--- a/src/vehicle.cpp Fri Aug 31 17:09:13 2007 +0000
+++ b/src/vehicle.cpp Fri Aug 31 17:13:39 2007 +0000
@@ -91,8 +91,10 @@
bool VehicleNeedsService(const Vehicle *v)
{
- if (v->vehstatus & VS_CRASHED)
- return false; // Crashed vehicles don't need service anymore
+ if (v->vehstatus & (VS_STOPPED | VS_CRASHED)) return false;
+ if (_patches.gotodepot && VehicleHasDepotOrders(v)) return false;
+ if (v->current_order.type == OT_LOADING) return false;
+ if (v->current_order.type == OT_GOTO_DEPOT && v->current_order.flags & OF_HALT_IN_DEPOT) return false;
if (_patches.no_servicing_if_no_breakdowns && _opt.diff.vehicle_breakdowns == 0) {
return EngineHasReplacementForPlayer(GetPlayer(v->owner), v->engine_type, v->group_id); /* Vehicles set for autoreplacing needs to go to a depot even if breakdowns are turned off */