src/settings_gui.cpp
branchgamebalance
changeset 9904 e7d15ae60d43
parent 9895 7bd07f43b0e3
child 9907 3b068c3a1c74
--- a/src/settings_gui.cpp	Sat Mar 31 12:34:36 2007 +0000
+++ b/src/settings_gui.cpp	Sat Mar 31 13:19:30 2007 +0000
@@ -322,6 +322,7 @@
 	{  0,   1,  1, STR_6836_OFF},
 	{  0,   2,  1, STR_6839_PERMISSIVE},
 	{  0,   2,  1, STR_6820_LOW},
+	{  0,   3,  1, STR_6840_PRIMITIVE}
 };
 
 static inline bool GetBitAndShift(uint32 *b)
@@ -351,12 +352,13 @@
  * Q: disasters
  * R: area restructuring (0 = permissive, 2 = hostile)
  * S: Economic Growth
+ * T: Economic Model
  */
 static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /*
-	 A, B, C, D,   E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S*/
-	{2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0, 2}, //easy
-	{4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1}, //medium
-	{7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2, 0}, //hard
+	 A, B, C, D,   E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T*/
+	{2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0, 2, 1}, //easy
+	{4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2}, //medium
+	{7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2, 0, 3}, //hard
 };
 
 void SetDifficultyLevel(int mode, GameOptions *gm_opt)