src/settings.cpp
branchnoai
changeset 11108 fc7b43610af2
parent 11100 b960288098b9
--- a/src/settings.cpp	Mon Jun 30 13:51:28 2008 +0000
+++ b/src/settings.cpp	Mon Jun 30 19:35:57 2008 +0000
@@ -1669,7 +1669,7 @@
 	    SDT_BOOL(GameSettings, ai.ai_disable_veh_aircraft,                                          0, 0, false,                    STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT,     NULL),
 	    SDT_BOOL(GameSettings, ai.ai_disable_veh_ship,                                              0, 0, false,                    STR_CONFIG_PATCHES_AI_BUILDS_SHIPS,        NULL),
 	    /* Disabled until NoAI is merged to trunk, to maintain savegame compatibility with trunk. */
-//	 SDT_CONDVAR(GameSettings, ai.ai_max_opcode_till_suspend, 98, SL_MAX_VERSION, SLE_UINT32,       0, NG, 4000,   100, 40000, 100, STR_CONFIG_PATCHES_AI_MAX_OPCODES,         NULL),
+//	 SDT_CONDVAR(GameSettings, ai.ai_max_opcode_till_suspend, 98, SL_MAX_VERSION, SLE_UINT32,       0, NG, 20000, 5000, 250000, 2500, STR_CONFIG_PATCHES_AI_MAX_OPCODES,         NULL),
 
 	     SDT_VAR(GameSettings, vehicle.extend_vehicle_life,          SLE_UINT8,                     0, 0,     0,     0,     100, 0, STR_NULL,                                  NULL),
 	     SDT_VAR(GameSettings, economy.dist_local_authority,         SLE_UINT8,                     0, 0,    20,     5,      60, 0, STR_NULL,                                  NULL),
@@ -2388,7 +2388,7 @@
 		_settings_newgame.pf.opf.pf_maxlength = 4096;
 	}
 	/* To maintain savegame compatibility with trunk, we force this value for now. */
-	_settings_newgame.ai.ai_max_opcode_till_suspend = 4000;
+	_settings_newgame.ai.ai_max_opcode_till_suspend = 20000;
 }
 
 extern const ChunkHandler _setting_chunk_handlers[] = {