--- a/src/settings.cpp Mon Jun 30 13:51:28 2008 +0000
+++ b/src/settings.cpp Mon Jun 30 19:35:57 2008 +0000
@@ -1669,7 +1669,7 @@
SDT_BOOL(GameSettings, ai.ai_disable_veh_aircraft, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT, NULL),
SDT_BOOL(GameSettings, ai.ai_disable_veh_ship, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_SHIPS, NULL),
/* Disabled until NoAI is merged to trunk, to maintain savegame compatibility with trunk. */
-// SDT_CONDVAR(GameSettings, ai.ai_max_opcode_till_suspend, 98, SL_MAX_VERSION, SLE_UINT32, 0, NG, 4000, 100, 40000, 100, STR_CONFIG_PATCHES_AI_MAX_OPCODES, NULL),
+// SDT_CONDVAR(GameSettings, ai.ai_max_opcode_till_suspend, 98, SL_MAX_VERSION, SLE_UINT32, 0, NG, 20000, 5000, 250000, 2500, STR_CONFIG_PATCHES_AI_MAX_OPCODES, NULL),
SDT_VAR(GameSettings, vehicle.extend_vehicle_life, SLE_UINT8, 0, 0, 0, 0, 100, 0, STR_NULL, NULL),
SDT_VAR(GameSettings, economy.dist_local_authority, SLE_UINT8, 0, 0, 20, 5, 60, 0, STR_NULL, NULL),
@@ -2388,7 +2388,7 @@
_settings_newgame.pf.opf.pf_maxlength = 4096;
}
/* To maintain savegame compatibility with trunk, we force this value for now. */
- _settings_newgame.ai.ai_max_opcode_till_suspend = 4000;
+ _settings_newgame.ai.ai_max_opcode_till_suspend = 20000;
}
extern const ChunkHandler _setting_chunk_handlers[] = {