src/signs.cpp
author rubidium
Fri, 18 Jul 2008 12:20:31 +0000
changeset 11171 04fc8e49df1b
parent 10748 b3ed48464a81
permissions -rw-r--r--
(svn r13729) -Fix: assumption that non-north tiles of a house do not have the 1x1 building bit set was flawed with some NewGRFs. This caused the amount of houses to differ, which causes the town radii to differ, which causes desyncs when towns are expanded.
/* $Id$ */

/** @file signs.cpp Handling of signs. */

#include "stdafx.h"
#include "openttd.h"
#include "landscape.h"
#include "player_func.h"
#include "signs_base.h"
#include "signs_func.h"
#include "saveload.h"
#include "command_func.h"
#include "variables.h"
#include "strings_func.h"
#include "viewport_func.h"
#include "tilehighlight_func.h"
#include "zoom_func.h"
#include "functions.h"
#include "window_func.h"
#include "map_func.h"
#include "string_func.h"
#include "oldpool_func.h"

#include "table/strings.h"

SignID _new_sign_id;
bool _sign_sort_dirty;

/* Initialize the sign-pool */
DEFINE_OLD_POOL_GENERIC(Sign, Sign)

Sign::Sign(PlayerID owner)
{
	this->owner = owner;
}

Sign::~Sign()
{
	free(this->name);
	this->owner = INVALID_PLAYER;
}

/**
 *
 * Update the coordinate of one sign
 * @param si Pointer to the Sign
 *
 */
static void UpdateSignVirtCoords(Sign *si)
{
	Point pt = RemapCoords(si->x, si->y, si->z);
	SetDParam(0, si->index);
	UpdateViewportSignPos(&si->sign, pt.x, pt.y - 6, STR_2806);
}

/**
 *
 * Update the coordinates of all signs
 *
 */
void UpdateAllSignVirtCoords()
{
	Sign *si;

	FOR_ALL_SIGNS(si) UpdateSignVirtCoords(si);

}

/**
 * Marks the region of a sign as dirty.
 *
 * This function marks the sign in all viewports as dirty for repaint.
 *
 * @param si Pointer to the Sign
 * @ingroup dirty
 */
static void MarkSignDirty(Sign *si)
{
	/* We use ZOOM_LVL_MAX here, as every viewport can have an other zoom,
		*  and there is no way for us to know which is the biggest. So make the
		*  biggest area dirty, and we are safe for sure. */
	MarkAllViewportsDirty(
		si->sign.left - 6,
		si->sign.top  - 3,
		si->sign.left + ScaleByZoom(si->sign.width_1 + 12, ZOOM_LVL_MAX),
		si->sign.top  + ScaleByZoom(12, ZOOM_LVL_MAX));
}

/**
 * Place a sign at the given coordinates. Ownership of sign has
 * no effect whatsoever except for the colour the sign gets for easy recognition,
 * but everybody is able to rename/remove it.
 * @param tile tile to place sign at
 * @param flags type of operation
 * @param p1 unused
 * @param p2 unused
 */
CommandCost CmdPlaceSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	/* Try to locate a new sign */
	if (!Sign::CanAllocateItem()) return_cmd_error(STR_2808_TOO_MANY_SIGNS);

	/* When we execute, really make the sign */
	if (flags & DC_EXEC) {
		Sign *si = new Sign(_current_player);
		int x = TileX(tile) * TILE_SIZE;
		int y = TileY(tile) * TILE_SIZE;

		si->x = x;
		si->y = y;
		si->z = GetSlopeZ(x, y);
		UpdateSignVirtCoords(si);
		MarkSignDirty(si);
		InvalidateWindow(WC_SIGN_LIST, 0);
		_sign_sort_dirty = true;
		_new_sign_id = si->index;
	}

	return CommandCost();
}

/** Rename a sign. If the new name of the sign is empty, we assume
 * the user wanted to delete it. So delete it. Ownership of signs
 * has no meaning/effect whatsoever except for eyecandy
 * @param tile unused
 * @param flags type of operation
 * @param p1 index of the sign to be renamed/removed
 * @param p2 unused
 * @return 0 if succesfull, otherwise CMD_ERROR
 */
CommandCost CmdRenameSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	if (!IsValidSignID(p1)) return CMD_ERROR;

	/* If _cmd_text 0 means the new text for the sign is non-empty.
	 * So rename the sign. If it is empty, it has no name, so delete it */
	if (!StrEmpty(_cmd_text)) {
		if (flags & DC_EXEC) {
			Sign *si = GetSign(p1);

			/* Delete the old name */
			free(si->name);
			/* Assign the new one */
			si->name = strdup(_cmd_text);
			si->owner = _current_player;

			/* Update; mark sign dirty twice, because it can either becom longer, or shorter */
			MarkSignDirty(si);
			UpdateSignVirtCoords(si);
			MarkSignDirty(si);
			InvalidateWindow(WC_SIGN_LIST, 0);
			_sign_sort_dirty = true;
		}
	} else { // Delete sign
		if (flags & DC_EXEC) {
			Sign *si = GetSign(p1);

			MarkSignDirty(si);
			delete si;

			InvalidateWindow(WC_SIGN_LIST, 0);
			_sign_sort_dirty = true;
		}
	}

	return CommandCost();
}

/**
 * Callback function that is called after a sign is placed
 * @param success of the operation
 * @param tile unused
 * @param p1 unused
 * @param p2 unused
 */
void CcPlaceSign(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
	if (success) {
		ShowRenameSignWindow(GetSign(_new_sign_id));
		ResetObjectToPlace();
	}
}

/**
 *
 * PlaceProc function, called when someone pressed the button if the
 *  sign-tool is selected
 * @param tile on which to place the sign
 */
void PlaceProc_Sign(TileIndex tile)
{
	DoCommandP(tile, 0, 0, CcPlaceSign, CMD_PLACE_SIGN | CMD_MSG(STR_2809_CAN_T_PLACE_SIGN_HERE));
}

/**
 *
 * Initialize the signs
 *
 */
void InitializeSigns()
{
	_Sign_pool.CleanPool();
	_Sign_pool.AddBlockToPool();
}

static const SaveLoad _sign_desc[] = {
  SLE_CONDVAR(Sign, name,  SLE_NAME,                   0, 83),
  SLE_CONDSTR(Sign, name,  SLE_STR, 0,                84, SL_MAX_VERSION),
  SLE_CONDVAR(Sign, x,     SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
  SLE_CONDVAR(Sign, y,     SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
  SLE_CONDVAR(Sign, x,     SLE_INT32,                  5, SL_MAX_VERSION),
  SLE_CONDVAR(Sign, y,     SLE_INT32,                  5, SL_MAX_VERSION),
  SLE_CONDVAR(Sign, owner, SLE_UINT8,                  6, SL_MAX_VERSION),
      SLE_VAR(Sign, z,     SLE_UINT8),
	SLE_END()
};

/**
 *
 * Save all signs
 *
 */
static void Save_SIGN()
{
	Sign *si;

	FOR_ALL_SIGNS(si) {
		SlSetArrayIndex(si->index);
		SlObject(si, _sign_desc);
	}
}

/**
 *
 * Load all signs
 *
 */
static void Load_SIGN()
{
	int index;
	while ((index = SlIterateArray()) != -1) {
		Sign *si = new (index) Sign();
		SlObject(si, _sign_desc);
	}

	_sign_sort_dirty = true;
}

extern const ChunkHandler _sign_chunk_handlers[] = {
	{ 'SIGN', Save_SIGN, Load_SIGN, CH_ARRAY | CH_LAST},
};