src/roadveh.h
author rubidium
Sun, 29 Apr 2007 21:24:08 +0000
changeset 7048 06b931095b26
parent 6913 cc3f6bb84d6d
child 7049 01825af2ce90
permissions -rw-r--r--
(svn r9754) -Codechange: make classes for all vehicle types, so we can make nicer/better maintainable code, i.e. virtual methods instead of switches.
/* $Id$ */

/** @file src/roadveh.h Road vehicle states */

#ifndef ROADVEH_H
#define ROADVEH_H

#include "vehicle.h"


static inline bool IsRoadVehInDepot(const Vehicle* v)
{
	assert(v->type == VEH_ROAD);
	return v->u.road.state == 254;
}

static inline bool IsRoadVehInDepotStopped(const Vehicle* v)
{
	return IsRoadVehInDepot(v) && v->vehstatus & VS_STOPPED;
}

void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcCloneRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2);


/**
 * This class 'wraps' Vehicle; you do not actually instantiate this class.
 * You create a Vehicle using AllocateVehicle, so it is added to the pool
 * and you reinitialize that to a Train using:
 *   v = new (v) RoadVehicle();
 *
 * As side-effect the vehicle type is set correctly.
 */
struct RoadVehicle : public Vehicle {
	/** Initializes the Vehicle to a road vehicle */
	RoadVehicle() { this->type = VEH_ROAD; }

	/** We want to 'destruct' the right class. */
	virtual ~RoadVehicle() {}

	const char *GetTypeString() { return "road vehicle"; }
};

#endif /* ROADVEH_H */