src/vehicle.h
branchgamebalance
changeset 9913 e79cd19772dd
parent 9912 1ac8aac92385
--- a/src/vehicle.h	Wed Jun 13 12:05:56 2007 +0000
+++ b/src/vehicle.h	Tue Jun 19 07:21:01 2007 +0000
@@ -290,6 +290,8 @@
 	int32 right_coord;
 	int32 bottom_coord;
 	Vehicle *next_hash;
+	Vehicle *next_new_hash;
+	Vehicle **old_new_hash;
 
 	/* Related to age and service time */
 	Date age;     // Age in days
@@ -497,6 +499,7 @@
 bool IsEngineCountable(const Vehicle *v);
 void DeleteVehicleChain(Vehicle *v);
 void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
+void *VehicleFromPosXY(int x, int y, void *data, VehicleFromPosProc *proc);
 void CallVehicleTicks();
 Vehicle *FindVehicleOnTileZ(TileIndex tile, byte z);
 
@@ -506,7 +509,7 @@
 
 bool CanRefitTo(EngineID engine_type, CargoID cid_to);
 CargoID FindFirstRefittableCargo(EngineID engine_type);
-int32 GetRefitCost(EngineID engine_type);
+CommandCost GetRefitCost(EngineID engine_type);
 
 void ViewportAddVehicles(DrawPixelInfo *dpi);
 
@@ -553,13 +556,13 @@
 
 uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, VehicleType type, PlayerID owner, uint32 index, uint16 window_type);
 void BuildDepotVehicleList(VehicleType type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count);
-int32 SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id);
+CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id);
 bool IsVehicleInDepot(const Vehicle *v);
 void VehicleEnterDepot(Vehicle *v);
 
 void InvalidateAutoreplaceWindow(EngineID e);
 
-int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs);
+CommandCost MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs);
 
 /* Flags to add to p2 for goto depot commands */
 /* Note: bits 8-10 are used for VLW flags */