author | Tero Marttila <terom@fixme.fi> |
Fri, 18 Jul 2008 21:28:42 +0300 | |
changeset 11175 | 020c61e39c94 |
parent 8992 | 4fa931bf2417 |
permissions | -rw-r--r-- |
/* $Id$ */ /** @file water.h Functions related to water (management) */ #ifndef WATER_H #define WATER_H void TileLoop_Water(TileIndex tile); bool FloodHalftile(TileIndex t); void ConvertGroundTilesIntoWaterTiles(); void DrawShipDepotSprite(int x, int y, int image); void DrawWaterClassGround(const struct TileInfo *ti); void DrawShoreTile(Slope tileh); void MakeWaterKeepingClass(TileIndex tile, Owner o); void SetWaterClassDependingOnSurroundings(TileIndex t); #endif /* WATER_H */