(svn r13729) -Fix: assumption that non-north tiles of a house do not have the 1x1 building bit set was flawed with some NewGRFs. This caused the amount of houses to differ, which causes the town radii to differ, which causes desyncs when towns are expanded.
/* $Id$ */
#ifndef NEWGRF_TEXT_H
#define NEWGRF_TEXT_H
/** @file newgrf_text.h
* Header of Action 04 "universal holder" structure and functions
*/
StringID AddGRFString(uint32 grfid, uint16 stringid, byte langid, bool new_scheme, const char *text_to_add, StringID def_string);
StringID GetGRFStringID(uint32 grfid, uint16 stringid);
const char *GetGRFStringPtr(uint16 stringid);
void CleanUpStrings();
void SetCurrentGrfLangID(const char *iso_name);
char *TranslateTTDPatchCodes(uint32 grfid, const char *str);
bool CheckGrfLangID(byte lang_id, byte grf_version);
void PrepareTextRefStackUsage(byte numEntries);
void StopTextRefStackUsage();
void SwitchToNormalRefStack();
void SwitchToErrorRefStack();
void RewindTextRefStack();
uint RemapNewGRFStringControlCode(uint scc, char **buff, const char **str, int64 *argv);
#endif /* NEWGRF_TEXT_H */