network_client.h
author darkvater
Wed, 15 Dec 2004 20:08:01 +0000
changeset 667 0a95b09599ac
parent 543 e3b43338096b
child 716 40a349345f82
permissions -rw-r--r--
(svn r1104) -Fix: nasty server crash buffer overflow problem when using release build. Big thanks to Truelight for the guidance in fixing this very annoying bug!
-VS.NET now treats warnings as errors too in the release build.
#ifndef NETWORK_CLIENT_H
#define NETWORK_CLIENT_H

#ifdef ENABLE_NETWORK

DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GAME_INFO);
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO);
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp);
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno);
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)(const char *leavemsg);
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType desttype, int dest, const char *msg);
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password);
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password);
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name);
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK);

NetworkRecvStatus NetworkClient_ReadPackets(ClientState *cs);
void NetworkClient_Connected(void);

#endif /* ENABLE_NETWORK */

#endif // NETWORK_CLIENT_H