tunnel_cmd.c
author celestar
Tue, 02 Jan 2007 09:54:03 +0000
branchcustombridgeheads
changeset 5632 025c3b25f1fd
parent 5595 049ed4486972
permissions -rw-r--r--
(svn r7739) [cbh] - Feature: Allow the construction and removal of signals on bridge heads. Warning: the signals are only displayed, they do not work yet
/* $Id$ */

/** @file tunnelbridge_cmd.c
 * This file deals with tunnels and bridges (non-gui stuff)
 * @todo seperate this file into two
 */

#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "rail_map.h"
#include "road_map.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "functions.h"
#include "map.h"
#include "tile.h"
#include "tunnel_map.h"
#include "unmovable_map.h"
#include "vehicle.h"
#include "viewport.h"
#include "command.h"
#include "player.h"
#include "town.h"
#include "sound.h"
#include "variables.h"
#include "bridge.h"
#include "train.h"
#include "water_map.h"
#include "yapf/yapf.h"
#include "date.h"
#include "newgrf_sound.h"

#include "table/bridge_land.h"

/** Build Tunnel.
 * @param tile start tile of tunnel
 * @param p1 railtype, 0x200 for road tunnel
 * @param p2 unused
 */
int32 CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32 p2)
{
	TileIndexDiff delta;
	TileIndex end_tile;
	DiagDirection direction;
	Slope start_tileh;
	Slope end_tileh;
	uint start_z;
	uint end_z;
	int32 cost;
	int32 ret;

	_build_tunnel_endtile = 0;

	if (p1 != 0x200 && !ValParamRailtype(p1)) return CMD_ERROR;

	start_tileh = GetTileSlope(start_tile, &start_z);

	switch (start_tileh) {
		case SLOPE_SW: direction = DIAGDIR_SW; break;
		case SLOPE_SE: direction = DIAGDIR_SE; break;
		case SLOPE_NW: direction = DIAGDIR_NW; break;
		case SLOPE_NE: direction = DIAGDIR_NE; break;
		default: return_cmd_error(STR_500B_SITE_UNSUITABLE_FOR_TUNNEL);
	}

	ret = DoCommand(start_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(ret)) return ret;

	/* XXX - do NOT change 'ret' in the loop, as it is used as the price
	 * for the clearing of the entrance of the tunnel. Assigning it to
	 * cost before the loop will yield different costs depending on start-
	 * position, because of increased-cost-by-length: 'cost += cost >> 3' */
	cost = 0;
	delta = TileOffsByDiagDir(direction);
	end_tile = start_tile;
	for (;;) {
		end_tile += delta;
		end_tileh = GetTileSlope(end_tile, &end_z);

		if (start_z == end_z) break;

		if (!_cheats.crossing_tunnels.value && IsTunnelInWay(end_tile, start_z)) {
			return_cmd_error(STR_5003_ANOTHER_TUNNEL_IN_THE_WAY);
		}

		cost += _price.build_tunnel;
		cost += cost >> 3; // add a multiplier for longer tunnels
		if (cost >= 400000000) cost = 400000000;
	}

	/* Add the cost of the entrance */
	cost += _price.build_tunnel + ret;

	// if the command fails from here on we want the end tile to be highlighted
	_build_tunnel_endtile = end_tile;

	// slope of end tile must be complementary to the slope of the start tile
	if (end_tileh != ComplementSlope(start_tileh)) {
		ret = DoCommand(end_tile, end_tileh & start_tileh, 0, flags, CMD_TERRAFORM_LAND);
		if (CmdFailed(ret)) return_cmd_error(STR_5005_UNABLE_TO_EXCAVATE_LAND);
	} else {
		ret = DoCommand(end_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
		if (CmdFailed(ret)) return ret;
	}
	cost += _price.build_tunnel + ret;

	if (flags & DC_EXEC) {
		if (GB(p1, 9, 1) == TRANSPORT_RAIL) {
			MakeRailTunnel(start_tile, _current_player, direction,                 GB(p1, 0, 4));
			MakeRailTunnel(end_tile,   _current_player, ReverseDiagDir(direction), GB(p1, 0, 4));
			UpdateSignalsOnSegment(start_tile, direction);
			YapfNotifyTrackLayoutChange(start_tile, AxisToTrack(DiagDirToAxis(direction)));
		} else {
			MakeRoadTunnel(start_tile, _current_player, direction);
			MakeRoadTunnel(end_tile,   _current_player, ReverseDiagDir(direction));
		}
	}

	return cost;
}

TileIndex CheckTunnelBusy(TileIndex tile, uint *length)
{
	uint z = GetTileZ(tile);
	DiagDirection dir = GetTunnelDirection(tile);
	TileIndexDiff delta = TileOffsByDiagDir(dir);
	uint len = 0;
	TileIndex starttile = tile;
	Vehicle *v;

	do {
		tile += delta;
		len++;
	} while (
		!IsTunnelTile(tile) ||
		ReverseDiagDir(GetTunnelDirection(tile)) != dir ||
		GetTileZ(tile) != z
	);

	v = FindVehicleBetween(starttile, tile, z);
	if (v != NULL) {
		_error_message = v->type == VEH_Train ?
			STR_5000_TRAIN_IN_TUNNEL : STR_5001_ROAD_VEHICLE_IN_TUNNEL;
		return INVALID_TILE;
	}

	if (length != NULL) *length = len;
	return tile;
}

static inline bool CheckAllowRemoveTunnel(TileIndex tile)
{
	/* Floods can remove anything as well as the scenario editor */
	if (_current_player == OWNER_WATER || _game_mode == GM_EDITOR) return true;
	/* Obviously if the bridge/tunnel belongs to us, or no-one, we can remove it */
	if (CheckTileOwnership(tile) || IsTileOwner(tile, OWNER_NONE)) return true;
	/* Otherwise we can only remove town-owned stuff with extra patch-settings, or cheat */
	if (IsTileOwner(tile, OWNER_TOWN) && (_patches.extra_dynamite || _cheats.magic_bulldozer.value)) return true;
	return false;
}

static int32 DoClearTunnel(TileIndex tile, uint32 flags)
{
	Town *t = NULL;
	TileIndex endtile;
	uint length;

	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);

	if (!CheckAllowRemoveTunnel(tile)) return CMD_ERROR;

	endtile = CheckTunnelBusy(tile, &length);
	if (endtile == INVALID_TILE) return CMD_ERROR;

	_build_tunnel_endtile = endtile;

	if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
		t = ClosestTownFromTile(tile, (uint)-1); // town penalty rating

		/* Check if you are allowed to remove the tunnel owned by a town
		 * Removal depends on difficulty settings */
		if (!CheckforTownRating(flags, t, TUNNELBRIDGE_REMOVE)) {
			SetDParam(0, t->index);
			return_cmd_error(STR_2009_LOCAL_AUTHORITY_REFUSES);
		}
	}

	if (flags & DC_EXEC) {
		// We first need to request the direction before calling DoClearSquare
		//  else the direction is always 0.. dah!! ;)
		DiagDirection dir = GetTunnelDirection(tile);
		Track track;

		// Adjust the town's player rating. Do this before removing the tile owner info.
		if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR)
			ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM);

		DoClearSquare(tile);
		DoClearSquare(endtile);
		UpdateSignalsOnSegment(tile, ReverseDiagDir(dir));
		UpdateSignalsOnSegment(endtile, dir);
		track = AxisToTrack(DiagDirToAxis(dir));
		YapfNotifyTrackLayoutChange(tile, track);
		YapfNotifyTrackLayoutChange(endtile, track);
	}
	return _price.clear_tunnel * (length + 1);
}



static int32 ClearTile_Tunnel(TileIndex tile, byte flags)
{
	assert(IsTunnelTile(tile));
	if (flags & DC_AUTO) return_cmd_error(STR_5006_MUST_DEMOLISH_TUNNEL_FIRST);
	return DoClearTunnel(tile, flags);
}


int32 DoConvertTunnelRail(TileIndex tile, RailType totype, bool exec)
{
	TileIndex endtile;

	if (GetTunnelTransportType(tile) == TRANSPORT_RAIL) {
		uint length;

		if (!CheckTileOwnership(tile)) return CMD_ERROR;

		if (GetRailType(tile) == totype) return CMD_ERROR;

		// 'hidden' elrails can't be downgraded to normal rail when elrails are disabled
		if (_patches.disable_elrails && totype == RAILTYPE_RAIL && GetRailType(tile) == RAILTYPE_ELECTRIC) return CMD_ERROR;

		endtile = CheckTunnelBusy(tile, &length);
		if (endtile == INVALID_TILE) return CMD_ERROR;

		if (exec) {
			Track track;
			SetRailType(tile, totype);
			SetRailType(endtile, totype);
			MarkTileDirtyByTile(tile);
			MarkTileDirtyByTile(endtile);

			track = AxisToTrack(DiagDirToAxis(GetTunnelDirection(tile)));
			YapfNotifyTrackLayoutChange(tile, track);
			YapfNotifyTrackLayoutChange(endtile, track);
		}
		return (length + 1) * (_price.build_rail >> 1);
	} else {
		return CMD_ERROR;
	}
}

/**
 * Draws a tunnel tile.
 * Please note that in this code, "roads" are treated as railtype 1, whilst the real railtypes are 0, 2 and 3
 */
static void DrawTile_Tunnel(TileInfo *ti)
{
	uint32 image;

	if (GetTunnelTransportType(ti->tile) == TRANSPORT_RAIL) {
		image = GetRailTypeInfo(GetRailType(ti->tile))->base_sprites.tunnel;
	} else {
		image = SPR_TUNNEL_ENTRY_REAR_ROAD;
	}

	if (HasTunnelSnowOrDesert(ti->tile)) image += 32;

	image += GetTunnelDirection(ti->tile) * 2;
	DrawGroundSprite(image);
	if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);

	AddSortableSpriteToDraw(image+1, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, 1, 1, 8, (byte)ti->z);
	DrawBridgeMiddle(ti);
}


/** Gets the absolute z coordinate of a point inside a tunnel tile
 *  When we're on the track (that means between position 5 and 10)
 *  on the coordinate perpendicular to the track it returns only the
 *  base height of the tile (because the track is horizontal).
 *  Outside this range (from 0 to 4 and from 11 to 15) it returns the
 *  "true" Z coordinate of the tile by taking the slope into account
 *  @param tile The index of the tile we are talking about
 *  @param x Absolute or relative x coordinate
 *  @param y Absolute or relative y coordinate
 *  @return Absolute z coordinate
 */
static uint GetSlopeZ_Tunnel(TileIndex tile, uint x, uint y)
{
	uint z, pos;
	Slope tileh = GetTileSlope(tile, &z);

	x &= 0xF;
	y &= 0xF;

	pos = (DiagDirToAxis(GetTunnelDirection(tile)) == AXIS_X ? y : x);

	// In the tunnel entrance?
	if (5 <= pos && pos <= 10) return z;

	return z + GetPartialZ(x, y, tileh);
}


static Slope GetSlopeTileh_Tunnel(TileIndex tile, Slope tileh)
{
	return tileh;
}


static void GetAcceptedCargo_Tunnel(TileIndex tile, AcceptedCargo ac)
{
	/* not used */
}

static void GetTileDesc_Tunnel(TileIndex tile, TileDesc *td)
{
	td->str = (GetTunnelTransportType(tile) == TRANSPORT_RAIL) ?  STR_5017_RAILROAD_TUNNEL : STR_5018_ROAD_TUNNEL;
	td->owner = GetTileOwner(tile);
}

static void AnimateTile_Tunnel(TileIndex tile)
{
	/* not used */
}

static void TileLoop_Tunnel(TileIndex tile)
{
	bool snow_or_desert = HasTunnelSnowOrDesert(tile);
	switch (_opt.landscape) {
		case LT_HILLY:
			if (snow_or_desert != (GetTileZ(tile) > _opt.snow_line)) {
				SetTunnelSnowOrDesert(tile, !snow_or_desert);
				MarkTileDirtyByTile(tile);
			}
			break;

		case LT_DESERT:
			if (GetTropicZone(tile) == TROPICZONE_DESERT && !snow_or_desert) {
				SetTunnelSnowOrDesert(tile, true);
				MarkTileDirtyByTile(tile);
			}
			break;
	}
}


static void ClickTile_Tunnel(TileIndex tile)
{
	/* not used */
}

static uint32 GetTileTrackStatus_Tunnel(TileIndex tile, TransportType mode)
{
	if (GetTunnelTransportType(tile) != mode) return 0;
	return AxisToTrackBits(DiagDirToAxis(GetTunnelDirection(tile))) * 0x101;
}

static void ChangeTileOwner_Tunnel(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
	if (!IsTileOwner(tile, old_player)) return;

	if (new_player != PLAYER_SPECTATOR) {
		SetTileOwner(tile, new_player);
	} else {
		DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
	}
}


static const byte _tunnel_fractcoord_1[4]    = {0x8E, 0x18, 0x81, 0xE8};
static const byte _tunnel_fractcoord_2[4]    = {0x81, 0x98, 0x87, 0x38};
static const byte _tunnel_fractcoord_3[4]    = {0x82, 0x88, 0x86, 0x48};
static const byte _exit_tunnel_track[4]      = {1, 2, 1, 2};

static const byte _road_exit_tunnel_state[4] = {8, 9, 0, 1};
static const byte _road_exit_tunnel_frame[4] = {2, 7, 9, 4};

static const byte _tunnel_fractcoord_4[4]    = {0x52, 0x85, 0x98, 0x29};
static const byte _tunnel_fractcoord_5[4]    = {0x92, 0x89, 0x58, 0x25};
static const byte _tunnel_fractcoord_6[4]    = {0x92, 0x89, 0x56, 0x45};
static const byte _tunnel_fractcoord_7[4]    = {0x52, 0x85, 0x96, 0x49};

static uint32 VehicleEnter_Tunnel(Vehicle *v, TileIndex tile, int x, int y)
{
	int z = GetSlopeZ(x, y) - v->z_pos;

	byte fc;
	DiagDirection dir;
	DiagDirection vdir;

	if (myabs(z) > 2) return 8;

	if (v->type == VEH_Train) {
		fc = (x & 0xF) + (y << 4);

		dir = GetTunnelDirection(tile);
		vdir = DirToDiagDir(v->direction);

		if (v->u.rail.track != 0x40 && dir == vdir) {
			if (IsFrontEngine(v) && fc == _tunnel_fractcoord_1[dir]) {
				if (!PlayVehicleSound(v, VSE_TUNNEL) && v->spritenum < 4) {
					SndPlayVehicleFx(SND_05_TRAIN_THROUGH_TUNNEL, v);
				}
				return 0;
			}
			if (fc == _tunnel_fractcoord_2[dir]) {
				v->tile = tile;
				v->u.rail.track = 0x40;
				v->vehstatus |= VS_HIDDEN;
				return 4;
			}
		}

		if (dir == ReverseDiagDir(vdir) && fc == _tunnel_fractcoord_3[dir] && z == 0) {
			/* We're at the tunnel exit ?? */
			v->tile = tile;
			v->u.rail.track = _exit_tunnel_track[dir];
			assert(v->u.rail.track);
			v->vehstatus &= ~VS_HIDDEN;
			return 4;
		}
	} else if (v->type == VEH_Road) {
		fc = (x & 0xF) + (y << 4);
		dir = GetTunnelDirection(tile);
		vdir = DirToDiagDir(v->direction);

		// Enter tunnel?
		if (v->u.road.state != 0xFF && dir == vdir) {
			if (fc == _tunnel_fractcoord_4[dir] ||
					fc == _tunnel_fractcoord_5[dir]) {
				v->tile = tile;
				v->u.road.state = 0xFF;
				v->vehstatus |= VS_HIDDEN;
				return 4;
			} else {
				return 0;
			}
		}

		if (dir == ReverseDiagDir(vdir) && (
					/* We're at the tunnel exit ?? */
					fc == _tunnel_fractcoord_6[dir] ||
					fc == _tunnel_fractcoord_7[dir]
				) &&
				z == 0) {
			v->tile = tile;
			v->u.road.state = _road_exit_tunnel_state[dir];
			v->u.road.frame = _road_exit_tunnel_frame[dir];
			v->vehstatus &= ~VS_HIDDEN;
			return 4;
		}
	}
	return 0;
}


const TileTypeProcs _tile_type_tunnel_procs = {
	DrawTile_Tunnel,           /* draw_tile_proc */
	GetSlopeZ_Tunnel,          /* get_slope_z_proc */
	ClearTile_Tunnel,          /* clear_tile_proc */
	GetAcceptedCargo_Tunnel,   /* get_accepted_cargo_proc */
	GetTileDesc_Tunnel,        /* get_tile_desc_proc */
	GetTileTrackStatus_Tunnel, /* get_tile_track_status_proc */
	ClickTile_Tunnel,          /* click_tile_proc */
	AnimateTile_Tunnel,        /* animate_tile_proc */
	TileLoop_Tunnel,           /* tile_loop_clear */
	ChangeTileOwner_Tunnel,    /* change_tile_owner_clear */
	NULL,                            /* get_produced_cargo_proc */
	VehicleEnter_Tunnel,       /* vehicle_enter_tile_proc */
	GetSlopeTileh_Tunnel,      /* get_slope_tileh_proc */
};