--- a/src/ai/squirrel/squirrel.cpp Thu Mar 15 13:28:11 2007 +0000
+++ b/src/ai/squirrel/squirrel.cpp Thu Mar 15 13:36:45 2007 +0000
@@ -3,8 +3,6 @@
/** @file squirrel.cpp allows loading squirrel scripts to control an AI */
#include "squirrel.hpp"
-#include <sqstdio.h>
-#include <sqstdaux.h>
#include "../../debug.h"
#define SQUIRREL_CLASS
@@ -12,109 +10,134 @@
#include "squirrel_class.hpp"
#include "../core/ai_base.hpp"
#include "../core/ai_company.hpp"
+#include "../core/ai_controller.hpp"
#include "../core/ai_map.hpp"
#include "../core/ai_town.hpp"
-SQInteger Squirrel::SQDestructor(SQUserPointer p, SQInteger size)
-{
- return 1;
-}
-
-SQInteger Squirrel::SQConstructor(HSQUIRRELVM vm)
-{
- DEBUG(ai, 0, "[squirrel] Please do NOT define your AI class yourself; use RegisterAI() instead");
- return SQ_ERROR;
-}
+static FSquirrel iFSquirrel; ///< Tell the AI-core that we have an AI with which we like to play.
-SQInteger Squirrel::SQGetTick(HSQUIRRELVM vm)
-{
- SQUserPointer self;
+/**
+ * Our tiny wrapper between C++ and Squirrel.
+ */
+class AIFactorySquirrel: public AIFactoryBase {
+public:
+ SquirrelEngine *engine;
+ HSQOBJECT SQ_instance;
- if (!SquirrelEngine::GetInstance(vm, &self)) {
- DEBUG(ai, 0, "[squirrel] Failed to find instance pointer");
- return SQ_ERROR;
+ const char *GetAuthor() { return this->engine->CallStringMethod (this->SQ_instance, "GetAuthor"); }
+ const char *GetName() { return this->engine->CallStringMethod (this->SQ_instance, "GetName"); }
+ const char *GetDescription() { return this->engine->CallStringMethod (this->SQ_instance, "GetDescription"); }
+ int GetVersion() { return this->engine->CallIntegerMethod(this->SQ_instance, "GetVersion"); }
+ const char *GetDate() { return this->engine->CallStringMethod (this->SQ_instance, "GetDate"); }
+ AIController *CreateInstance();
+
+ /**
+ * Register Squirrel script to the Factory.
+ */
+ void RegisterSquirrel() { this->RegisterFactory(this->GetName()); }
+
+ /**
+ * Check if a method exists in the script.
+ */
+ void CheckMethods(AIFactorySquirrel *fbase, SQInteger *res, const char *name);
+};
+
+void AIFactorySquirrel::CheckMethods(AIFactorySquirrel *fbase, SQInteger *res, const char *name)
+{
+ if (!fbase->engine->MethodExists(fbase->SQ_instance, name)) {
+ char error[1024];
+ snprintf(error, sizeof(error), "Missing method '%s' for FactoryClass", name);
+ fbase->engine->ThrowError(error);
+ *res = SQ_ERROR;
}
-
- /* Return the value */
- sq_pushinteger(vm, ((Squirrel *)self)->GetTick());
- return 1;
}
-SQInteger Squirrel::SQRegisterAI(HSQUIRRELVM vm)
+SQInteger FSquirrel::FactoryConstructor(HSQUIRRELVM vm)
{
- const SQChar *classname = NULL;
- sq_getstring(vm, -1, &classname);
-
- /* Check if the class really exists */
- int oldtop = sq_gettop(vm);
- sq_pushroottable(vm);
- sq_pushstring(vm, classname, -1);
- if (SQ_FAILED(sq_get(vm, -2))) {
- DEBUG(ai, 0, "[squirrel] Failed to find class '%s'", classname);
- return SQ_ERROR;
- }
- sq_settop(vm, oldtop);
+ AIFactorySquirrel *fbase = new AIFactorySquirrel();
+ SQInteger res = 0;
- /* Retreive the 'this' pointer from the global space */
- Squirrel *self = (Squirrel *)sq_getforeignptr(vm);
- if (self == NULL) {
- DEBUG(ai, 0, "[squirrel] Currently only one RegisterAI call is allowed!");
- return SQ_ERROR;
- }
- /* Make sure we only register one AI in this script */
- sq_setforeignptr(vm, NULL);
+ SquirrelEngine::GetInstance(vm, &fbase->SQ_instance);
+ fbase->engine = (SquirrelEngine *)SquirrelEngine::GetGlobalPointer(vm);
- /* Create the new class */
- if (!self->engine->CreateClassInstance(classname, self, &self->SQ_instance)) {
- return SQ_ERROR;
- }
+ /* Check if all needed fields are there */
+ fbase->CheckMethods(fbase, &res, "GetAuthor");
+ fbase->CheckMethods(fbase, &res, "GetName");
+ fbase->CheckMethods(fbase, &res, "GetDescription");
+ fbase->CheckMethods(fbase, &res, "GetVersion");
+ fbase->CheckMethods(fbase, &res, "GetDate");
+ fbase->CheckMethods(fbase, &res, "CreateInstance");
- return 0;
+ /* Only register if all methods were known */
+ if (res == 0) fbase->RegisterSquirrel();
+
+ return res;
}
-void Squirrel::RegisterClasses()
+void FSquirrel::Initializer()
{
- HSQUIRRELVM vm = this->engine->GetVM();
- SQInteger top = sq_gettop(vm);
+ this->engine = new SquirrelEngine();
- /* Store 'this' so we can find it back later on */
- sq_setforeignptr(vm, this);
-
- this->engine->AddClassBegin("AIController");
-
- /* Create a constructor, so we can assign the right 'this' */
- this->engine->AddMethod("constructor", &Squirrel::SQConstructor, 1, "x");
- /* Assign other functions as AIController won't be done via the normal way */
- this->engine->AddMethod("GetTick", &Squirrel::SQGetTick, 1, "x");
-
+ /* Create the AIFactory class, and bind the constructor */
+ this->engine->AddClassBegin("AIFactory");
+ this->engine->AddMethod("constructor", &FSquirrel::FactoryConstructor, 1, "x");
this->engine->AddClassEnd();
- /* Register the 'RegisterAI()' function */
- sq_pushroottable(vm);
- this->engine->AddMethod("RegisterAI", &Squirrel::SQRegisterAI, 2, "ts");
+ /* Set a dummy AIController, so script can load */
+ this->engine->AddClassBegin("AIController");
+ this->engine->AddClassEnd();
+ /* Mark the engine as global pointer */
+ this->engine->SetGlobalPointer(this->engine);
+ /* Now load all scripts we can find */
+ this->engine->LoadScript("ai/SQNoAI/main.nut");
+}
+
+FSquirrel::~FSquirrel()
+{
+ delete this->engine;
+}
+
+AIController *AIFactorySquirrel::CreateInstance()
+{
+ const char *class_name = this->engine->CallStringMethod(this->SQ_instance, "CreateInstance");
+ AIControllerSquirrel *controller = new AIControllerSquirrel("ai/SQNoAI/main.nut", class_name);
+
+ return controller;
+}
+
+void AIControllerSquirrel::RegisterClasses()
+{
+ /* Ignore AIFactory if we are really starting an AI */
+ this->engine->AddClassBegin("AIFactory");
+ this->engine->AddClassEnd();
+
+ /* Register all classes */
+ SQAIControllerRegister(this->engine);
SQAIBaseRegister(this->engine);
SQAICompanyRegister(this->engine);
SQAIMapRegister(this->engine);
SQAITownRegister(this->engine);
- /* Reset top */
- sq_settop(vm, top);
+ this->engine->SetGlobalPointer(this->engine);
}
-Squirrel::Squirrel(const char *script)
+AIControllerSquirrel::AIControllerSquirrel(const char *script, const char *class_name)
{
this->engine = new SquirrelEngine();
this->RegisterClasses();
this->engine->LoadScript(script);
+ /* Create the main-class */
+ this->engine->CreateClassInstance(class_name, this, &this->SQ_instance);
+ this->engine->CallMethod(this->SQ_instance, "constructor");
}
-Squirrel::~Squirrel()
+AIControllerSquirrel::~AIControllerSquirrel()
{
delete this->engine;
}
-/* virtual */ void Squirrel::GameLoop()
+/* virtual */ void AIControllerSquirrel::GameLoop()
{
this->engine->CallMethod(this->SQ_instance, "GameLoop");
}