(svn r13729) -Fix: assumption that non-north tiles of a house do not have the 1x1 building bit set was flawed with some NewGRFs. This caused the amount of houses to differ, which causes the town radii to differ, which causes desyncs when towns are expanded.
/* $Id$ */
/** @file console_func.h Console functions used outside of the console code. */
#ifndef CONSOLE_FUNC_H
#define CONSOLE_FUNC_H
#include "console_type.h"
/* console modes */
extern IConsoleModes _iconsole_mode;
/* console functions */
void IConsoleInit();
void IConsoleFree();
void IConsoleClose();
/* console output */
void IConsolePrint(ConsoleColour color_code, const char *string);
void CDECL IConsolePrintF(ConsoleColour color_code, const char *s, ...);
void IConsoleDebug(const char *dbg, const char *string);
void IConsoleWarning(const char *string);
void IConsoleError(const char *string);
/* Parser */
void IConsoleCmdExec(const char *cmdstr);
#endif /* CONSOLE_FUNC_H */