src/blitter/8bpp_slow.cpp
branchgamebalance
changeset 9913 e79cd19772dd
parent 9912 1ac8aac92385
--- a/src/blitter/8bpp_slow.cpp	Wed Jun 13 12:05:56 2007 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,63 +0,0 @@
-#include "../stdafx.h"
-#include "../zoom.hpp"
-#include "../gfx.h"
-#include "8bpp_slow.hpp"
-
-static FBlitter_8bppSimple iFBlitter_8bppSimple;
-
-void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
-{
-	const byte *src, *src_line;
-	Pixel8 *dst, *dst_line;
-
-	/* Find where to start reading in the source sprite */
-	src_line = (const byte *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
-	dst_line = (Pixel8 *)bp->dst + bp->top * bp->pitch + bp->left;
-
-	for (int y = 0; y < bp->height; y++) {
-		dst = dst_line;
-		dst_line += bp->pitch;
-
-		src = src_line;
-		src_line += bp->sprite_width * ScaleByZoom(1, zoom);
-
-		for (int x = 0; x < bp->width; x++) {
-			uint color = 0;
-
-			switch (mode) {
-				case BM_COLOUR_REMAP:
-					color = bp->remap[*src];
-					break;
-
-				case BM_TRANSPARENT:
-					if (*src != 0) color = bp->remap[*dst];
-					break;
-
-				default:
-					color = *src;
-					break;
-			}
-			if (color != 0) *dst = color;
-			dst++;
-			src += ScaleByZoom(1, zoom);
-		}
-	}
-}
-
-Sprite *Blitter_8bppSimple::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
-{
-	Sprite *dest_sprite;
-	dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width);;
-
-	dest_sprite->height = sprite->height;
-	dest_sprite->width  = sprite->width;
-	dest_sprite->x_offs = sprite->x_offs;
-	dest_sprite->y_offs = sprite->y_offs;
-
-	/* Copy over only the 'remap' channel, as that is what we care about in 8bpp */
-	for (int i = 0; i < sprite->height * sprite->width; i++) {
-		dest_sprite->data[i] = sprite->data[i].m;
-	}
-
-	return dest_sprite;
-}