--- a/src/settings_gui.cpp Sat Mar 31 12:34:36 2007 +0000
+++ b/src/settings_gui.cpp Sat Mar 31 13:19:30 2007 +0000
@@ -322,6 +322,7 @@
{ 0, 1, 1, STR_6836_OFF},
{ 0, 2, 1, STR_6839_PERMISSIVE},
{ 0, 2, 1, STR_6820_LOW},
+ { 0, 3, 1, STR_6840_PRIMITIVE}
};
static inline bool GetBitAndShift(uint32 *b)
@@ -351,12 +352,13 @@
* Q: disasters
* R: area restructuring (0 = permissive, 2 = hostile)
* S: Economic Growth
+ * T: Economic Model
*/
static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /*
- A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S*/
- {2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0, 2}, //easy
- {4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1}, //medium
- {7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2, 0}, //hard
+ A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T*/
+ {2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0, 2, 1}, //easy
+ {4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2}, //medium
+ {7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2, 0, 3}, //hard
};
void SetDifficultyLevel(int mode, GameOptions *gm_opt)