spritecache.h
author tron
Thu, 10 Feb 2005 05:43:30 +0000
changeset 1349 07514c2cc6d1
child 1350 067b22970f19
permissions -rw-r--r--
(svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate
#ifndef SPRITECACHE_H
#define SPRITECACHE_H

typedef struct {
	int xoffs, yoffs;
	int xsize, ysize;
} SpriteDimension;

const SpriteDimension *GetSpriteDimension(SpriteID sprite);
byte *GetSpritePtr(SpriteID sprite);

void GfxInitSpriteMem(byte *ptr, uint32 size);
void GfxLoadSprites(void);
void IncreaseSpriteLRU(void);

#endif