--- a/vehicle.h Fri Feb 04 14:05:28 2005 +0000
+++ b/vehicle.h Fri Feb 04 14:24:23 2005 +0000
@@ -100,7 +100,7 @@
StringID string_id; // Displayed string
- byte unitnumber; // unit number, for display purposes only
+ UnitID unitnumber; // unit number, for display purposes only
byte owner; // which player owns the vehicle?
TileIndex tile; // Current tile index
@@ -331,7 +331,7 @@
void ShowAircraftViewWindow(Vehicle *v);
bool IsShipDepotTile(TileIndex tile);
-uint GetFreeUnitNumber(byte type);
+UnitID GetFreeUnitNumber(byte type);
int LoadUnloadVehicle(Vehicle *v);
int GetDepotByTile(uint tile);