--- a/src/saveload.cpp Sun Jun 17 19:46:01 2007 +0000
+++ b/src/saveload.cpp Sun Jun 17 20:09:05 2007 +0000
@@ -1584,6 +1584,11 @@
}
_sl.fh = (mode == SL_SAVE) ? FioFOpenFile(filename, "wb", sb) : FioFOpenFile(filename, "rb", sb);
+
+ /* Make it a little easier to load savegames from the console */
+ if (_sl.fh == NULL && mode == SL_LOAD) _sl.fh = FioFOpenFile(filename, "rb", SAVE_DIR);
+ if (_sl.fh == NULL && mode == SL_LOAD) _sl.fh = FioFOpenFile(filename, "rb", BASE_DIR);
+
if (_sl.fh == NULL) {
DEBUG(sl, 0, "Cannot open savegame '%s' for saving/loading.", filename);
return SL_ERROR;