fileio.h
author truelight
Tue, 29 Mar 2005 19:10:13 +0000
changeset 1602 08783e4287dc
parent 1198 010e5986ed74
child 2186 461a2aff3486
permissions -rw-r--r--
(svn r2106) -Fix: improved the network-join algoritm, it is now a bit more stable
-Add: added 'pause_on_join' and 'max_join_time' for MP games, where you
can auto-pause the game when a client wants to join the game. This to
avoid connection losses because of big maps (200+ trains). (with tnx to
#openttdcoop for the ideas and testing)
#ifndef FILEIO_H
#define FILEIO_H

void FioSeekTo(uint32 pos, int mode);
void FioSeekToFile(uint32 pos);
uint32 FioGetPos(void);
byte FioReadByte(void);
uint16 FioReadWord(void);
uint32 FioReadDword(void);
void FioCloseAll(void);
void FioOpenFile(int slot, const char *filename);
void FioReadBlock(void *ptr, uint size);
void FioSkipBytes(int n);
bool FiosCheckFileExists(const char *filename);

#endif /* FILEIO_H */