--- a/town_gui.c Sat Oct 22 06:39:32 2005 +0000
+++ b/town_gui.c Sun Oct 23 13:04:44 2005 +0000
@@ -455,7 +455,7 @@
y += 10;
i++;
- if (++n == w->vscroll.cap) { break;} // max number of towns in 1 window
+ if (++n == w->vscroll.cap) break; // max number of towns in 1 window
}
SetDParam(0, GetWorldPopulation());
DrawString(3, w->height - 12 + 2, STR_TOWN_POPULATION, 0);
@@ -479,11 +479,11 @@
case 5: { /* Click on Town Matrix */
uint16 id_v = (e->click.pt.y - 28) / 10;
- if (id_v >= w->vscroll.cap) { return;} // click out of bounds
+ if (id_v >= w->vscroll.cap) return; // click out of bounds
id_v += w->vscroll.pos;
- if (id_v >= _num_town_sort) { return;} // click out of town bounds
+ if (id_v >= _num_town_sort) return; // click out of town bounds
{
Town *t = GetTown(_town_sort[id_v]);