--- a/src/ai/ai.h Fri Mar 16 21:35:01 2007 +0000
+++ b/src/ai/ai.h Fri Mar 16 22:00:07 2007 +0000
@@ -5,9 +5,6 @@
#ifndef AI_H
#define AI_H
-class AIController;
-
-// ai.c
void AI_StartNewAI(PlayerID player);
void AI_PlayerDied(PlayerID player);
void AI_RunGameLoop();
@@ -15,14 +12,6 @@
void AI_Uninitialize();
bool AI_AllowNewAI();
-// ai_threads.cpp
void CcAI(bool success, TileIndex tile, uint32 p1, uint32 p2);
-bool AI_GetCallbackResult(PlayerID player);
-void AI_SuspendPlayer(PlayerID player, int time);
-void AI_CheckSuspendState(PlayerID player);
-bool AI_IsSuspended(PlayerID player);
-void AI_RunPlayer(PlayerID player, AIController *controller);
-void AI_StartPlayer(PlayerID player, AIController *controller);
-void AI_RemovePlayer(PlayerID player);
#endif /* AI_H */