--- a/src/tile.h Fri Aug 03 19:16:36 2007 +0000
+++ b/src/tile.h Fri Aug 03 22:09:42 2007 +0000
@@ -10,54 +10,121 @@
#include "map.h"
#include "slope.h"
+/** Maximum allowed tile height */
+#define MAX_TILE_HEIGHT 15
+
+/** Maximum allowed snowline height */
+#define MAX_SNOWLINE_HEIGHT (MAX_TILE_HEIGHT - 2)
+
+/**
+ * The different type of a tile.
+ *
+ * Each tile belongs to one type, according whatever is build on it.
+ *
+ * @note A railway with a crossing street is marked as MP_ROAD.
+ */
enum TileType {
- MP_CLEAR,
- MP_RAILWAY,
- MP_STREET,
- MP_HOUSE,
- MP_TREES,
- MP_STATION,
- MP_WATER,
- MP_VOID, // invisible tiles at the SW and SE border
- MP_INDUSTRY,
- MP_TUNNELBRIDGE,
- MP_UNMOVABLE,
+ MP_CLEAR, ///< A tile without any structures, i.e. grass, rocks, farm fields etc.
+ MP_RAILWAY, ///< A railway
+ MP_ROAD, ///< A tile with road (or tram tracks)
+ MP_HOUSE, ///< A house by a town
+ MP_TREES, ///< Tile got trees
+ MP_STATION, ///< A tile of a station
+ MP_WATER, ///< Water tile
+ MP_VOID, ///< Invisible tiles at the SW and SE border
+ MP_INDUSTRY, ///< Part of an industry
+ MP_TUNNELBRIDGE, ///< Tunnel entry/exit and bridge heads
+ MP_UNMOVABLE, ///< Contains an object with cannot be removed like transmitters
};
+/**
+ * Additional infos of a tile on a tropic game.
+ *
+ * Each non-water tile in a tropic game is either a rainforest tile or a
+ * desert one.
+ */
enum TropicZone {
- TROPICZONE_INVALID = 0,
- TROPICZONE_DESERT = 1,
- TROPICZONE_RAINFOREST = 2,
+ TROPICZONE_INVALID = 0, ///< Invalid tropiczone-type
+ TROPICZONE_DESERT = 1, ///< Tile is desert
+ TROPICZONE_RAINFOREST = 2, ///< Rainforest tile
};
Slope GetTileSlope(TileIndex tile, uint *h);
uint GetTileZ(TileIndex tile);
uint GetTileMaxZ(TileIndex tile);
+/**
+ * Returns the height of a tile
+ *
+ * This function returns the height of the northern corner of a tile.
+ * This is saved in the global map-array. It does not take affect by
+ * any slope-data of the tile.
+ *
+ * @param tile The tile to get the height from
+ * @return the height of the tile
+ * @pre tile < MapSize()
+ */
static inline uint TileHeight(TileIndex tile)
{
assert(tile < MapSize());
return GB(_m[tile].type_height, 0, 4);
}
+/**
+ * Sets the height of a tile.
+ *
+ * This function sets the height of the northern corner of a tile.
+ *
+ * @param tile The tile to change the height
+ * @param height The new height value of the tile
+ * @pre tile < MapSize()
+ * @pre heigth <= MAX_TILE_HEIGHT
+ */
static inline void SetTileHeight(TileIndex tile, uint height)
{
assert(tile < MapSize());
- assert(height < 16);
+ assert(height <= MAX_TILE_HEIGHT);
SB(_m[tile].type_height, 0, 4, height);
}
+/**
+ * Returns the height of a tile in pixels.
+ *
+ * This function returns the height of the northern corner of a tile in pixels.
+ *
+ * @param tile The tile to get the height
+ * @return The height of the tile in pixel
+ */
static inline uint TilePixelHeight(TileIndex tile)
{
return TileHeight(tile) * TILE_HEIGHT;
}
+/**
+ * Get the tiletype of a given tile.
+ *
+ * @param tile The tile to get the TileType
+ * @return The tiletype of the tile
+ * @pre tile < MapSize()
+ */
static inline TileType GetTileType(TileIndex tile)
{
assert(tile < MapSize());
return (TileType)GB(_m[tile].type_height, 4, 4);
}
+/**
+ * Set the type of a tile
+ *
+ * This functions sets the type of a tile. If the type
+ * MP_VOID is selected the tile must be at the south-west or
+ * south-east edges of the map and vice versa.
+ *
+ * @param tile The tile to save the new type
+ * @param type The type to save
+ * @pre tile < MapSize()
+ * @pre type MP_VOID <=> tile is on the south-east or south-west edge.
+ */
static inline void SetTileType(TileIndex tile, TileType type)
{
assert(tile < MapSize());
@@ -67,12 +134,32 @@
SB(_m[tile].type_height, 4, 4, type);
}
+/**
+ * Checks if a tile is a give tiletype.
+ *
+ * This function checks if a tile got the given tiletype.
+ *
+ * @param tile The tile to check
+ * @param type The type to check agains
+ * @return true If the type matches agains the type of the tile
+ */
static inline bool IsTileType(TileIndex tile, TileType type)
{
return GetTileType(tile) == type;
}
-
+/**
+ * Returns the owner of a tile
+ *
+ * This function returns the owner of a tile. This cannot used
+ * for tiles which type is one of MP_HOUSE, MP_VOID and MP_INDUSTRY
+ * as no player owned any of these buildings.
+ *
+ * @param tile The tile to check
+ * @return The owner of the tile
+ * @pre tile < MapSize()
+ * @pre The type of the tile must not be MP_HOUSE, MP_VOID and MP_INDUSTRY
+ */
static inline Owner GetTileOwner(TileIndex tile)
{
assert(tile < MapSize());
@@ -83,6 +170,17 @@
return (Owner)_m[tile].m1;
}
+/**
+ * Sets the owner of a tile
+ *
+ * This function sets the owner status of a tile. Note that you cannot
+ * set a owner for tiles of type MP_HOUSE, MP_VOID and MP_INDUSTRY.
+ *
+ * @param tile The tile to change the owner status.
+ * @param owner The new owner.
+ * @pre tile < MapSize()
+ * @pre The type of the tile must not be MP_HOUSE, MP_VOID and MP_INDUSTRY
+ */
static inline void SetTileOwner(TileIndex tile, Owner owner)
{
assert(tile < MapSize());
@@ -93,6 +191,13 @@
_m[tile].m1 = owner;
}
+/**
+ * Checks if a tile belongs to the given owner
+ *
+ * @param tile The tile to check
+ * @param owner The owner to check agains
+ * @return True if a tile belongs the the given owner
+ */
static inline bool IsTileOwner(TileIndex tile, Owner owner)
{
return GetTileOwner(tile) == owner;