--- a/src/yapf/yapf_road.cpp Thu Feb 21 22:34:54 2008 +0000
+++ b/src/yapf/yapf_road.cpp Fri Feb 22 00:25:54 2008 +0000
@@ -268,15 +268,13 @@
// our source tile will be the next vehicle tile (should be the given one)
TileIndex src_tile = tile;
// get available trackdirs on the start tile
- uint ts = GetTileTrackStatus(tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes);
- TrackdirBits src_trackdirs = (TrackdirBits)(ts & TRACKDIR_BIT_MASK);
+ TrackdirBits src_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes));
// select reachable trackdirs only
src_trackdirs &= DiagdirReachesTrackdirs(enterdir);
// get available trackdirs on the destination tile
TileIndex dest_tile = v->dest_tile;
- uint dest_ts = GetTileTrackStatus(dest_tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes);
- TrackdirBits dest_trackdirs = (TrackdirBits)(dest_ts & TRACKDIR_BIT_MASK);
+ TrackdirBits dest_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(dest_tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes));
// set origin and destination nodes
Yapf().SetOrigin(src_tile, src_trackdirs);
@@ -320,8 +318,7 @@
// set destination tile, trackdir
// get available trackdirs on the destination tile
- uint dest_ts = GetTileTrackStatus(dst_tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes);
- TrackdirBits dst_td_bits = (TrackdirBits)(dest_ts & TRACKDIR_BIT_MASK);
+ TrackdirBits dst_td_bits = TrackStatusToTrackdirBits(GetTileTrackStatus(dst_tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes));
Yapf().SetDestination(dst_tile, dst_td_bits);
// find the best path
@@ -345,7 +342,7 @@
// set origin (tile, trackdir)
TileIndex src_tile = v->tile;
Trackdir src_td = GetVehicleTrackdir(v);
- if ((GetTileTrackStatus(src_tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes) & TrackdirToTrackdirBits(src_td)) == 0) {
+ if ((TrackStatusToTrackdirBits(GetTileTrackStatus(src_tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes)) & TrackdirToTrackdirBits(src_td)) == 0) {
// sometimes the roadveh is not on the road (it resides on non-existing track)
// how should we handle that situation?
return false;
@@ -438,7 +435,7 @@
{
TileIndex tile = v->tile;
Trackdir trackdir = GetVehicleTrackdir(v);
- if ((GetTileTrackStatus(tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes) & TrackdirToTrackdirBits(trackdir)) == 0)
+ if ((TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes)) & TrackdirToTrackdirBits(trackdir)) == 0)
return NULL;
// handle the case when our vehicle is already in the depot tile