src/ai/api/ai_gamesettings.hpp.sq
branchnoai
changeset 10852 f02afc46afa8
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/ai/api/ai_gamesettings.hpp.sq	Sat Jun 07 22:57:00 2008 +0000
@@ -0,0 +1,25 @@
+/* $Id$ */
+/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
+
+#include "ai_gamesettings.hpp"
+
+namespace SQConvert {
+	/* Allow AIGameSettings to be used as Squirrel parameter */
+	template <> AIGameSettings *GetParam(ForceType<AIGameSettings *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AIGameSettings *)instance; }
+	template <> AIGameSettings &GetParam(ForceType<AIGameSettings &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIGameSettings *)instance; }
+	template <> const AIGameSettings *GetParam(ForceType<const AIGameSettings *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AIGameSettings *)instance; }
+	template <> const AIGameSettings &GetParam(ForceType<const AIGameSettings &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIGameSettings *)instance; }
+	template <> int Return<AIGameSettings *>(HSQUIRRELVM vm, AIGameSettings *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AIGameSettings", res, NULL, DefSQDestructorCallback<AIGameSettings>); return 1; }
+}; // namespace SQConvert
+
+void SQAIGameSettings_Register(Squirrel *engine) {
+	DefSQClass <AIGameSettings> SQAIGameSettings("AIGameSettings");
+	SQAIGameSettings.PreRegister(engine);
+	SQAIGameSettings.AddConstructor<void (AIGameSettings::*)(), 1>(engine, "x");
+
+	SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::GetClassName, "GetClassName", 1, "x");
+	SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::IsValid,      "IsValid",      2, "xs");
+	SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::GetValue,     "GetValue",     2, "xs");
+
+	SQAIGameSettings.PostRegister(engine);
+}