(svn r13729) -Fix: assumption that non-north tiles of a house do not have the 1x1 building bit set was flawed with some NewGRFs. This caused the amount of houses to differ, which causes the town radii to differ, which causes desyncs when towns are expanded.
/* $Id$ */
/** @file ship_gui.cpp GUI for ships. */
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "ship.h"
#include "gui.h"
#include "window_gui.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "order_func.h"
#include "table/strings.h"
#include "table/sprites.h"
void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection)
{
DrawSprite(v->GetImage(DIR_W), GetVehiclePalette(v), x + 32, y + 10);
if (v->index == selection) {
DrawFrameRect(x - 5, y - 1, x + 67, y + 21, 15, FR_BORDERONLY);
}
}
void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
const Vehicle *v;
if (!success) return;
v = GetVehicle(_new_vehicle_id);
if (v->tile == _backup_orders_tile) {
_backup_orders_tile = 0;
RestoreVehicleOrders(v);
}
ShowVehicleViewWindow(v);
}
/**
* Draw the details for the given vehicle at the position (x,y)
*
* @param v current vehicle
* @param x The x coordinate
* @param y The y coordinate
*/
void DrawShipDetails(const Vehicle *v, int x, int y)
{
SetDParam(0, v->engine_type);
SetDParam(1, v->build_year);
SetDParam(2, v->value);
DrawString(x, y, STR_9816_BUILT_VALUE, TC_FROMSTRING);
SetDParam(0, v->cargo_type);
SetDParam(1, v->cargo_cap);
DrawString(x, y + 10, STR_9817_CAPACITY, TC_FROMSTRING);
StringID str = STR_8812_EMPTY;
if (!v->cargo.Empty()) {
SetDParam(0, v->cargo_type);
SetDParam(1, v->cargo.Count());
SetDParam(2, v->cargo.Source());
str = STR_8813_FROM;
}
DrawString(x, y + 21, str, TC_FROMSTRING);
/* Draw Transfer credits text */
SetDParam(0, v->cargo.FeederShare());
DrawString(x, y + 33, STR_FEEDER_CARGO_VALUE, TC_FROMSTRING);
}