(svn r13729) -Fix: assumption that non-north tiles of a house do not have the 1x1 building bit set was flawed with some NewGRFs. This caused the amount of houses to differ, which causes the town radii to differ, which causes desyncs when towns are expanded.
/* $Id$ */
/** @file string_type.h Types for strings. */
#ifndef STRING_TYPE_H
#define STRING_TYPE_H
/**
* Valid filter types for IsValidChar.
*/
enum CharSetFilter {
CS_ALPHANUMERAL, ///< Both numeric and alphabetic and spaces and stuff
CS_NUMERAL, ///< Only numeric ones
CS_ALPHA, ///< Only alphabetic values
};
typedef uint32 WChar;
#endif /* STRING_TYPE_H */