network_client.c
branch0.5
changeset 5407 e354823cde11
parent 5370 fb39e4250252
child 5424 f09762e44457
--- a/network_client.c	Mon Jan 08 14:01:05 2007 +0000
+++ b/network_client.c	Tue Jan 16 23:59:03 2007 +0000
@@ -467,9 +467,18 @@
 
 		_frame_counter = _frame_counter_server = _frame_counter_max = NetworkRecv_uint32(MY_CLIENT, p);
 
-		_network_join_status = NETWORK_JOIN_STATUS_DOWNLOADING;
 		_network_join_kbytes = 0;
 		_network_join_kbytes_total = NetworkRecv_uint32(MY_CLIENT, p) / 1024;
+
+		/* If the network connection has been closed due to loss of connection
+		 * or when _network_join_kbytes_total is 0, the join status window will
+		 * do a division by zero. When the connection is lost, we just return
+		 * that. If kbytes_total is 0, the packet must be malformed as a
+		 * savegame less than 1 kilobyte is practically impossible. */
+		if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_CONN_LOST;
+		if (_network_join_kbytes_total == 0) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
+
+		_network_join_status = NETWORK_JOIN_STATUS_DOWNLOADING;
 		InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
 
 		// The first packet does not contain any more data