--- a/misc_gui.c Sat Jan 22 19:41:30 2005 +0000
+++ b/misc_gui.c Sat Jan 22 20:23:18 2005 +0000
@@ -153,7 +153,7 @@
#endif
}
-void PlaceLandBlockInfo()
+void PlaceLandBlockInfo(void)
{
if (_cursor.sprite == 0x2CF) {
ResetObjectToPlace();
@@ -268,7 +268,7 @@
};
-void ShowAboutWindow()
+void ShowAboutWindow(void)
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
AllocateWindowDesc(&_about_desc);
@@ -426,12 +426,12 @@
};
-void ShowBuildTreesToolbar()
+void ShowBuildTreesToolbar(void)
{
AllocateWindowDesc(&_build_trees_desc);
}
-void ShowBuildTreesScenToolbar()
+void ShowBuildTreesScenToolbar(void)
{
AllocateWindowDescFront(&_build_trees_scen_desc, 0);
}
@@ -1075,7 +1075,7 @@
};
-void BuildFileList()
+void BuildFileList(void)
{
FiosFreeSavegameList();
if(_saveload_mode==SLD_NEW_GAME || _saveload_mode==SLD_LOAD_SCENARIO || _saveload_mode==SLD_SAVE_SCENARIO)
@@ -1084,7 +1084,7 @@
_fios_list = FiosGetSavegameList(&_fios_num, _saveload_mode);
}
-static void DrawFiosTexts()
+static void DrawFiosTexts(void)
{
const char *path;
StringID str;
@@ -1102,7 +1102,7 @@
#endif
-static void MakeSortedSaveGameList()
+static void MakeSortedSaveGameList(void)
{
/* Directories are always above the files (FIOS_TYPE_DIR)
* Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE)
@@ -1352,7 +1352,7 @@
ResetObjectToPlace();
}
-void RedrawAutosave()
+void RedrawAutosave(void)
{
SetWindowDirty(FindWindowById(WC_STATUS_BAR, 0));
}
@@ -1475,7 +1475,7 @@
SelectScenarioWndProc
};
-void AskForNewGameToStart()
+void AskForNewGameToStart(void)
{
Window *w;
@@ -1524,7 +1524,7 @@
return _opt.landscape;
}
-extern void EnginesMonthlyLoop();
+extern void EnginesMonthlyLoop(void);
// p2 1 (increase) or -1 (decrease)
int32 ClickChangeDateCheat(int32 p1, int32 p2)
@@ -1759,7 +1759,7 @@
};
-void ShowCheatWindow()
+void ShowCheatWindow(void)
{
Window *w;