadDepotSprite(int x, int y, DiagDirection dir)
+{
+	uint32 palette = PLAYER_SPRITE_COLOR(_local_player);
+	const DrawTileSprites* dts =  &_road_depot[dir];
+	const DrawTileSeqStruct* dtss;
+
+	x += 33;
+	y += 17;
+
+	DrawSprite(dts->ground_sprite, x, y);
+
+	for (dtss = dts->seq; dtss->image != 0; dtss++) {
+		Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z);
+		uint32 image = dtss->image;
+
+		if (image & PALETTE_MODIFIER_COLOR) image |= palette;
+
+		DrawSprite(image, x + pt.x, y + pt.y);
+	}
+}
+
+static uint GetSlopeZ_Road(TileIndex tile, uint x, uint y)
+{
+	uint z;
+	Slope tileh = GetTileSlope(tile, &z);
+
+	if (tileh == SLOPE_FLAT) return z;
+	if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
+		uint f = GetRoadFoundation(tileh, GetRoadBits(tile));
+
+		if (f != 0) {
+			if (IsSteepSlope(tileh)) {
+				z += TILE_HEIGHT;
+			} else if (f < 15) {
+				return z + TILE_HEIGHT; // leveled foundation
+			}
+			tileh = _inclined_tileh[f - 15]; // inclined foundation
+		}
+		return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
+	} else {
+		return z + TILE_HEIGHT;
+	}
+}
+
+static Slope GetSlopeTileh_Road(TileIndex tile, Slope tileh)
+{
+	if (tileh == SLOPE_FLAT) return SLOPE_FLAT;
+	if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
+		uint f = GetRoadFoundation(tileh, GetRoadBits(tile));
+
+		if (f == 0) return tileh;
+		if (f < 15) return SLOPE_FLAT; // leveled foundation
+		return _inclined_tileh[f - 15]; // inclined foundation
+	} else {
+		return SLOPE_FLAT;
+	}
+}
+
+static void GetAcceptedCargo_Road(TileIndex tile, AcceptedCargo ac)
+{
+	/* not used */
+}
+
+static void AnimateTile_Road(TileIndex tile)
+{
+	if (IsLevelCrossing(tile)) MarkTileDirtyByTile(tile);
+}
+
+
+static const Roadside _town_road_types[][2] = {
+	{ ROADSIDE_GRASS,         ROADSIDE_GRASS },
+	{ ROADSIDE_PAVED,         ROADSIDE_PAVED },
+	{ ROADSIDE_PAVED,         ROADSIDE_PAVED },
+	{ ROADSIDE_TREES,         ROADSIDE_TREES },
+	{ ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED }
+};
+
+static const Roadside _town_road_types_2[][2] = {
+	{ ROADSIDE_GRASS,         ROADSIDE_GRASS },
+	{ ROADSIDE_PAVED,         ROADSIDE_PAVED },
+	{ ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED },
+	{ ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED },
+	{ ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED }
+};
+
+
+static void TileLoop_Road(TileIndex tile)
+{
+	switch (_opt.landscape) {
+		case LT_HILLY:
+			if (IsOnSnow(tile) != (GetTileZ(tile) > _opt.snow_line)) {
+				ToggleSnow(tile);
+				MarkTileDirtyByTile(tile);
+			}
+			break;
+
+		case LT_DESERT:
+			if (GetTropicZone(tile) == TROPICZONE_DESERT && !IsOnDesert(tile)) {
+				ToggleDesert(tile);
+				MarkTileDirtyByTile(tile);
+			}
+			break;
+	}
+
+	if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) return;
+
+	if (!HasRoadWorks(tile)) {
+		const Town* t = ClosestTownFromTile(tile, (uint)-1);
+		int grp = 0;
+
+		if (t != NULL) {
+			grp = GetTownRadiusGroup(t, tile);
+
+			// Show an animation to indicate road work
+			if (t->road_build_months != 0 &&
+					(DistanceManhattan(t->xy, tile) < 8 || grp != 0) &&
+					GetRoadTileType(tile) == ROAD_TILE_NORMAL && (GetRoadBits(tile) == ROAD_X || GetRoadBits(tile) == ROAD_Y)) {
+				if (GetTileSlope(tile, NULL) == SLOPE_FLAT && EnsureNoVehicle(tile) && CHANCE16(1, 20)) {
+					StartRoadWorks(tile);
+
+					SndPlayTileFx(SND_21_JACKHAMMER, tile);
+					CreateEffectVehicleAbove(
+						TileX(tile) * TILE_SIZE + 7,
+						TileY(tile) * TILE_SIZE + 7,
+						0,
+						EV_BULLDOZER);
+					MarkTileDirtyByTile(tile);
+					return;
+				}
+			}
+		}
+
+		{
+			/* Adjust road ground type depending on 'grp' (grp is the distance to the center) */
+			const Roadside* new_rs = (_opt.landscape == LT_CANDY) ? _town_road_types_2[grp] : _town_road_types[grp];
+			Roadside cur_rs = GetRoadside(tile);
+
+			/* We have our desired type, do nothing */
+			if (cur_rs == new_rs[0]) return;
+
+			/* We have the pre-type of the desired type, switch to the desired type */
+			if (cur_rs == new_rs[1]) {
+				cur_rs = new_rs[0];
+			/* We have barren land, install the pre-type */
+			} else if (cur_rs == ROADSIDE_BARREN) {
+				cur_rs = new_rs[1];
+			/* We're totally off limits, remove any installation and make barren land */
+			} else {
+				cur_rs = ROADSIDE_BARREN;
+			}
+			SetRoadside(tile, cur_rs);
+			MarkTileDirtyByTile(tile);
+		}
+	} else if (IncreaseRoadWorksCounter(tile)) {
+		TerminateRoadWorks(tile);
+		MarkTileDirtyByTile(tile);
+	}
+}
+
+static void ClickTile_Road(TileIndex tile)
+{
+	if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) ShowDepotWindow(tile, VEH_Road);
+}
+
+static const byte _road_trackbits[16] = {
+	0x0, 0x0, 0x0, 0x10, 0x0, 0x2, 0x8, 0x1A, 0x0, 0x4, 0x1, 0x15, 0x20, 0x26, 0x29, 0x3F,
+};
+
+static uint32 GetTileTrackStatus_Road(TileIndex tile, TransportType mode)
+{
+	switch (mode) {
+		case TRANSPORT_RAIL:
+			if (!IsLevelCrossing(tile)) return 0;
+			return GetCrossingRailBits(tile) * 0x101;
+
+		case TRANSPORT_ROAD:
+			switch (GetRoadTileType(tile)) {
+				case ROAD_TILE_NORMAL:
+					return HasRoadWorks(tile) ? 0 : _road_trackbits[GetRoadBits(tile)] * 0x101;
+
+				case ROAD_TILE_CROSSING: {
+					uint32 r = AxisToTrackBits(GetCrossingRoadAxis(tile)) * 0x101;
+
+					if (IsCrossingBarred(tile)) r *= 0x10001;
+					return r;
+				}
+
+				default:
+				case ROAD_TILE_DEPOT:
+					return AxisToTrackBits(DiagDirToAxis(GetRoadDepotDirection(tile))) * 0x101;
+			}
+			break;
+
+		default: break;
+	}
+	return 0;
+}
+
+static const StringID _road_tile_strings[] = {
+	STR_1814_ROAD,
+	STR_1814_ROAD,
+	STR_1814_ROAD,
+	STR_1815_ROAD_WITH_STREETLIGHTS,
+	STR_1814_ROAD,
+	STR_1816_TREE_LINED_ROAD,
+	STR_1814_ROAD,
+	STR_1814_ROAD,
+};
+
+static void GetTileDesc_Road(TileIndex tile, TileDesc *td)
+{
+	td->owner = GetTileOwner(tile);
+	switch (GetRoadTileType(tile)) {
+		case ROAD_TILE_CROSSING: td->str = STR_1818_ROAD_RAIL_LEVEL_CROSSING; break;
+		case ROAD_TILE_DEPOT: td->str = STR_1817_ROAD_VEHICLE_DEPOT; break;
+		default: td->str = _road_tile_strings[GetRoadside(tile)]; break;
+	}
+}
+
+static const byte _roadveh_enter_depot_unk0[4] = {
+	8, 9, 0, 1
+};
+
+static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
+{
+	switch (GetRoadTileType(tile)) {
+		case ROAD_TILE_CROSSING:
+			if (v->type == VEH_Train && !IsCrossingBarred(tile)) {
+				/* train crossing a road */
+				SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v);
+				BarCrossing(tile);
+				MarkTileDirtyByTile(tile);
+			}
+			break;
+
+		case ROAD_TILE_DEPOT:
+			if (v->type == VEH_Road &&
+					v->u.road.frame == 11 &&
+					_roadveh_enter_depot_unk0[GetRoadDepotDirection(tile)] == v->u.road.state) {
+				VehicleEnterDepot(v);
+				return 4;
+			}
+			break;
+
+		default: break;
+	}
+	return 0;
+}
+
+
+static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID new_player)
+{
+	if (IsLevelCrossing(tile) && GetCrossingRoadOwner(tile) == old_player) {
+		SetCrossingRoadOwner(tile, new_player == PLAYER_SPECTATOR ? OWNER_NONE : new_player);
+	}
+
+	if (!IsTileOwner(tile, old_player)) return;
+
+	if (new_player != PLAYER_SPECTATOR) {
+		SetTileOwner(tile, new_player);
+	} else {
+		switch (GetRoadTileType(tile)) {
+			case ROAD_TILE_NORMAL:
+				SetTileOwner(tile, OWNER_NONE);
+				break;
+
+			case ROAD_TILE_CROSSING:
+				MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), GetTownIndex(tile));
+				break;
+
+			default:
+			case ROAD_TILE_DEPOT:
+				DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
+				break;
+		}
+	}
+}
+
+
+const TileTypeProcs _tile_type_road_procs = {
+	DrawTile_Road,           /* draw_tile_proc */
+	GetSlopeZ_Road,          /* get_slope_z_proc */
+	ClearTile_Road,          /* clear_tile_proc */
+	GetAcceptedCargo_Road,   /* get_accepted_cargo_proc */
+	GetTileDesc_Road,        /* get_tile_desc_proc */
+	GetTileTrackStatus_Road, /* get_tile_track_status_proc */
+	ClickTile_Road,          /* click_tile_proc */
+	AnimateTile_Road,        /* animate_tile_proc */
+	TileLoop_Road,           /* tile_loop_clear */
+	ChangeTileOwner_Road,    /* change_tile_owner_clear */
+	NULL,                    /* get_produced_cargo_proc */
+	VehicleEnter_Road,       /* vehicle_enter_tile_proc */
+	GetSlopeTileh_Road,      /* get_slope_tileh_proc */
+};