--- a/src/blitter/8bpp_optimized.hpp Wed Jun 13 12:05:56 2007 +0000
+++ b/src/blitter/8bpp_optimized.hpp Tue Jun 19 07:21:01 2007 +0000
@@ -1,29 +1,23 @@
/* $Id$ */
-/** @file 8bpp_nice.hpp */
+/** @file 8bpp_optimized.hpp */
#ifndef BLITTER_8BPP_OPTIMIZED_HPP
#define BLITTER_8BPP_OPTIMIZED_HPP
-#include "blitter.hpp"
-
-typedef Pixel Pixel8;
+#include "8bpp_base.hpp"
+#include "factory.hpp"
-class Blitter_8bppOptimized : public Blitter {
+class Blitter_8bppOptimized : public Blitter_8bppBase {
public:
- uint8 GetScreenDepth() { return 8; }
-
- void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
-
- Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
+ /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
+ /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
};
class FBlitter_8bppOptimized: public BlitterFactory<FBlitter_8bppOptimized> {
public:
- /* virtual */ const char *GetName() { return "8bpp-optimzed"; }
-
+ /* virtual */ const char *GetName() { return "8bpp-optimized"; }
/* virtual */ const char *GetDescription() { return "8bpp Optimized Blitter (compression + all-ZoomLevel cache)"; }
-
/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppOptimized(); }
};