newgrf.h
author Darkvater
Fri, 08 Apr 2005 22:44:06 +0000
changeset 1664 000099fbae6e
parent 1477 2174a73b11c9
child 2186 461a2aff3486
permissions -rw-r--r--
(svn r2168) - Fix: Various stages of invisible trains, and wrong v->u.rail.track combinations. When a vehicle was sold its (possibly) assigned road slot for multislot was not cleared, thus resulting in a bug confusion. This should fix [ 1178520 ] Assertion failure in ai.c (invalid v->u.rail.track). With big thanks to TrueLight for the demo-recording patch, BJH for the wonderful savegame, Hackykid for his brilliant suggestions of the problem and Celestar for... ehm, making it all possible ;p
#ifndef NEWGRF_H
#define NEWGRF_H

#include "sprite.h"
#include "station.h"

typedef struct GRFFile GRFFile;
struct GRFFile {
	char *filename;
	uint32 grfid;
	uint16 flags;
	uint16 sprite_offset;
	GRFFile *next;

	/* A sprite group contains all sprites of a given vehicle (or multiple
	 * vehicles) when carrying given cargo. It consists of several sprite
	 * sets.  Group ids are refered as "cargo id"s by TTDPatch
	 * documentation, contributing to the global confusion.
	 *
	 * A sprite set contains all sprites of a given vehicle carrying given
	 * cargo at a given *stage* - that is usually its load stage. Ie. you
	 * can have a spriteset for an empty wagon, wagon full of coal,
	 * half-filled wagon etc.  Each spriteset contains eight sprites (one
	 * per direction) or four sprites if the vehicle is symmetric. */

	int spriteset_start;
	int spriteset_numsets;
	int spriteset_numents;
	int spriteset_feature;

	int spritegroups_count;
	SpriteGroup *spritegroups;

	StationSpec stations[256];
};

extern int _grffile_count;
extern GRFFile *_first_grffile;

void InitNewGRFFile(const char *filename, int sprite_offset);
void DecodeSpecialSprite(const char *filename, int num, int spriteid, int stage);


#endif /* NEWGRF_H */