src/settings.cpp
branchgamebalance
changeset 9904 e7d15ae60d43
parent 9895 7bd07f43b0e3
child 9906 6f41b8713b65
--- a/src/settings.cpp	Sat Mar 31 12:34:36 2007 +0000
+++ b/src/settings.cpp	Sat Mar 31 13:19:30 2007 +0000
@@ -1241,8 +1241,9 @@
 	 * XXX - To save file-space and since values are never bigger than about 10? only
 	 * save the first 16 bits in the savegame. Question is why the values are still int32
 	 * and why not byte for example? */
-	SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL, 0, 3),
-	SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, 4, SL_MAX_VERSION),
+	SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL,  0, 3),
+	SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL,  4, 53),
+	SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 20, 0, 0, 0, 0, NULL, STR_NULL, NULL, 54, SL_MAX_VERSION),
 	    SDT_VAR(GameOptions, diff_level,SLE_UINT8, 0, 0, 9, 0,  9, 0, STR_NULL, NULL),
 	  SDT_OMANY(GameOptions, currency,  SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL),
 	  SDT_OMANY(GameOptions, units,     SLE_UINT8, N, 0, 1,     2, "imperial|metric|si", STR_NULL, NULL),